summaryrefslogtreecommitdiffstats
path: root/src/render/frontend/qrenderpass.cpp
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2015-02-25 15:38:42 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-02-28 16:28:54 +0000
commit66fc1e35db664ecaf0b37c855eea7391c0576773 (patch)
treecb805d9a294c40fb9a08cc985ee41366e962f20e /src/render/frontend/qrenderpass.cpp
parent653ff3d4d5f992b64c4949e9741f4213a81a9f42 (diff)
ChangeArbiter/SceneChange: use id as change subject
Instead of having a QNode* or QObservable as the subject of a change, we use it's unique NodeId instead. That will prevent the ChangeArbiter from trying to distribute changes by looking at a QNode/QObservable id when the QNode/QObservable might have been destroyed in the meantime. Change-Id: Ia419d5b841434fd65522c8c65de552089cfe97cf Task-number: QTBUG-44628 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend/qrenderpass.cpp')
-rw-r--r--src/render/frontend/qrenderpass.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/render/frontend/qrenderpass.cpp b/src/render/frontend/qrenderpass.cpp
index 89f831f0b..3fa5d0308 100644
--- a/src/render/frontend/qrenderpass.cpp
+++ b/src/render/frontend/qrenderpass.cpp
@@ -101,7 +101,7 @@ void QRenderPass::setShaderProgram(QShaderProgram *shaderProgram)
if (d->m_shader != shaderProgram) {
if (d->m_shader != Q_NULLPTR && d->m_changeArbiter != Q_NULLPTR) {
- QScenePropertyChangePtr e(new QScenePropertyChange(NodeRemoved, this));
+ QScenePropertyChangePtr e(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id()));
e->setPropertyName("shaderProgram");
e->setValue(QVariant::fromValue(d->m_shader->id()));
d->notifyObservers(e);
@@ -118,7 +118,7 @@ void QRenderPass::setShaderProgram(QShaderProgram *shaderProgram)
shaderProgram->setParent(this);
if (d->m_changeArbiter != Q_NULLPTR) {
- QScenePropertyChangePtr e(new QScenePropertyChange(NodeAdded, this));
+ QScenePropertyChangePtr e(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id()));
e->setPropertyName("shaderProgram");
e->setValue(QVariant::fromValue(shaderProgram->id()));
d->notifyObservers(e);
@@ -146,7 +146,7 @@ void QRenderPass::addAnnotation(QAnnotation *annotation)
annotation->setParent(this);
if (d->m_changeArbiter != Q_NULLPTR) {
- QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, this));
+ QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id()));
change->setPropertyName("annotation");
change->setValue(QVariant::fromValue(annotation->id()));
d->notifyObservers(change);
@@ -158,7 +158,7 @@ void QRenderPass::removeAnnotation(QAnnotation *annotation)
{
Q_D(QRenderPass);
if (d->m_changeArbiter != Q_NULLPTR) {
- QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, this));
+ QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id()));
change->setPropertyName("annotation");
change->setValue(QVariant::fromValue(annotation->id()));
d->notifyObservers(change);
@@ -182,7 +182,7 @@ void QRenderPass::addBinding(QParameterMapping *binding)
binding->setParent(this);
if (d->m_changeArbiter != Q_NULLPTR) {
- QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, this));
+ QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id()));
change->setPropertyName("binding");
change->setValue(QVariant::fromValue(QNode::clone(binding)));
d->notifyObservers(change);
@@ -194,7 +194,7 @@ void QRenderPass::removeBinding(QParameterMapping *binding)
{
Q_D(QRenderPass);
if (d->m_changeArbiter != Q_NULLPTR) {
- QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, this));
+ QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id()));
change->setPropertyName("binding");
change->setValue(QVariant::fromValue(binding->id()));
d->notifyObservers(change);
@@ -219,7 +219,7 @@ void QRenderPass::addRenderState(QRenderState *state)
state->setParent(this);
if (d->m_changeArbiter != Q_NULLPTR) {
- QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, this));
+ QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id()));
change->setPropertyName("renderState");
change->setValue(QVariant::fromValue(QNode::clone(state)));
d->notifyObservers(change);
@@ -231,7 +231,7 @@ void QRenderPass::removeRenderState(QRenderState *state)
{
Q_D(QRenderPass);
if (d->m_changeArbiter != Q_NULLPTR) {
- QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, this));
+ QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id()));
change->setPropertyName("renderState");
change->setValue(QVariant::fromValue(state->id()));
d->notifyObservers(change);