diff options
author | Paul Lemire <paul.lemire350@gmail.com> | 2015-08-30 19:18:24 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-15 06:32:14 +0000 |
commit | 2ae331ec73718558f2544c87d80b5560a8ec5c8e (patch) | |
tree | 30a8e9c47d2c8c32915eaa22a77387e26bb78ea4 /src/render/geometry/qcuboidgeometry.cpp | |
parent | ccf83e32dd251cdebc2300e8416925fd75eb36a7 (diff) |
QCuboidGeometry refactored into a public class
Change-Id: I25e1647ecf45e2d4e5133b9c1f080e11605cc1ba
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/geometry/qcuboidgeometry.cpp')
-rw-r--r-- | src/render/geometry/qcuboidgeometry.cpp | 642 |
1 files changed, 642 insertions, 0 deletions
diff --git a/src/render/geometry/qcuboidgeometry.cpp b/src/render/geometry/qcuboidgeometry.cpp new file mode 100644 index 000000000..205cb74e4 --- /dev/null +++ b/src/render/geometry/qcuboidgeometry.cpp @@ -0,0 +1,642 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qcuboidgeometry.h" +#include "qcuboidgeometry_p.h" +#include <Qt3DRenderer/qattribute.h> +#include <Qt3DRenderer/qbuffer.h> +#include <Qt3DRenderer/qbufferfunctor.h> +#include <Qt3DRenderer/private/renderlogging_p.h> +#include <limits> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace { + +enum PlaneNormal { + PositiveX, + NegativeX, + PositiveY, + NegativeY, + PositiveZ, + NegativeZ +}; + +void createPlaneVertexData(float w, float h, const QSize &resolution, + PlaneNormal normal, float planeDistance, + float *vertices) +{ + const float a0 = -w / 2.0f; + const float b0 = -h / 2.0f; + const float da = w / (resolution.width() - 1); + const float db = h / (resolution.height() - 1); + const float du = 1.0 / (resolution.width() - 1); + const float dv = 1.0 / (resolution.height() - 1); + float n = 1.0f; + + switch (normal) { + case NegativeX: + n = -1.0f; // fall through + case PositiveX: { + // Iterate over z + for (int j = 0; j < resolution.height(); ++j) { + const float b = b0 + static_cast<float>(j) * db; + const float v = static_cast<float>(j) * dv; + + // Iterate over y + for (int i = 0; i < resolution.width(); ++i) { + const float a = a0 + static_cast<float>(i) * da; + const float u = static_cast<float>(i) * du; + + // position + *vertices++ = planeDistance; + *vertices++ = a; + *vertices++ = b; + + // texture coordinates + *vertices++ = u; + *vertices++ = v; + + // normal + *vertices++ = n; + *vertices++ = 0.0f; + *vertices++ = 0.0f; + + // tangent + *vertices++ = 0.0f; + *vertices++ = 0.0f; + *vertices++ = 1.0f; + *vertices++ = 1.0f; + } + } + break; + } + + case NegativeY: + n = -1.0f; + case PositiveY: { + // Iterate over z + for (int j = 0; j < resolution.height(); ++j) { + const float b = b0 + static_cast<float>(j) * db; + const float v = static_cast<float>(j) * dv; + + // Iterate over x + // This iterates in the opposite sense to the other directions + // so that the winding order is correct + for (int i = resolution.width() - 1; i >= 0; --i) { + const float a = a0 + static_cast<float>(i) * da; + const float u = static_cast<float>(i) * du; + + // position + *vertices++ = a; + *vertices++ = planeDistance; + *vertices++ = b; + + // texture coordinates + *vertices++ = u; + *vertices++ = v; + + // normal + *vertices++ = 0.0f; + *vertices++ = n; + *vertices++ = 0.0f; + + // tangent + *vertices++ = 1.0f; + *vertices++ = 0.0f; + *vertices++ = 0.0f; + *vertices++ = 1.0f; + } + } + break; + } + + case NegativeZ: + n = -1.0f; + case PositiveZ: { + // Iterate over y + for (int j = 0; j < resolution.height(); ++j) { + const float b = b0 + static_cast<float>(j) * db; + const float v = static_cast<float>(j) * dv; + + // Iterate over x + for (int i = 0; i < resolution.width(); ++i) { + const float a = a0 + static_cast<float>(i) * da; + const float u = static_cast<float>(i) * du; + + // position + *vertices++ = a; + *vertices++ = b; + *vertices++ = planeDistance; + + // texture coordinates + *vertices++ = u; + *vertices++ = v; + + // normal + *vertices++ = 0.0f; + *vertices++ = 0.0f; + *vertices++ = n; + + // tangent + *vertices++ = 1.0f; + *vertices++ = 0.0f; + *vertices++ = 0.0f; + *vertices++ = 1.0f; + } + } + break; + } + } // switch (normal) +} + +void createPlaneIndexData(PlaneNormal normal, const QSize &resolution, quint16 *indices, quint16 &baseVertex) +{ + float n = 1.0f; + + switch (normal) { + case NegativeX: + case NegativeY: + case NegativeZ: + n = -1.0f; + break; + default: + break; + } + + // Populate indices taking care to get correct CCW winding on all faces + if (n > 0.0f) { + for (int j = 0; j < resolution.height() - 1; ++j) { + const int rowStartIndex = j * resolution.width() + baseVertex; + const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex; + + // Iterate over x + for (int i = 0; i < resolution.width() - 1; ++i) { + // Split quad into two triangles + *indices++ = rowStartIndex + i; + *indices++ = rowStartIndex + i + 1; + *indices++ = nextRowStartIndex + i; + + *indices++ = nextRowStartIndex + i; + *indices++ = rowStartIndex + i + 1; + *indices++ = nextRowStartIndex + i + 1; + } + } + } else { + for (int j = 0; j < resolution.height() - 1; ++j) { + const int rowStartIndex = j * resolution.width() + baseVertex; + const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex; + + // Iterate over x + for (int i = 0; i < resolution.width() - 1; ++i) { + // Split quad into two triangles + *indices++ = rowStartIndex + i; + *indices++ = nextRowStartIndex + i; + *indices++ = rowStartIndex + i + 1; + + *indices++ = nextRowStartIndex + i; + *indices++ = nextRowStartIndex + i + 1; + *indices++ = rowStartIndex + i + 1; + } + } + } + baseVertex += resolution.width() * resolution.height(); +} + +QByteArray createCuboidVertexData(float xExtent, + float yExtent, + float zExtent, + const QSize &yzResolution, + const QSize &xzResolution, + const QSize &xyResolution) +{ + Q_ASSERT(xExtent > 0.0f && yExtent > 0.0f && zExtent > 0.0); + Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >=2); + Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >=2); + Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >=2); + + const int yzVerts = yzResolution.width() * yzResolution.height(); + const int xzVerts = xzResolution.width() * xzResolution.height(); + const int xyVerts = xyResolution.width() * xyResolution.height(); + const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); + + const quint32 elementSize = 3 + 3 + 2 + 4; + const quint32 stride = elementSize * sizeof(float); + QByteArray vertexBytes; + vertexBytes.resize(stride * nVerts); + float* vertices = reinterpret_cast<float*>(vertexBytes.data()); + + createPlaneVertexData(yExtent, zExtent, yzResolution, PositiveX, xExtent * 0.5f, vertices); + vertices += yzVerts * elementSize; + createPlaneVertexData(yExtent, zExtent, yzResolution, NegativeX, -xExtent * 0.5f, vertices); + vertices += yzVerts * elementSize; + createPlaneVertexData(xExtent, zExtent, xzResolution, PositiveY, yExtent * 0.5f, vertices); + vertices += xzVerts * elementSize; + createPlaneVertexData(xExtent, zExtent, xzResolution, NegativeY, -yExtent * 0.5f, vertices); + vertices += xzVerts * elementSize; + createPlaneVertexData(xExtent, yExtent, xyResolution, PositiveZ, zExtent * 0.5f, vertices); + vertices += xyVerts * elementSize; + createPlaneVertexData(xExtent, yExtent, xyResolution, NegativeZ, -zExtent * 0.5f, vertices); + + return vertexBytes; +} + +QByteArray createCuboidIndexData(const QSize &yzResolution, + const QSize &xzResolution, + const QSize &xyResolution) +{ + Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >= 2); + Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >= 2); + Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >= 2); + + const int yzIndices = 2 * 3 * (yzResolution.width() - 1) * (yzResolution.height() - 1); + const int xzIndices = 2 * 3 * (xzResolution.width() - 1) * (xzResolution.height() - 1); + const int xyIndices = 2 * 3 * (xyResolution.width() - 1) * (xyResolution.height() - 1); + const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); + + QByteArray indexData; + indexData.resize(indexCount * sizeof(quint16)); + quint16 *indices = reinterpret_cast<quint16 *>(indexData.data()); + quint16 baseIndex = 0; + + createPlaneIndexData(PositiveX, yzResolution, indices, baseIndex); + indices += yzIndices; + createPlaneIndexData(NegativeX, yzResolution, indices, baseIndex); + indices += yzIndices; + createPlaneIndexData(PositiveY, xzResolution, indices, baseIndex); + indices += xzIndices; + createPlaneIndexData(NegativeY, xzResolution, indices, baseIndex); + indices += xzIndices; + createPlaneIndexData(PositiveZ, xyResolution, indices, baseIndex); + indices += xyIndices; + createPlaneIndexData(NegativeZ, xyResolution, indices, baseIndex); + + return indexData; +} + +} // anonymous + +class CuboidVertexBufferFunctor : public QBufferFunctor +{ +public: + explicit CuboidVertexBufferFunctor(float xExtent, + float yExtent, + float zExtent, + const QSize &yzResolution, + const QSize &xzResolution, + const QSize &xyResolution) + : m_xExtent(xExtent) + , m_yExtent(yExtent) + , m_zExtent(zExtent) + , m_yzFaceResolution(yzResolution) + , m_xzFaceResolution(xzResolution) + , m_xyFaceResolution(xyResolution) + {} + + ~CuboidVertexBufferFunctor() {} + + QByteArray operator()() Q_DECL_FINAL + { + return createCuboidVertexData(m_xExtent, m_yExtent, m_zExtent, + m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution); + } + + bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL + { + const CuboidVertexBufferFunctor *otherFunctor = functor_cast<CuboidVertexBufferFunctor>(&other); + if (otherFunctor != Q_NULLPTR) + return (otherFunctor->m_xExtent == m_xExtent && + otherFunctor->m_yExtent == m_yExtent && + otherFunctor->m_zExtent == m_zExtent && + otherFunctor->m_yzFaceResolution == m_yzFaceResolution && + otherFunctor->m_xzFaceResolution == m_xzFaceResolution && + otherFunctor->m_xyFaceResolution == m_xyFaceResolution); + return false; + } + + QT3D_FUNCTOR(CuboidVertexBufferFunctor) + +private: + float m_xExtent; + float m_yExtent; + float m_zExtent; + QSize m_yzFaceResolution; + QSize m_xzFaceResolution; + QSize m_xyFaceResolution; +}; + +class CuboidIndexBufferFunctor : public QBufferFunctor +{ +public: + explicit CuboidIndexBufferFunctor(const QSize &yzResolution, + const QSize &xzResolution, + const QSize &xyResolution) + : m_yzFaceResolution(yzResolution) + , m_xzFaceResolution(xzResolution) + , m_xyFaceResolution(xyResolution) + {} + + ~CuboidIndexBufferFunctor() {} + + QByteArray operator()() Q_DECL_FINAL + { + return createCuboidIndexData(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution); + } + + bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL + { + const CuboidIndexBufferFunctor *otherFunctor = functor_cast<CuboidIndexBufferFunctor>(&other); + if (otherFunctor != Q_NULLPTR) + return (otherFunctor->m_yzFaceResolution == m_yzFaceResolution && + otherFunctor->m_xzFaceResolution == m_xzFaceResolution && + otherFunctor->m_xyFaceResolution == m_xyFaceResolution); + return false; + } + + QT3D_FUNCTOR(CuboidIndexBufferFunctor) + +private: + QSize m_yzFaceResolution; + QSize m_xzFaceResolution; + QSize m_xyFaceResolution; +}; + +QCuboidGeometryPrivate::QCuboidGeometryPrivate() + : QGeometryPrivate() + , m_xExtent(1.0f) + , m_yExtent(1.0f) + , m_zExtent(1.0f) + , m_yzFaceResolution(2, 2) + , m_xzFaceResolution(2, 2) + , m_xyFaceResolution(2, 2) + , m_positionAttribute(Q_NULLPTR) + , m_normalAttribute(Q_NULLPTR) + , m_texCoordAttribute(Q_NULLPTR) + , m_tangentAttribute(Q_NULLPTR) + , m_indexAttribute(Q_NULLPTR) + , m_vertexBuffer(Q_NULLPTR) + , m_indexBuffer(Q_NULLPTR) +{ +} + +void QCuboidGeometryPrivate::init() +{ + Q_Q(QCuboidGeometry); + m_positionAttribute = new QAttribute(q); + m_normalAttribute = new QAttribute(q); + m_texCoordAttribute = new QAttribute(q); + m_tangentAttribute = new QAttribute(q); + m_indexAttribute = new QAttribute(q); + m_vertexBuffer = new QBuffer(QBuffer::VertexBuffer, q); + m_indexBuffer = new QBuffer(QBuffer::IndexBuffer, q); + + // vec3 pos vec2 tex vec3 normal vec4 tangent + const quint32 stride = (3 + 2 + 3 + 4) * sizeof(float); + const int yzIndices = 2 * 3 * (m_yzFaceResolution.width() - 1) * (m_yzFaceResolution.height() - 1); + const int xzIndices = 2 * 3 * (m_xzFaceResolution.width() - 1) * (m_xzFaceResolution.height() - 1); + const int xyIndices = 2 * 3 * (m_xyFaceResolution.width() - 1) * (m_xyFaceResolution.height() - 1); + const int yzVerts = m_yzFaceResolution.width() * m_yzFaceResolution.height(); + const int xzVerts = m_xzFaceResolution.width() * m_xzFaceResolution.height(); + const int xyVerts = m_xyFaceResolution.width() * m_xyFaceResolution.height(); + + const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); + const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); + + m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); + m_positionAttribute->setDataType(QAttribute::Float); + m_positionAttribute->setDataSize(3); + m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); + m_positionAttribute->setBuffer(m_vertexBuffer); + m_positionAttribute->setByteStride(stride); + m_positionAttribute->setCount(nVerts); + + m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); + m_texCoordAttribute->setDataType(QAttribute::Float); + m_texCoordAttribute->setDataSize(2); + m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); + m_texCoordAttribute->setBuffer(m_vertexBuffer); + m_texCoordAttribute->setByteStride(stride); + m_texCoordAttribute->setByteOffset(3 * sizeof(float)); + m_texCoordAttribute->setCount(nVerts); + + m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); + m_normalAttribute->setDataType(QAttribute::Float); + m_normalAttribute->setDataSize(3); + m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); + m_normalAttribute->setBuffer(m_vertexBuffer); + m_normalAttribute->setByteStride(stride); + m_normalAttribute->setByteOffset(5 * sizeof(float)); + m_normalAttribute->setCount(nVerts); + + m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); + m_tangentAttribute->setDataType(QAttribute::Float); + m_tangentAttribute->setDataSize(4); + m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); + m_tangentAttribute->setBuffer(m_vertexBuffer); + m_tangentAttribute->setByteStride(stride); + m_tangentAttribute->setByteOffset(8 * sizeof(float)); + m_tangentAttribute->setCount(nVerts); + + m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); + m_indexAttribute->setDataType(QAttribute::UnsignedShort); + m_indexAttribute->setBuffer(m_indexBuffer); + + m_indexAttribute->setCount(indexCount); + + m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidVertexBufferFunctor(m_xExtent, m_yExtent, m_zExtent, + m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution))); + m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidIndexBufferFunctor(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution))); + + q->addAttribute(m_positionAttribute); + q->addAttribute(m_texCoordAttribute); + q->addAttribute(m_normalAttribute); + q->addAttribute(m_tangentAttribute); + q->addAttribute(m_indexAttribute); +} + +QCuboidGeometry::QCuboidGeometry(QNode *parent) + : QGeometry(*new QCuboidGeometryPrivate(), parent) +{ + Q_D(QCuboidGeometry); + d->init(); +} + +QCuboidGeometry::QCuboidGeometry(QCuboidGeometryPrivate &dd, QNode *parent) + : QGeometry(dd, parent) +{ + Q_D(QCuboidGeometry); + d->init(); +} + +QCuboidGeometry::~QCuboidGeometry() +{ + QGeometry::cleanup(); +} + +void QCuboidGeometry::updateIndices() +{ + Q_D(QCuboidGeometry); + const int yzIndices = 2 * 3 * (d->m_yzFaceResolution.width() - 1) * (d->m_yzFaceResolution.height() - 1); + const int xzIndices = 2 * 3 * (d->m_xzFaceResolution.width() - 1) * (d->m_xzFaceResolution.height() - 1); + const int xyIndices = 2 * 3 * (d->m_xyFaceResolution.width() - 1) * (d->m_xyFaceResolution.height() - 1); + const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); + + d->m_indexAttribute->setCount(indexCount); + d->m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidIndexBufferFunctor(d->m_yzFaceResolution, d->m_xzFaceResolution, d->m_xyFaceResolution))); + +} + +void QCuboidGeometry::updateVertices() +{ + Q_D(QCuboidGeometry); + const int yzVerts = d->m_yzFaceResolution.width() * d->m_yzFaceResolution.height(); + const int xzVerts = d->m_xzFaceResolution.width() * d->m_xzFaceResolution.height(); + const int xyVerts = d->m_xyFaceResolution.width() * d->m_xyFaceResolution.height(); + const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); + + d->m_positionAttribute->setCount(nVerts); + d->m_normalAttribute->setCount(nVerts); + d->m_texCoordAttribute->setCount(nVerts); + d->m_tangentAttribute->setCount(nVerts); + + d->m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidVertexBufferFunctor(d->m_xExtent, d->m_yExtent, d->m_zExtent, + d->m_yzFaceResolution, d->m_xzFaceResolution, d->m_xyFaceResolution))); +} + +void QCuboidGeometry::setXExtent(float xExtent) +{ + Q_D(QCuboidGeometry); + if (d->m_xExtent != xExtent) { + d->m_xExtent = xExtent; + updateVertices(); + emit xExtentChanged(); + } +} + +void QCuboidGeometry::setYExtent(float yExtent) +{ + Q_D(QCuboidGeometry); + if (d->m_yExtent != yExtent) { + d->m_yExtent = yExtent; + updateVertices(); + emit yExtentChanged(); + } +} + +void QCuboidGeometry::setZExtent(float zExtent) +{ + Q_D(QCuboidGeometry); + if (d->m_zExtent != zExtent) { + d->m_zExtent = zExtent; + updateVertices(); + emit zExtentChanged(); + } +} + +void QCuboidGeometry::setYZMeshResolution(const QSize &resolution) +{ + Q_D(QCuboidGeometry); + if (d->m_yzFaceResolution != resolution) { + d->m_yzFaceResolution = resolution; + updateVertices(); + updateIndices(); + emit yzMeshResolutionChanged(); + } +} + +void QCuboidGeometry::setXZMeshResolution(const QSize &resolution) +{ + Q_D(QCuboidGeometry); + if (d->m_xzFaceResolution != resolution) { + d->m_xzFaceResolution = resolution; + updateVertices(); + updateIndices(); + emit xzMeshResolutionChanged(); + } +} + +void QCuboidGeometry::setXYMeshResolution(const QSize &resolution) +{ + Q_D(QCuboidGeometry); + if (d->m_xyFaceResolution != resolution) { + d->m_xyFaceResolution = resolution; + updateVertices(); + updateIndices(); + emit xyMeshResolutionChanged(); + } +} + +float QCuboidGeometry::xExtent() const +{ + Q_D(const QCuboidGeometry); + return d->m_xExtent; +} + +float QCuboidGeometry::yExtent() const +{ + Q_D(const QCuboidGeometry); + return d->m_yExtent; +} + +float QCuboidGeometry::zExtent() const +{ + Q_D(const QCuboidGeometry); + return d->m_zExtent; +} + +QSize QCuboidGeometry::yzMeshResolution() const +{ + Q_D(const QCuboidGeometry); + return d->m_yzFaceResolution; +} + +QSize QCuboidGeometry::xyMeshResolution() const +{ + Q_D(const QCuboidGeometry); + return d->m_xyFaceResolution; +} + +QSize QCuboidGeometry::xzMeshResolution() const +{ + Q_D(const QCuboidGeometry); + return d->m_xzFaceResolution; +} + +} // Qt3DRender + +QT_END_NAMESPACE |