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authorPaul Lemire <paul.lemire@kdab.com>2016-02-25 15:09:03 +0100
committerPaul Lemire <paul.lemire@kdab.com>2016-02-26 09:45:12 +0000
commit7e2f9d42eebe13182918d832577c4f5ed96ab87b (patch)
treecee2c929e6a1fe365d3a290067fe0ab935069162 /src/render/geometry/attribute_p.h
parent473fb46f44d4225675c5d903501a7cb9ee6b8258 (diff)
Remove ParameterMapping
* Bindings are now entirely deduced from shader introspection * Modified the BackendNodeDirtyFlags to remove the class at this prevents the operator~() to be called * Make the Renderer loop check for the ComputeDirty flag and don't unset it if set Note: uses a hack to reset m_changeSet in performCompute as right know we are sometimes missing the markDirty(ComputeDirty) set by the ComputeJob nodes. Will be sorted out later. Change-Id: Ic4fa71ecf01b625e885a58a66278387bf5b36339 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/geometry/attribute_p.h')
-rw-r--r--src/render/geometry/attribute_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/geometry/attribute_p.h b/src/render/geometry/attribute_p.h
index dcf321be8..10fda4542 100644
--- a/src/render/geometry/attribute_p.h
+++ b/src/render/geometry/attribute_p.h
@@ -73,6 +73,7 @@ public:
inline Qt3DCore::QNodeId bufferId() const { return m_bufferId; }
inline QString name() const { return m_name; }
+ inline int nameId() const { return m_nameId; }
inline QAttribute::DataType dataType() const { return m_dataType; }
inline uint dataSize() const { return m_dataSize; }
inline uint count() const { return m_count; }
@@ -86,6 +87,7 @@ public:
private:
Qt3DCore::QNodeId m_bufferId;
QString m_name;
+ int m_nameId;
QAttribute::DataType m_dataType;
uint m_dataSize;
uint m_count;