diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2014-07-08 17:17:52 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-07-09 16:01:17 +0200 |
commit | 54e8e8714fdadb5b98a33ca5026049818ea49c45 (patch) | |
tree | 943a122f27fe3702710198203fc27c800c506508 /src/render/frontend/qshaderprogram.cpp | |
parent | 527c58e8f06a44ba12868ebeecc3bc4286462bc8 (diff) |
Renamed ShaderProgram to QShaderProgram
Change-Id: I7a9fd824f1975791ee7448023d089e06c34de69d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend/qshaderprogram.cpp')
-rw-r--r-- | src/render/frontend/qshaderprogram.cpp | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/src/render/frontend/qshaderprogram.cpp b/src/render/frontend/qshaderprogram.cpp new file mode 100644 index 000000000..63abf91dc --- /dev/null +++ b/src/render/frontend/qshaderprogram.cpp @@ -0,0 +1,167 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qshaderprogram.h" + +#include <QDebug> +#include <QFile> + +QT_BEGIN_NAMESPACE + +namespace Qt3D { + +QShaderProgram::QShaderProgram(QNode *parent) + : QAbstractShader(parent) + , m_vertexSourceFile() + , m_fragmentSourceFile() + , m_isLoaded(false) +{ +} + +void QShaderProgram::setVertexSourceFile(const QString& vertexSourceFile) +{ + if (vertexSourceFile != m_vertexSourceFile) { + m_vertexSourceFile = vertexSourceFile; + m_isLoaded = false; + emit vertexSourceFileChanged(); + } +} + +QString QShaderProgram::vertexSourceFile() const +{ + return m_vertexSourceFile; +} + +void QShaderProgram::setFragmentSourceFile(const QString& fragmentSourceFile) +{ + if (fragmentSourceFile != m_fragmentSourceFile) { + m_fragmentSourceFile = fragmentSourceFile; + m_isLoaded = false; + emit fragmentSourceFileChanged(); + } +} + +QString QShaderProgram::fragmentSourceFile() const +{ + return m_fragmentSourceFile; +} + +/*! + * Sets the vertexShader from raw data in \a vertexShader. + * Note that if vertexSourceFile is set, when load is called, + * the shader code will be replaced by the shader located at vertexSourceFile. + */ +void QShaderProgram::setVertexShader(const QByteArray &vertexShader) +{ + if (vertexShader != m_cachedVertexCode) { + m_cachedVertexCode = vertexShader; + m_isLoaded = false; + emit vertexShaderChanged(); + } +} + +/*! + * Sets the fragmentShader from raw data in \a fragmentShader. + * Note that if a fragmentSourceFile is set, when load is called, + * the shader code will be replaced by the shader located at fragmentSourceFile. + */ +void QShaderProgram::setFragmentShader(const QByteArray &fragmentShader) +{ + if (fragmentShader != m_cachedFragmentCode) { + m_cachedFragmentCode = fragmentShader; + m_isLoaded = false; + emit fragmentShaderChanged(); + } +} + +QByteArray QShaderProgram::vertexSourceCode() const +{ + if (!isLoaded() && m_cachedVertexCode.isEmpty()) + return QByteArray(); + + return m_cachedVertexCode; +} + +QByteArray QShaderProgram::fragmentSourceCode() const +{ + if (!isLoaded() && m_cachedFragmentCode.isEmpty()) + return QByteArray(); + + return m_cachedFragmentCode; +} + +bool QShaderProgram::isLoaded() const +{ + return m_isLoaded; +} + +void QShaderProgram::load() +{ + if (m_isLoaded) + return; + + m_isLoaded = true; + + if (!m_fragmentSourceFile.isEmpty()) { + QFile f(m_fragmentSourceFile); + if (!f.exists()) { + qWarning() << "couldn't find shader source file:" << m_fragmentSourceFile; + return; + } else { + f.open(QIODevice::ReadOnly); + m_cachedFragmentCode = f.readAll(); + } + } + if (!m_vertexSourceFile.isEmpty()) { + QFile vs(m_vertexSourceFile); + if (!vs.exists()) { + qWarning() << "couldn't find shader source file:" << m_vertexSourceFile; + return; + } else { + vs.open(QIODevice::ReadOnly); + m_cachedVertexCode = vs.readAll(); + } + } +} + +} // of namespace Qt3D + +QT_END_NAMESPACE |