diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2015-02-25 15:38:42 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-02-28 16:28:54 +0000 |
commit | 66fc1e35db664ecaf0b37c855eea7391c0576773 (patch) | |
tree | cb805d9a294c40fb9a08cc985ee41366e962f20e /src/render/frontend/qrenderpass.cpp | |
parent | 653ff3d4d5f992b64c4949e9741f4213a81a9f42 (diff) |
ChangeArbiter/SceneChange: use id as change subject
Instead of having a QNode* or QObservable as the subject of a change, we use
it's unique NodeId instead. That will prevent the ChangeArbiter from trying to
distribute changes by looking at a QNode/QObservable id when the
QNode/QObservable might have been destroyed in the meantime.
Change-Id: Ia419d5b841434fd65522c8c65de552089cfe97cf
Task-number: QTBUG-44628
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend/qrenderpass.cpp')
-rw-r--r-- | src/render/frontend/qrenderpass.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/render/frontend/qrenderpass.cpp b/src/render/frontend/qrenderpass.cpp index 89f831f0b..3fa5d0308 100644 --- a/src/render/frontend/qrenderpass.cpp +++ b/src/render/frontend/qrenderpass.cpp @@ -101,7 +101,7 @@ void QRenderPass::setShaderProgram(QShaderProgram *shaderProgram) if (d->m_shader != shaderProgram) { if (d->m_shader != Q_NULLPTR && d->m_changeArbiter != Q_NULLPTR) { - QScenePropertyChangePtr e(new QScenePropertyChange(NodeRemoved, this)); + QScenePropertyChangePtr e(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); e->setPropertyName("shaderProgram"); e->setValue(QVariant::fromValue(d->m_shader->id())); d->notifyObservers(e); @@ -118,7 +118,7 @@ void QRenderPass::setShaderProgram(QShaderProgram *shaderProgram) shaderProgram->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { - QScenePropertyChangePtr e(new QScenePropertyChange(NodeAdded, this)); + QScenePropertyChangePtr e(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id())); e->setPropertyName("shaderProgram"); e->setValue(QVariant::fromValue(shaderProgram->id())); d->notifyObservers(e); @@ -146,7 +146,7 @@ void QRenderPass::addAnnotation(QAnnotation *annotation) annotation->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { - QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, this)); + QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id())); change->setPropertyName("annotation"); change->setValue(QVariant::fromValue(annotation->id())); d->notifyObservers(change); @@ -158,7 +158,7 @@ void QRenderPass::removeAnnotation(QAnnotation *annotation) { Q_D(QRenderPass); if (d->m_changeArbiter != Q_NULLPTR) { - QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, this)); + QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); change->setPropertyName("annotation"); change->setValue(QVariant::fromValue(annotation->id())); d->notifyObservers(change); @@ -182,7 +182,7 @@ void QRenderPass::addBinding(QParameterMapping *binding) binding->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { - QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, this)); + QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id())); change->setPropertyName("binding"); change->setValue(QVariant::fromValue(QNode::clone(binding))); d->notifyObservers(change); @@ -194,7 +194,7 @@ void QRenderPass::removeBinding(QParameterMapping *binding) { Q_D(QRenderPass); if (d->m_changeArbiter != Q_NULLPTR) { - QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, this)); + QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); change->setPropertyName("binding"); change->setValue(QVariant::fromValue(binding->id())); d->notifyObservers(change); @@ -219,7 +219,7 @@ void QRenderPass::addRenderState(QRenderState *state) state->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { - QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, this)); + QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id())); change->setPropertyName("renderState"); change->setValue(QVariant::fromValue(QNode::clone(state))); d->notifyObservers(change); @@ -231,7 +231,7 @@ void QRenderPass::removeRenderState(QRenderState *state) { Q_D(QRenderPass); if (d->m_changeArbiter != Q_NULLPTR) { - QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, this)); + QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); change->setPropertyName("renderState"); change->setValue(QVariant::fromValue(state->id())); d->notifyObservers(change); |