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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-11-25 11:36:58 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-11-26 17:36:20 +0000 |
commit | 62055ddbc99f663f4ed6ed343794831ee10e4454 (patch) | |
tree | bd63439cec7dbee46058e295d6629c01a9b36f54 /src/render/frontend | |
parent | 653fdeb073a525a676bf0c12511c3f74bad2095e (diff) |
Add a framegraph node for lighting
Empty for now.
Change-Id: I4edcdae58230e53c266c214052522d3ab54b1c6c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/frontend')
-rw-r--r-- | src/render/frontend/qrenderaspect.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp index ea2acaa17..d6e0541c6 100644 --- a/src/render/frontend/qrenderaspect.cpp +++ b/src/render/frontend/qrenderaspect.cpp @@ -72,6 +72,7 @@ #include <Qt3DRender/qboundingvolumedebug.h> #include <Qt3DRender/qfrustumculling.h> #include <Qt3DRender/qlight.h> +#include <Qt3DRender/qlighting.h> #include <Qt3DRender/private/cameraselectornode_p.h> #include <Qt3DRender/private/layerfilternode_p.h> @@ -112,6 +113,8 @@ #include <Qt3DRender/private/loadgeometryjob_p.h> #include <Qt3DRender/private/qsceneparserfactory_p.h> #include <Qt3DRender/private/frustumculling_p.h> +#include <Qt3DRender/private/light_p.h> +#include <Qt3DRender/private/lighting_p.h> #include <Qt3DCore/qentity.h> #include <Qt3DCore/qtransform.h> @@ -275,6 +278,7 @@ void QRenderAspect::registerBackendTypes() registerBackendType<QBoundingVolumeDebug>(QBackendNodeFunctorPtr(new Render::NodeFunctor<Render::BoundingVolumeDebug, Render::BoundingVolumeDebugManager>(d->m_nodeManagers->boundingVolumeDebugManager()))); registerBackendType<QFrustumCulling>(QBackendNodeFunctorPtr(new Render::FrameGraphNodeFunctor<Render::FrustumCulling, QFrustumCulling>(d->m_nodeManagers->frameGraphManager()))); registerBackendType<QLight>(QBackendNodeFunctorPtr(new Render::RenderLightFunctor(d->m_nodeManagers))); + registerBackendType<QLighting>(QBackendNodeFunctorPtr(new Render::FrameGraphNodeFunctor<Render::Lighting, QLighting>(d->m_nodeManagers->frameGraphManager()))); } void QRenderAspect::renderInitialize(QOpenGLContext *context) |