summaryrefslogtreecommitdiffstats
path: root/src/render/frontend
diff options
context:
space:
mode:
authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-11-25 11:36:58 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-11-26 17:36:20 +0000
commit62055ddbc99f663f4ed6ed343794831ee10e4454 (patch)
treebd63439cec7dbee46058e295d6629c01a9b36f54 /src/render/frontend
parent653fdeb073a525a676bf0c12511c3f74bad2095e (diff)
Add a framegraph node for lighting
Empty for now. Change-Id: I4edcdae58230e53c266c214052522d3ab54b1c6c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend')
-rw-r--r--src/render/frontend/qrenderaspect.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp
index ea2acaa17..d6e0541c6 100644
--- a/src/render/frontend/qrenderaspect.cpp
+++ b/src/render/frontend/qrenderaspect.cpp
@@ -72,6 +72,7 @@
#include <Qt3DRender/qboundingvolumedebug.h>
#include <Qt3DRender/qfrustumculling.h>
#include <Qt3DRender/qlight.h>
+#include <Qt3DRender/qlighting.h>
#include <Qt3DRender/private/cameraselectornode_p.h>
#include <Qt3DRender/private/layerfilternode_p.h>
@@ -112,6 +113,8 @@
#include <Qt3DRender/private/loadgeometryjob_p.h>
#include <Qt3DRender/private/qsceneparserfactory_p.h>
#include <Qt3DRender/private/frustumculling_p.h>
+#include <Qt3DRender/private/light_p.h>
+#include <Qt3DRender/private/lighting_p.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
@@ -275,6 +278,7 @@ void QRenderAspect::registerBackendTypes()
registerBackendType<QBoundingVolumeDebug>(QBackendNodeFunctorPtr(new Render::NodeFunctor<Render::BoundingVolumeDebug, Render::BoundingVolumeDebugManager>(d->m_nodeManagers->boundingVolumeDebugManager())));
registerBackendType<QFrustumCulling>(QBackendNodeFunctorPtr(new Render::FrameGraphNodeFunctor<Render::FrustumCulling, QFrustumCulling>(d->m_nodeManagers->frameGraphManager())));
registerBackendType<QLight>(QBackendNodeFunctorPtr(new Render::RenderLightFunctor(d->m_nodeManagers)));
+ registerBackendType<QLighting>(QBackendNodeFunctorPtr(new Render::FrameGraphNodeFunctor<Render::Lighting, QLighting>(d->m_nodeManagers->frameGraphManager())));
}
void QRenderAspect::renderInitialize(QOpenGLContext *context)