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authorPaul Lemire <paul.lemire350@gmail.com>2015-08-30 19:18:24 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-10-15 06:32:14 +0000
commit2ae331ec73718558f2544c87d80b5560a8ec5c8e (patch)
tree30a8e9c47d2c8c32915eaa22a77387e26bb78ea4 /src/render/geometry/qcuboidmesh.cpp
parentccf83e32dd251cdebc2300e8416925fd75eb36a7 (diff)
QCuboidGeometry refactored into a public class
Change-Id: I25e1647ecf45e2d4e5133b9c1f080e11605cc1ba Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/geometry/qcuboidmesh.cpp')
-rw-r--r--src/render/geometry/qcuboidmesh.cpp613
1 files changed, 20 insertions, 593 deletions
diff --git a/src/render/geometry/qcuboidmesh.cpp b/src/render/geometry/qcuboidmesh.cpp
index 85435c893..90b9c05e0 100644
--- a/src/render/geometry/qcuboidmesh.cpp
+++ b/src/render/geometry/qcuboidmesh.cpp
@@ -35,593 +35,22 @@
****************************************************************************/
#include "qcuboidmesh.h"
-
-#include <Qt3DRenderer/qattribute.h>
-#include <Qt3DRenderer/qbuffer.h>
-#include <Qt3DRenderer/qbufferfunctor.h>
-#include <Qt3DRenderer/private/renderlogging_p.h>
-
-#include <limits>
+#include "qcuboidgeometry.h"
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
-namespace {
-
-enum PlaneNormal {
- PositiveX,
- NegativeX,
- PositiveY,
- NegativeY,
- PositiveZ,
- NegativeZ
-};
-
-void createPlaneVertexData(float w, float h, const QSize &resolution,
- PlaneNormal normal, float planeDistance,
- float *vertices)
-{
- const float a0 = -w / 2.0f;
- const float b0 = -h / 2.0f;
- const float da = w / (resolution.width() - 1);
- const float db = h / (resolution.height() - 1);
- const float du = 1.0 / (resolution.width() - 1);
- const float dv = 1.0 / (resolution.height() - 1);
- float n = 1.0f;
-
- switch (normal) {
- case NegativeX:
- n = -1.0f; // fall through
- case PositiveX: {
- // Iterate over z
- for (int j = 0; j < resolution.height(); ++j) {
- const float b = b0 + static_cast<float>(j) * db;
- const float v = static_cast<float>(j) * dv;
-
- // Iterate over y
- for (int i = 0; i < resolution.width(); ++i) {
- const float a = a0 + static_cast<float>(i) * da;
- const float u = static_cast<float>(i) * du;
-
- // position
- *vertices++ = planeDistance;
- *vertices++ = a;
- *vertices++ = b;
-
- // texture coordinates
- *vertices++ = u;
- *vertices++ = v;
-
- // normal
- *vertices++ = n;
- *vertices++ = 0.0f;
- *vertices++ = 0.0f;
-
- // tangent
- *vertices++ = 0.0f;
- *vertices++ = 0.0f;
- *vertices++ = 1.0f;
- *vertices++ = 1.0f;
- }
- }
- break;
- }
-
- case NegativeY:
- n = -1.0f;
- case PositiveY: {
- // Iterate over z
- for (int j = 0; j < resolution.height(); ++j) {
- const float b = b0 + static_cast<float>(j) * db;
- const float v = static_cast<float>(j) * dv;
-
- // Iterate over x
- // This iterates in the opposite sense to the other directions
- // so that the winding order is correct
- for (int i = resolution.width() - 1; i >= 0; --i) {
- const float a = a0 + static_cast<float>(i) * da;
- const float u = static_cast<float>(i) * du;
-
- // position
- *vertices++ = a;
- *vertices++ = planeDistance;
- *vertices++ = b;
-
- // texture coordinates
- *vertices++ = u;
- *vertices++ = v;
-
- // normal
- *vertices++ = 0.0f;
- *vertices++ = n;
- *vertices++ = 0.0f;
-
- // tangent
- *vertices++ = 1.0f;
- *vertices++ = 0.0f;
- *vertices++ = 0.0f;
- *vertices++ = 1.0f;
- }
- }
- break;
- }
-
- case NegativeZ:
- n = -1.0f;
- case PositiveZ: {
- // Iterate over y
- for (int j = 0; j < resolution.height(); ++j) {
- const float b = b0 + static_cast<float>(j) * db;
- const float v = static_cast<float>(j) * dv;
-
- // Iterate over x
- for (int i = 0; i < resolution.width(); ++i) {
- const float a = a0 + static_cast<float>(i) * da;
- const float u = static_cast<float>(i) * du;
-
- // position
- *vertices++ = a;
- *vertices++ = b;
- *vertices++ = planeDistance;
-
- // texture coordinates
- *vertices++ = u;
- *vertices++ = v;
-
- // normal
- *vertices++ = 0.0f;
- *vertices++ = 0.0f;
- *vertices++ = n;
-
- // tangent
- *vertices++ = 1.0f;
- *vertices++ = 0.0f;
- *vertices++ = 0.0f;
- *vertices++ = 1.0f;
- }
- }
- break;
- }
- } // switch (normal)
-}
-
-void createPlaneIndexData(PlaneNormal normal, const QSize &resolution, quint16 *indices, quint16 &baseVertex)
-{
- float n = 1.0f;
-
- switch (normal) {
- case NegativeX:
- case NegativeY:
- case NegativeZ:
- n = -1.0f;
- break;
- default:
- break;
- }
-
- // Populate indices taking care to get correct CCW winding on all faces
- if (n > 0.0f) {
- for (int j = 0; j < resolution.height() - 1; ++j) {
- const int rowStartIndex = j * resolution.width() + baseVertex;
- const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex;
-
- // Iterate over x
- for (int i = 0; i < resolution.width() - 1; ++i) {
- // Split quad into two triangles
- *indices++ = rowStartIndex + i;
- *indices++ = rowStartIndex + i + 1;
- *indices++ = nextRowStartIndex + i;
-
- *indices++ = nextRowStartIndex + i;
- *indices++ = rowStartIndex + i + 1;
- *indices++ = nextRowStartIndex + i + 1;
- }
- }
- } else {
- for (int j = 0; j < resolution.height() - 1; ++j) {
- const int rowStartIndex = j * resolution.width() + baseVertex;
- const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex;
-
- // Iterate over x
- for (int i = 0; i < resolution.width() - 1; ++i) {
- // Split quad into two triangles
- *indices++ = rowStartIndex + i;
- *indices++ = nextRowStartIndex + i;
- *indices++ = rowStartIndex + i + 1;
-
- *indices++ = nextRowStartIndex + i;
- *indices++ = nextRowStartIndex + i + 1;
- *indices++ = rowStartIndex + i + 1;
- }
- }
- }
- baseVertex += resolution.width() * resolution.height();
-}
-
-QByteArray createCuboidVertexData(float xExtent,
- float yExtent,
- float zExtent,
- const QSize &yzResolution,
- const QSize &xzResolution,
- const QSize &xyResolution)
-{
- Q_ASSERT(xExtent > 0.0f && yExtent > 0.0f && zExtent > 0.0);
- Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >=2);
- Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >=2);
- Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >=2);
-
- const int yzVerts = yzResolution.width() * yzResolution.height();
- const int xzVerts = xzResolution.width() * xzResolution.height();
- const int xyVerts = xyResolution.width() * xyResolution.height();
- const int nVerts = 2 * (yzVerts + xzVerts + xyVerts);
-
- const quint32 elementSize = 3 + 3 + 2 + 4;
- const quint32 stride = elementSize * sizeof(float);
- QByteArray vertexBytes;
- vertexBytes.resize(stride * nVerts);
- float* vertices = reinterpret_cast<float*>(vertexBytes.data());
-
- createPlaneVertexData(yExtent, zExtent, yzResolution, PositiveX, xExtent * 0.5f, vertices);
- vertices += yzVerts * elementSize;
- createPlaneVertexData(yExtent, zExtent, yzResolution, NegativeX, -xExtent * 0.5f, vertices);
- vertices += yzVerts * elementSize;
- createPlaneVertexData(xExtent, zExtent, xzResolution, PositiveY, yExtent * 0.5f, vertices);
- vertices += xzVerts * elementSize;
- createPlaneVertexData(xExtent, zExtent, xzResolution, NegativeY, -yExtent * 0.5f, vertices);
- vertices += xzVerts * elementSize;
- createPlaneVertexData(xExtent, yExtent, xyResolution, PositiveZ, zExtent * 0.5f, vertices);
- vertices += xyVerts * elementSize;
- createPlaneVertexData(xExtent, yExtent, xyResolution, NegativeZ, -zExtent * 0.5f, vertices);
-
- return vertexBytes;
-}
-
-QByteArray createCuboidIndexData(const QSize &yzResolution,
- const QSize &xzResolution,
- const QSize &xyResolution)
-{
- Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >= 2);
- Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >= 2);
- Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >= 2);
-
- const int yzIndices = 2 * 3 * (yzResolution.width() - 1) * (yzResolution.height() - 1);
- const int xzIndices = 2 * 3 * (xzResolution.width() - 1) * (xzResolution.height() - 1);
- const int xyIndices = 2 * 3 * (xyResolution.width() - 1) * (xyResolution.height() - 1);
- const int indexCount = 2 * (yzIndices + xzIndices + xyIndices);
-
- QByteArray indexData;
- indexData.resize(indexCount * sizeof(quint16));
- quint16 *indices = reinterpret_cast<quint16 *>(indexData.data());
- quint16 baseIndex = 0;
-
- createPlaneIndexData(PositiveX, yzResolution, indices, baseIndex);
- indices += yzIndices;
- createPlaneIndexData(NegativeX, yzResolution, indices, baseIndex);
- indices += yzIndices;
- createPlaneIndexData(PositiveY, xzResolution, indices, baseIndex);
- indices += xzIndices;
- createPlaneIndexData(NegativeY, xzResolution, indices, baseIndex);
- indices += xzIndices;
- createPlaneIndexData(PositiveZ, xyResolution, indices, baseIndex);
- indices += xyIndices;
- createPlaneIndexData(NegativeZ, xyResolution, indices, baseIndex);
-
- return indexData;
-}
-
-} // anonymous
-
-class CuboidVertexBufferFunctor : public QBufferFunctor
-{
-public:
- explicit CuboidVertexBufferFunctor(float xExtent,
- float yExtent,
- float zExtent,
- const QSize &yzResolution,
- const QSize &xzResolution,
- const QSize &xyResolution)
- : m_xExtent(xExtent)
- , m_yExtent(yExtent)
- , m_zExtent(zExtent)
- , m_yzFaceResolution(yzResolution)
- , m_xzFaceResolution(xzResolution)
- , m_xyFaceResolution(xyResolution)
- {}
-
- ~CuboidVertexBufferFunctor() {}
-
- QByteArray operator()() Q_DECL_FINAL
- {
- return createCuboidVertexData(m_xExtent, m_yExtent, m_zExtent,
- m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution);
- }
-
- bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL
- {
- const CuboidVertexBufferFunctor *otherFunctor = functor_cast<CuboidVertexBufferFunctor>(&other);
- if (otherFunctor != Q_NULLPTR)
- return (otherFunctor->m_xExtent == m_xExtent &&
- otherFunctor->m_yExtent == m_yExtent &&
- otherFunctor->m_zExtent == m_zExtent &&
- otherFunctor->m_yzFaceResolution == m_yzFaceResolution &&
- otherFunctor->m_xzFaceResolution == m_xzFaceResolution &&
- otherFunctor->m_xyFaceResolution == m_xyFaceResolution);
- return false;
- }
-
- QT3D_FUNCTOR(CuboidVertexBufferFunctor)
-
-private:
- float m_xExtent;
- float m_yExtent;
- float m_zExtent;
- QSize m_yzFaceResolution;
- QSize m_xzFaceResolution;
- QSize m_xyFaceResolution;
-};
-
-class CuboidIndexBufferFunctor : public QBufferFunctor
-{
-public:
- explicit CuboidIndexBufferFunctor(const QSize &yzResolution,
- const QSize &xzResolution,
- const QSize &xyResolution)
- : m_yzFaceResolution(yzResolution)
- , m_xzFaceResolution(xzResolution)
- , m_xyFaceResolution(xyResolution)
- {}
-
- ~CuboidIndexBufferFunctor() {}
-
- QByteArray operator()() Q_DECL_FINAL
- {
- return createCuboidIndexData(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution);
- }
-
- bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL
- {
- const CuboidIndexBufferFunctor *otherFunctor = functor_cast<CuboidIndexBufferFunctor>(&other);
- if (otherFunctor != Q_NULLPTR)
- return (otherFunctor->m_yzFaceResolution == m_yzFaceResolution &&
- otherFunctor->m_xzFaceResolution == m_xzFaceResolution &&
- otherFunctor->m_xyFaceResolution == m_xyFaceResolution);
- return false;
- }
-
- QT3D_FUNCTOR(CuboidIndexBufferFunctor)
-
-private:
- QSize m_yzFaceResolution;
- QSize m_xzFaceResolution;
- QSize m_xyFaceResolution;
-};
-
-/*!
- \class Qt3DRender::QCuboidMeshPrivate
- \internal
-*/
-class CuboidGeometry : public QGeometry
-{
- Q_OBJECT
-
-public:
- explicit CuboidGeometry(QNode *parent = 0)
- : QGeometry(parent)
- , m_xExtent(1.0f)
- , m_yExtent(1.0f)
- , m_zExtent(1.0f)
- , m_yzFaceResolution(2, 2)
- , m_xzFaceResolution(2, 2)
- , m_xyFaceResolution(2, 2)
- , m_positionAttribute(new QAttribute(this))
- , m_normalAttribute(new QAttribute(this))
- , m_texCoordAttribute(new QAttribute(this))
- , m_tangentAttribute(new QAttribute(this))
- , m_indexAttribute(new QAttribute(this))
- , m_vertexBuffer(new QBuffer(QBuffer::VertexBuffer, this))
- , m_indexBuffer(new QBuffer(QBuffer::IndexBuffer, this))
- {
- // vec3 pos vec2 tex vec3 normal vec4 tangent
- const quint32 stride = (3 + 2 + 3 + 4) * sizeof(float);
- const int yzIndices = 2 * 3 * (m_yzFaceResolution.width() - 1) * (m_yzFaceResolution.height() - 1);
- const int xzIndices = 2 * 3 * (m_xzFaceResolution.width() - 1) * (m_xzFaceResolution.height() - 1);
- const int xyIndices = 2 * 3 * (m_xyFaceResolution.width() - 1) * (m_xyFaceResolution.height() - 1);
- const int yzVerts = m_yzFaceResolution.width() * m_yzFaceResolution.height();
- const int xzVerts = m_xzFaceResolution.width() * m_xzFaceResolution.height();
- const int xyVerts = m_xyFaceResolution.width() * m_xyFaceResolution.height();
-
- const int nVerts = 2 * (yzVerts + xzVerts + xyVerts);
- const int indexCount = 2 * (yzIndices + xzIndices + xyIndices);
-
- m_positionAttribute->setName(QAttribute::defaultPositionAttributeName());
- m_positionAttribute->setDataType(QAttribute::Float);
- m_positionAttribute->setDataSize(3);
- m_positionAttribute->setAttributeType(QAttribute::VertexAttribute);
- m_positionAttribute->setBuffer(m_vertexBuffer);
- m_positionAttribute->setByteStride(stride);
- m_positionAttribute->setCount(nVerts);
-
- m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName());
- m_texCoordAttribute->setDataType(QAttribute::Float);
- m_texCoordAttribute->setDataSize(2);
- m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute);
- m_texCoordAttribute->setBuffer(m_vertexBuffer);
- m_texCoordAttribute->setByteStride(stride);
- m_texCoordAttribute->setByteOffset(3 * sizeof(float));
- m_texCoordAttribute->setCount(nVerts);
-
- m_normalAttribute->setName(QAttribute::defaultNormalAttributeName());
- m_normalAttribute->setDataType(QAttribute::Float);
- m_normalAttribute->setDataSize(3);
- m_normalAttribute->setAttributeType(QAttribute::VertexAttribute);
- m_normalAttribute->setBuffer(m_vertexBuffer);
- m_normalAttribute->setByteStride(stride);
- m_normalAttribute->setByteOffset(5 * sizeof(float));
- m_normalAttribute->setCount(nVerts);
-
- m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName());
- m_tangentAttribute->setDataType(QAttribute::Float);
- m_tangentAttribute->setDataSize(4);
- m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute);
- m_tangentAttribute->setBuffer(m_vertexBuffer);
- m_tangentAttribute->setByteStride(stride);
- m_tangentAttribute->setByteOffset(8 * sizeof(float));
- m_tangentAttribute->setCount(nVerts);
-
- m_indexAttribute->setAttributeType(QAttribute::IndexAttribute);
- m_indexAttribute->setDataType(QAttribute::UnsignedShort);
- m_indexAttribute->setBuffer(m_indexBuffer);
-
- m_indexAttribute->setCount(indexCount);
-
- m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidVertexBufferFunctor(m_xExtent, m_yExtent, m_zExtent,
- m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)));
- m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidIndexBufferFunctor(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)));
-
- addAttribute(m_positionAttribute);
- addAttribute(m_texCoordAttribute);
- addAttribute(m_normalAttribute);
- addAttribute(m_tangentAttribute);
- addAttribute(m_indexAttribute);
- }
-
- ~CuboidGeometry()
- {
- QGeometry::cleanup();
- }
-
- void updateIndices()
- {
- const int yzIndices = 2 * 3 * (m_yzFaceResolution.width() - 1) * (m_yzFaceResolution.height() - 1);
- const int xzIndices = 2 * 3 * (m_xzFaceResolution.width() - 1) * (m_xzFaceResolution.height() - 1);
- const int xyIndices = 2 * 3 * (m_xyFaceResolution.width() - 1) * (m_xyFaceResolution.height() - 1);
- const int indexCount = 2 * (yzIndices + xzIndices + xyIndices);
-
- m_indexAttribute->setCount(indexCount);
- m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidIndexBufferFunctor(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)));
- }
-
- void updateVertices()
- {
- const int yzVerts = m_yzFaceResolution.width() * m_yzFaceResolution.height();
- const int xzVerts = m_xzFaceResolution.width() * m_xzFaceResolution.height();
- const int xyVerts = m_xyFaceResolution.width() * m_xyFaceResolution.height();
- const int nVerts = 2 * (yzVerts + xzVerts + xyVerts);
-
- m_positionAttribute->setCount(nVerts);
- m_normalAttribute->setCount(nVerts);
- m_texCoordAttribute->setCount(nVerts);
- m_tangentAttribute->setCount(nVerts);
-
- m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidVertexBufferFunctor(m_xExtent, m_yExtent, m_zExtent,
- m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)));
- }
-
- void setXExtent(float xExtent)
- {
- if (m_xExtent != xExtent) {
- m_xExtent = xExtent;
- updateVertices();
- emit xExtentChanged();
- }
- }
-
- void setYExtent(float yExtent)
- {
- if (m_yExtent != yExtent) {
- m_yExtent = yExtent;
- updateVertices();
- emit yExtentChanged();
- }
- }
-
- void setZExtent(float zExtent)
- {
- if (m_zExtent != zExtent) {
- m_zExtent = zExtent;
- updateVertices();
- emit zExtentChanged();
- }
- }
-
- void setYZMeshResolution(const QSize &resolution)
- {
- if (m_yzFaceResolution != resolution) {
- m_yzFaceResolution = resolution;
- updateVertices();
- updateIndices();
- emit yzMeshResolutionChanged();
- }
- }
-
- void setXZMeshResolution(const QSize &resolution)
- {
- if (m_xzFaceResolution != resolution) {
- m_xzFaceResolution = resolution;
- updateVertices();
- updateIndices();
- emit xzMeshResolutionChanged();
- }
- }
-
-
- void setXYMeshResolution(const QSize &resolution)
- {
- if (m_xyFaceResolution != resolution) {
- m_xyFaceResolution = resolution;
- updateVertices();
- updateIndices();
- emit xyMeshResolutionChanged();
- }
- }
-
- float xExtent() const { return m_xExtent; }
- float yExtent() const { return m_yExtent; }
- float zExtent() const { return m_zExtent; }
- QSize yzMeshResolution() const { return m_yzFaceResolution; }
- QSize xyMeshResolution() const { return m_xyFaceResolution; }
- QSize xzMeshResolution() const { return m_xzFaceResolution; }
-
-Q_SIGNALS:
- void xExtentChanged();
- void yExtentChanged();
- void zExtentChanged();
-
- void yzMeshResolutionChanged();
- void xzMeshResolutionChanged();
- void xyMeshResolutionChanged();
-
-private:
- // Dimensions
- float m_xExtent;
- float m_yExtent;
- float m_zExtent;
-
- // Resolutions of faces with normal x, y, and z
- QSize m_yzFaceResolution;
- QSize m_xzFaceResolution;
- QSize m_xyFaceResolution;
-
- QAttribute *m_positionAttribute;
- QAttribute *m_normalAttribute;
- QAttribute *m_texCoordAttribute;
- QAttribute *m_tangentAttribute;
- QAttribute *m_indexAttribute;
- QBuffer *m_vertexBuffer;
- QBuffer *m_indexBuffer;
-};
-
QCuboidMesh::QCuboidMesh(QNode *parent)
: QGeometryRenderer(parent)
{
- CuboidGeometry *geometry = new CuboidGeometry(this);
- QObject::connect(geometry, &CuboidGeometry::xExtentChanged, this, &QCuboidMesh::xExtentChanged);
- QObject::connect(geometry, &CuboidGeometry::yExtentChanged, this, &QCuboidMesh::yExtentChanged);
- QObject::connect(geometry, &CuboidGeometry::zExtentChanged, this, &QCuboidMesh::zExtentChanged);
- QObject::connect(geometry, &CuboidGeometry::xyMeshResolutionChanged, this, &QCuboidMesh::xyMeshResolutionChanged);
- QObject::connect(geometry, &CuboidGeometry::xzMeshResolutionChanged, this, &QCuboidMesh::xzMeshResolutionChanged);
- QObject::connect(geometry, &CuboidGeometry::yzMeshResolutionChanged, this, &QCuboidMesh::yzMeshResolutionChanged);
+ QCuboidGeometry *geometry = new QCuboidGeometry(this);
+ QObject::connect(geometry, &QCuboidGeometry::xExtentChanged, this, &QCuboidMesh::xExtentChanged);
+ QObject::connect(geometry, &QCuboidGeometry::yExtentChanged, this, &QCuboidMesh::yExtentChanged);
+ QObject::connect(geometry, &QCuboidGeometry::zExtentChanged, this, &QCuboidMesh::zExtentChanged);
+ QObject::connect(geometry, &QCuboidGeometry::xyMeshResolutionChanged, this, &QCuboidMesh::xyMeshResolutionChanged);
+ QObject::connect(geometry, &QCuboidGeometry::xzMeshResolutionChanged, this, &QCuboidMesh::xzMeshResolutionChanged);
+ QObject::connect(geometry, &QCuboidGeometry::yzMeshResolutionChanged, this, &QCuboidMesh::yzMeshResolutionChanged);
QGeometryRenderer::setGeometry(geometry);
}
@@ -632,66 +61,64 @@ QCuboidMesh::~QCuboidMesh()
void QCuboidMesh::setXExtent(float xExtent)
{
- static_cast<CuboidGeometry *>(geometry())->setXExtent(xExtent);
+ static_cast<QCuboidGeometry *>(geometry())->setXExtent(xExtent);
}
float QCuboidMesh::xExtent() const
{
- return static_cast<CuboidGeometry *>(geometry())->xExtent();
+ return static_cast<QCuboidGeometry *>(geometry())->xExtent();
}
void QCuboidMesh::setYExtent(float yExtent)
{
- static_cast<CuboidGeometry *>(geometry())->setYExtent(yExtent);
+ static_cast<QCuboidGeometry *>(geometry())->setYExtent(yExtent);
}
float QCuboidMesh::yExtent() const
{
- return static_cast<CuboidGeometry *>(geometry())->yExtent();
+ return static_cast<QCuboidGeometry *>(geometry())->yExtent();
}
void QCuboidMesh::setZExtent(float zExtent)
{
- static_cast<CuboidGeometry *>(geometry())->setZExtent(zExtent);
+ static_cast<QCuboidGeometry *>(geometry())->setZExtent(zExtent);
}
float QCuboidMesh::zExtent() const
{
- return static_cast<CuboidGeometry *>(geometry())->zExtent();
+ return static_cast<QCuboidGeometry *>(geometry())->zExtent();
}
void QCuboidMesh::setYZMeshResolution(const QSize &resolution)
{
- static_cast<CuboidGeometry *>(geometry())->setYZMeshResolution(resolution);
+ static_cast<QCuboidGeometry *>(geometry())->setYZMeshResolution(resolution);
}
QSize QCuboidMesh::yzMeshResolution() const
{
- return static_cast<CuboidGeometry *>(geometry())->yzMeshResolution();
+ return static_cast<QCuboidGeometry *>(geometry())->yzMeshResolution();
}
void QCuboidMesh::setXZMeshResolution(const QSize &resolution)
{
- static_cast<CuboidGeometry *>(geometry())->setXZMeshResolution(resolution);
+ static_cast<QCuboidGeometry *>(geometry())->setXZMeshResolution(resolution);
}
QSize QCuboidMesh::xzMeshResolution() const
{
- return static_cast<CuboidGeometry *>(geometry())->xzMeshResolution();
+ return static_cast<QCuboidGeometry *>(geometry())->xzMeshResolution();
}
void QCuboidMesh::setXYMeshResolution(const QSize &resolution)
{
- static_cast<CuboidGeometry *>(geometry())->setXYMeshResolution(resolution);
+ static_cast<QCuboidGeometry *>(geometry())->setXYMeshResolution(resolution);
}
QSize QCuboidMesh::xyMeshResolution() const
{
- return static_cast<CuboidGeometry *>(geometry())->xyMeshResolution();
+ return static_cast<QCuboidGeometry *>(geometry())->xyMeshResolution();
}
} // namespace Qt3DRender
QT_END_NAMESPACE
-
-#include "qcuboidmesh.moc"