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authorHarald Vistnes <harald.vistnes@gmail.com>2016-06-26 22:35:12 +0200
committerPaul Lemire <paul.lemire@kdab.com>2016-06-28 19:00:54 +0000
commit9271067145dc4a2b03a2747327144509188a756f (patch)
tree0b64a2fcd667e335cb4574dc72ff350239ed785b /src/render/frontend
parent1f957d672edc58e2e157c6813aeb8f8779262399 (diff)
Sphere: guard against empty points vector.
Change-Id: Ib3a8dc6c8880ea78d132f30bec772680d7cc29be Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/frontend')
-rw-r--r--src/render/frontend/sphere.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/frontend/sphere.cpp b/src/render/frontend/sphere.cpp
index 4ff17ea8e..60e414c2e 100644
--- a/src/render/frontend/sphere.cpp
+++ b/src/render/frontend/sphere.cpp
@@ -163,7 +163,8 @@ Sphere Sphere::fromPoints(const QVector<QVector3D> &points)
void Sphere::initializeFromPoints(const QVector<QVector3D> &points)
{
- constructRitterSphere(*this, points);
+ if (!points.isEmpty())
+ constructRitterSphere(*this, points);
}
void Sphere::expandToContain(const QVector3D &p)