diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-06-03 08:26:05 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2016-06-30 10:10:24 +0000 |
commit | 98667966a96d8dfb346a9d74f5cbb1f7ba95cedc (patch) | |
tree | 7fa1bc7ff30ecb1576a68c5bd10bb48ec53f5439 /src/render/frontend | |
parent | db534ab3d8beef4e05dd7318b444385455e8d4d6 (diff) |
Texture loading improvement
- use texture image data for hash generation
- use std::move for pending texture clearing in TextureDataManager
- do not add the texture to be loaded again when the status changes
Change-Id: Ia0a2670211c890307eebaec6a125a5b4e928a1f8
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/frontend')
-rw-r--r-- | src/render/frontend/qrenderaspect.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp index 9c8733e5a..d6c69855c 100644 --- a/src/render/frontend/qrenderaspect.cpp +++ b/src/render/frontend/qrenderaspect.cpp @@ -346,7 +346,7 @@ QVector<Qt3DCore::QAspectJobPtr> QRenderAspect::jobsToExecute(qint64 time) d->m_calculateBoundingVolumeJob->setRoot(d->m_renderer->sceneRoot()); d->m_cleanupJob->setRoot(d->m_renderer->sceneRoot()); - const QVector<QNodeId> texturesPending = manager->textureDataManager()->texturesPending(); + const QVector<QNodeId> texturesPending = std::move(manager->textureDataManager()->texturesPending()); for (const QNodeId textureId : texturesPending) { auto loadTextureJob = Render::LoadTextureDataJobPtr::create(textureId); loadTextureJob->setNodeManagers(manager); |