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author | Paul Lemire <paul.lemire@kdab.com> | 2018-06-08 08:47:40 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2018-06-08 07:01:29 +0000 |
commit | 86bb0e8b235f2728471cba02bbcb70ac8db2fa6e (patch) | |
tree | eff835f1488f59cc2501b56828a61c4041979601 /src/render/frontend | |
parent | 557f8e467a6815468dddd873311ed8799b7e1275 (diff) |
SkeletonManager: rename dirtySkeletons to takeDirtySkeletons
Change-Id: I4e8b5778e9407ea4472f552febb1f04b544ea6f3
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/frontend')
-rw-r--r-- | src/render/frontend/qrenderaspect.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp index 04ddfdd46..2cbf494b5 100644 --- a/src/render/frontend/qrenderaspect.cpp +++ b/src/render/frontend/qrenderaspect.cpp @@ -479,7 +479,7 @@ QVector<Qt3DCore::QAspectJobPtr> QRenderAspect::jobsToExecute(qint64 time) // which should likely be renamed to something more generic or we introduce // another synchronizing job for skeleton loading const QVector<Render::HSkeleton> skeletonsToLoad = - manager->skeletonManager()->dirtySkeletons(Render::SkeletonManager::SkeletonDataDirty); + manager->skeletonManager()->takeDirtySkeletons(Render::SkeletonManager::SkeletonDataDirty); for (const auto &skeletonHandle : skeletonsToLoad) { auto loadSkeletonJob = Render::LoadSkeletonJobPtr::create(skeletonHandle); loadSkeletonJob->setNodeManagers(manager); |