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authorKevin Ottens <kevin.ottens@kdab.com>2014-10-14 11:17:26 +0200
committerSean Harmer <sean.harmer@kdab.com>2014-10-15 19:37:36 +0200
commit8fe8aa479905b486959d956fb5637d825b8f3b4c (patch)
tree9013401cfffaefe95cb9e913739bcaad328fda09 /src/render/frontend/qsceneloader.cpp
parentee28e3e7ea0071aa9934432e713de55fecf75315 (diff)
Get rid of ComponentUpdated
NodeUpdated is enough information for property changes, we don't need to have it finer grained on the type of node. Change-Id: If718905cd1fce247d33a89cf258dc2ea3a852d91 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/frontend/qsceneloader.cpp')
-rw-r--r--src/render/frontend/qsceneloader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/frontend/qsceneloader.cpp b/src/render/frontend/qsceneloader.cpp
index ea9eb708f..7769f8671 100644
--- a/src/render/frontend/qsceneloader.cpp
+++ b/src/render/frontend/qsceneloader.cpp
@@ -61,7 +61,7 @@ void QSceneLoader::sceneChangeEvent(const QSceneChangePtr &change)
{
Q_D(Render::QAbstractSceneLoader);
QScenePropertyChangePtr e = qSharedPointerCast<QScenePropertyChange>(change);
- if (e->type() == ComponentUpdated) {
+ if (e->type() == NodeUpdated) {
if (e->propertyName() == QByteArrayLiteral("scene")) {
QEntity *scene = e->value().value<QEntity *>();
// TO DO: We should send a QNodePtr so that it is release automatically