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authorPaul Lemire <paul.lemire@kdab.com>2019-06-04 06:33:13 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-06-05 10:30:44 +0200
commit73177e934cb07de9d1bf7fbb0b72bb765b7bd5e1 (patch)
treebc214f9f68399decc9818683224dab3dab346220 /src/render/frontend
parentdad524256b61ef17e5f9843167cdfa757ac4e184 (diff)
Register QShaderImage in QRenderAspect
And add required ShaderImageManager Change-Id: I4b3347d6dc4b70690abea0486c933f5a508b057f Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Michael Brasser <michael.brasser@live.com>
Diffstat (limited to 'src/render/frontend')
-rw-r--r--src/render/frontend/qrenderaspect.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp
index f8add3500..190b01f11 100644
--- a/src/render/frontend/qrenderaspect.cpp
+++ b/src/render/frontend/qrenderaspect.cpp
@@ -90,6 +90,7 @@
#include <Qt3DRender/qblitframebuffer.h>
#include <Qt3DRender/qsetfence.h>
#include <Qt3DRender/qwaitfence.h>
+#include <Qt3DRender/qshaderimage.h>
#include <Qt3DCore/qarmature.h>
#include <Qt3DCore/qjoint.h>
#include <Qt3DCore/qskeletonloader.h>
@@ -154,6 +155,7 @@
#include <Qt3DRender/private/proximityfilter_p.h>
#include <Qt3DRender/private/setfence_p.h>
#include <Qt3DRender/private/waitfence_p.h>
+#include <Qt3DRender/private/shaderimage_p.h>
#include <private/qrenderpluginfactory_p.h>
#include <private/qrenderplugin_p.h>
@@ -281,6 +283,7 @@ void QRenderAspectPrivate::registerBackendTypes()
q->registerBackendType<QShaderProgram>(QSharedPointer<Render::NodeFunctor<Render::Shader, Render::ShaderManager> >::create(m_renderer));
q->registerBackendType<QShaderProgramBuilder>(QSharedPointer<Render::NodeFunctor<Render::ShaderBuilder, Render::ShaderBuilderManager> >::create(m_renderer));
q->registerBackendType<QTechnique>(QSharedPointer<Render::TechniqueFunctor>::create(m_renderer, m_nodeManagers));
+ q->registerBackendType<QShaderImage>(QSharedPointer<Render::NodeFunctor<Render::ShaderImage, Render::ShaderImageManager>>::create(m_renderer));
// Framegraph
q->registerBackendType<QFrameGraphNode>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::FrameGraphNode, QFrameGraphNode> >::create(m_renderer));
@@ -357,6 +360,7 @@ void QRenderAspectPrivate::unregisterBackendTypes()
unregisterBackendType<QShaderProgram>();
unregisterBackendType<QShaderProgramBuilder>();
unregisterBackendType<QTechnique>();
+ unregisterBackendType<QShaderImage>();
// Framegraph
unregisterBackendType<QCameraSelector>();