diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-10-12 20:45:19 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 13:19:50 +0000 |
commit | 7c971e0e7791ab38d7d3d8ebc25468c44cbe49c5 (patch) | |
tree | 53197a9e5eb7501d6f5b497f70c25dad9c265a6f /src/render/geometry/buffer.cpp | |
parent | 0bfd20ad3b8eb3edec8d6317af9eb5504f8c0871 (diff) |
Move Qt3DCore into Qt3DCore namespace
Update other aspects, tests and examples accordingly.
Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/geometry/buffer.cpp')
-rw-r--r-- | src/render/geometry/buffer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/render/geometry/buffer.cpp b/src/render/geometry/buffer.cpp index 16ba51602..762148182 100644 --- a/src/render/geometry/buffer.cpp +++ b/src/render/geometry/buffer.cpp @@ -40,7 +40,7 @@ QT_BEGIN_NAMESPACE -using namespace Qt3D; +using namespace Qt3DCore; namespace Qt3DRender { namespace Render { @@ -81,7 +81,7 @@ void Buffer::executeFunctor() m_data = (*m_functor)(); } -void Buffer::updateFromPeer(Qt3D::QNode *peer) +void Buffer::updateFromPeer(Qt3DCore::QNode *peer) { QBuffer *buffer = static_cast<QBuffer *>(peer); if (buffer != Q_NULLPTR) { @@ -96,7 +96,7 @@ void Buffer::updateFromPeer(Qt3D::QNode *peer) } } -void Buffer::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) +void Buffer::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == NodeUpdated) { QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e); @@ -131,7 +131,7 @@ BufferFunctor::BufferFunctor(BufferManager *manager) { } -Qt3D::QBackendNode *BufferFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const +Qt3DCore::QBackendNode *BufferFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { Buffer *buffer = m_manager->getOrCreateResource(frontend->id()); buffer->setFactory(factory); @@ -140,12 +140,12 @@ Qt3D::QBackendNode *BufferFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBa return buffer; } -Qt3D::QBackendNode *BufferFunctor::get(const Qt3D::QNodeId &id) const +Qt3DCore::QBackendNode *BufferFunctor::get(const Qt3DCore::QNodeId &id) const { return m_manager->lookupResource(id); } -void BufferFunctor::destroy(const Qt3D::QNodeId &id) const +void BufferFunctor::destroy(const Qt3DCore::QNodeId &id) const { return m_manager->releaseResource(id); } |