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author | Sean Harmer <sean.harmer@kdab.com> | 2017-06-28 14:22:33 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2017-08-08 09:12:16 +0000 |
commit | 80cde984ff8d8eb180bf94a64176da4e9d727a30 (patch) | |
tree | c1aab72addc2147807531efd4b8c664420d69ae5 /src/render/geometry/armature.cpp | |
parent | c402164bd09f4ab06db6173f490a036b60f83084 (diff) |
Add QArmature component
This will be used by the renderer to perform skinning of the mesh
passed to QGeometryRenderer when coupled with a suitable vertex
shader via QMaterial.
Change-Id: I54f414313ba04aea5f2f1777244cb93cd1bfd688
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/geometry/armature.cpp')
0 files changed, 0 insertions, 0 deletions