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author | Paul Lemire <paul.lemire@kdab.com> | 2019-06-04 06:33:13 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2019-06-05 10:30:44 +0200 |
commit | 73177e934cb07de9d1bf7fbb0b72bb765b7bd5e1 (patch) | |
tree | bc214f9f68399decc9818683224dab3dab346220 /src/render/frontend | |
parent | dad524256b61ef17e5f9843167cdfa757ac4e184 (diff) |
Register QShaderImage in QRenderAspect
And add required ShaderImageManager
Change-Id: I4b3347d6dc4b70690abea0486c933f5a508b057f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Michael Brasser <michael.brasser@live.com>
Diffstat (limited to 'src/render/frontend')
-rw-r--r-- | src/render/frontend/qrenderaspect.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp index f8add3500..190b01f11 100644 --- a/src/render/frontend/qrenderaspect.cpp +++ b/src/render/frontend/qrenderaspect.cpp @@ -90,6 +90,7 @@ #include <Qt3DRender/qblitframebuffer.h> #include <Qt3DRender/qsetfence.h> #include <Qt3DRender/qwaitfence.h> +#include <Qt3DRender/qshaderimage.h> #include <Qt3DCore/qarmature.h> #include <Qt3DCore/qjoint.h> #include <Qt3DCore/qskeletonloader.h> @@ -154,6 +155,7 @@ #include <Qt3DRender/private/proximityfilter_p.h> #include <Qt3DRender/private/setfence_p.h> #include <Qt3DRender/private/waitfence_p.h> +#include <Qt3DRender/private/shaderimage_p.h> #include <private/qrenderpluginfactory_p.h> #include <private/qrenderplugin_p.h> @@ -281,6 +283,7 @@ void QRenderAspectPrivate::registerBackendTypes() q->registerBackendType<QShaderProgram>(QSharedPointer<Render::NodeFunctor<Render::Shader, Render::ShaderManager> >::create(m_renderer)); q->registerBackendType<QShaderProgramBuilder>(QSharedPointer<Render::NodeFunctor<Render::ShaderBuilder, Render::ShaderBuilderManager> >::create(m_renderer)); q->registerBackendType<QTechnique>(QSharedPointer<Render::TechniqueFunctor>::create(m_renderer, m_nodeManagers)); + q->registerBackendType<QShaderImage>(QSharedPointer<Render::NodeFunctor<Render::ShaderImage, Render::ShaderImageManager>>::create(m_renderer)); // Framegraph q->registerBackendType<QFrameGraphNode>(QSharedPointer<Render::FrameGraphNodeFunctor<Render::FrameGraphNode, QFrameGraphNode> >::create(m_renderer)); @@ -357,6 +360,7 @@ void QRenderAspectPrivate::unregisterBackendTypes() unregisterBackendType<QShaderProgram>(); unregisterBackendType<QShaderProgramBuilder>(); unregisterBackendType<QTechnique>(); + unregisterBackendType<QShaderImage>(); // Framegraph unregisterBackendType<QCameraSelector>(); |