diff options
author | Paul Lemire <paul.lemire350@gmail.com> | 2015-08-30 19:18:24 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-15 06:32:14 +0000 |
commit | 2ae331ec73718558f2544c87d80b5560a8ec5c8e (patch) | |
tree | 30a8e9c47d2c8c32915eaa22a77387e26bb78ea4 /src/render/geometry/qcuboidmesh.cpp | |
parent | ccf83e32dd251cdebc2300e8416925fd75eb36a7 (diff) |
QCuboidGeometry refactored into a public class
Change-Id: I25e1647ecf45e2d4e5133b9c1f080e11605cc1ba
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/geometry/qcuboidmesh.cpp')
-rw-r--r-- | src/render/geometry/qcuboidmesh.cpp | 613 |
1 files changed, 20 insertions, 593 deletions
diff --git a/src/render/geometry/qcuboidmesh.cpp b/src/render/geometry/qcuboidmesh.cpp index 85435c893..90b9c05e0 100644 --- a/src/render/geometry/qcuboidmesh.cpp +++ b/src/render/geometry/qcuboidmesh.cpp @@ -35,593 +35,22 @@ ****************************************************************************/ #include "qcuboidmesh.h" - -#include <Qt3DRenderer/qattribute.h> -#include <Qt3DRenderer/qbuffer.h> -#include <Qt3DRenderer/qbufferfunctor.h> -#include <Qt3DRenderer/private/renderlogging_p.h> - -#include <limits> +#include "qcuboidgeometry.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { -namespace { - -enum PlaneNormal { - PositiveX, - NegativeX, - PositiveY, - NegativeY, - PositiveZ, - NegativeZ -}; - -void createPlaneVertexData(float w, float h, const QSize &resolution, - PlaneNormal normal, float planeDistance, - float *vertices) -{ - const float a0 = -w / 2.0f; - const float b0 = -h / 2.0f; - const float da = w / (resolution.width() - 1); - const float db = h / (resolution.height() - 1); - const float du = 1.0 / (resolution.width() - 1); - const float dv = 1.0 / (resolution.height() - 1); - float n = 1.0f; - - switch (normal) { - case NegativeX: - n = -1.0f; // fall through - case PositiveX: { - // Iterate over z - for (int j = 0; j < resolution.height(); ++j) { - const float b = b0 + static_cast<float>(j) * db; - const float v = static_cast<float>(j) * dv; - - // Iterate over y - for (int i = 0; i < resolution.width(); ++i) { - const float a = a0 + static_cast<float>(i) * da; - const float u = static_cast<float>(i) * du; - - // position - *vertices++ = planeDistance; - *vertices++ = a; - *vertices++ = b; - - // texture coordinates - *vertices++ = u; - *vertices++ = v; - - // normal - *vertices++ = n; - *vertices++ = 0.0f; - *vertices++ = 0.0f; - - // tangent - *vertices++ = 0.0f; - *vertices++ = 0.0f; - *vertices++ = 1.0f; - *vertices++ = 1.0f; - } - } - break; - } - - case NegativeY: - n = -1.0f; - case PositiveY: { - // Iterate over z - for (int j = 0; j < resolution.height(); ++j) { - const float b = b0 + static_cast<float>(j) * db; - const float v = static_cast<float>(j) * dv; - - // Iterate over x - // This iterates in the opposite sense to the other directions - // so that the winding order is correct - for (int i = resolution.width() - 1; i >= 0; --i) { - const float a = a0 + static_cast<float>(i) * da; - const float u = static_cast<float>(i) * du; - - // position - *vertices++ = a; - *vertices++ = planeDistance; - *vertices++ = b; - - // texture coordinates - *vertices++ = u; - *vertices++ = v; - - // normal - *vertices++ = 0.0f; - *vertices++ = n; - *vertices++ = 0.0f; - - // tangent - *vertices++ = 1.0f; - *vertices++ = 0.0f; - *vertices++ = 0.0f; - *vertices++ = 1.0f; - } - } - break; - } - - case NegativeZ: - n = -1.0f; - case PositiveZ: { - // Iterate over y - for (int j = 0; j < resolution.height(); ++j) { - const float b = b0 + static_cast<float>(j) * db; - const float v = static_cast<float>(j) * dv; - - // Iterate over x - for (int i = 0; i < resolution.width(); ++i) { - const float a = a0 + static_cast<float>(i) * da; - const float u = static_cast<float>(i) * du; - - // position - *vertices++ = a; - *vertices++ = b; - *vertices++ = planeDistance; - - // texture coordinates - *vertices++ = u; - *vertices++ = v; - - // normal - *vertices++ = 0.0f; - *vertices++ = 0.0f; - *vertices++ = n; - - // tangent - *vertices++ = 1.0f; - *vertices++ = 0.0f; - *vertices++ = 0.0f; - *vertices++ = 1.0f; - } - } - break; - } - } // switch (normal) -} - -void createPlaneIndexData(PlaneNormal normal, const QSize &resolution, quint16 *indices, quint16 &baseVertex) -{ - float n = 1.0f; - - switch (normal) { - case NegativeX: - case NegativeY: - case NegativeZ: - n = -1.0f; - break; - default: - break; - } - - // Populate indices taking care to get correct CCW winding on all faces - if (n > 0.0f) { - for (int j = 0; j < resolution.height() - 1; ++j) { - const int rowStartIndex = j * resolution.width() + baseVertex; - const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex; - - // Iterate over x - for (int i = 0; i < resolution.width() - 1; ++i) { - // Split quad into two triangles - *indices++ = rowStartIndex + i; - *indices++ = rowStartIndex + i + 1; - *indices++ = nextRowStartIndex + i; - - *indices++ = nextRowStartIndex + i; - *indices++ = rowStartIndex + i + 1; - *indices++ = nextRowStartIndex + i + 1; - } - } - } else { - for (int j = 0; j < resolution.height() - 1; ++j) { - const int rowStartIndex = j * resolution.width() + baseVertex; - const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex; - - // Iterate over x - for (int i = 0; i < resolution.width() - 1; ++i) { - // Split quad into two triangles - *indices++ = rowStartIndex + i; - *indices++ = nextRowStartIndex + i; - *indices++ = rowStartIndex + i + 1; - - *indices++ = nextRowStartIndex + i; - *indices++ = nextRowStartIndex + i + 1; - *indices++ = rowStartIndex + i + 1; - } - } - } - baseVertex += resolution.width() * resolution.height(); -} - -QByteArray createCuboidVertexData(float xExtent, - float yExtent, - float zExtent, - const QSize &yzResolution, - const QSize &xzResolution, - const QSize &xyResolution) -{ - Q_ASSERT(xExtent > 0.0f && yExtent > 0.0f && zExtent > 0.0); - Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >=2); - Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >=2); - Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >=2); - - const int yzVerts = yzResolution.width() * yzResolution.height(); - const int xzVerts = xzResolution.width() * xzResolution.height(); - const int xyVerts = xyResolution.width() * xyResolution.height(); - const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); - - const quint32 elementSize = 3 + 3 + 2 + 4; - const quint32 stride = elementSize * sizeof(float); - QByteArray vertexBytes; - vertexBytes.resize(stride * nVerts); - float* vertices = reinterpret_cast<float*>(vertexBytes.data()); - - createPlaneVertexData(yExtent, zExtent, yzResolution, PositiveX, xExtent * 0.5f, vertices); - vertices += yzVerts * elementSize; - createPlaneVertexData(yExtent, zExtent, yzResolution, NegativeX, -xExtent * 0.5f, vertices); - vertices += yzVerts * elementSize; - createPlaneVertexData(xExtent, zExtent, xzResolution, PositiveY, yExtent * 0.5f, vertices); - vertices += xzVerts * elementSize; - createPlaneVertexData(xExtent, zExtent, xzResolution, NegativeY, -yExtent * 0.5f, vertices); - vertices += xzVerts * elementSize; - createPlaneVertexData(xExtent, yExtent, xyResolution, PositiveZ, zExtent * 0.5f, vertices); - vertices += xyVerts * elementSize; - createPlaneVertexData(xExtent, yExtent, xyResolution, NegativeZ, -zExtent * 0.5f, vertices); - - return vertexBytes; -} - -QByteArray createCuboidIndexData(const QSize &yzResolution, - const QSize &xzResolution, - const QSize &xyResolution) -{ - Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >= 2); - Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >= 2); - Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >= 2); - - const int yzIndices = 2 * 3 * (yzResolution.width() - 1) * (yzResolution.height() - 1); - const int xzIndices = 2 * 3 * (xzResolution.width() - 1) * (xzResolution.height() - 1); - const int xyIndices = 2 * 3 * (xyResolution.width() - 1) * (xyResolution.height() - 1); - const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); - - QByteArray indexData; - indexData.resize(indexCount * sizeof(quint16)); - quint16 *indices = reinterpret_cast<quint16 *>(indexData.data()); - quint16 baseIndex = 0; - - createPlaneIndexData(PositiveX, yzResolution, indices, baseIndex); - indices += yzIndices; - createPlaneIndexData(NegativeX, yzResolution, indices, baseIndex); - indices += yzIndices; - createPlaneIndexData(PositiveY, xzResolution, indices, baseIndex); - indices += xzIndices; - createPlaneIndexData(NegativeY, xzResolution, indices, baseIndex); - indices += xzIndices; - createPlaneIndexData(PositiveZ, xyResolution, indices, baseIndex); - indices += xyIndices; - createPlaneIndexData(NegativeZ, xyResolution, indices, baseIndex); - - return indexData; -} - -} // anonymous - -class CuboidVertexBufferFunctor : public QBufferFunctor -{ -public: - explicit CuboidVertexBufferFunctor(float xExtent, - float yExtent, - float zExtent, - const QSize &yzResolution, - const QSize &xzResolution, - const QSize &xyResolution) - : m_xExtent(xExtent) - , m_yExtent(yExtent) - , m_zExtent(zExtent) - , m_yzFaceResolution(yzResolution) - , m_xzFaceResolution(xzResolution) - , m_xyFaceResolution(xyResolution) - {} - - ~CuboidVertexBufferFunctor() {} - - QByteArray operator()() Q_DECL_FINAL - { - return createCuboidVertexData(m_xExtent, m_yExtent, m_zExtent, - m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution); - } - - bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL - { - const CuboidVertexBufferFunctor *otherFunctor = functor_cast<CuboidVertexBufferFunctor>(&other); - if (otherFunctor != Q_NULLPTR) - return (otherFunctor->m_xExtent == m_xExtent && - otherFunctor->m_yExtent == m_yExtent && - otherFunctor->m_zExtent == m_zExtent && - otherFunctor->m_yzFaceResolution == m_yzFaceResolution && - otherFunctor->m_xzFaceResolution == m_xzFaceResolution && - otherFunctor->m_xyFaceResolution == m_xyFaceResolution); - return false; - } - - QT3D_FUNCTOR(CuboidVertexBufferFunctor) - -private: - float m_xExtent; - float m_yExtent; - float m_zExtent; - QSize m_yzFaceResolution; - QSize m_xzFaceResolution; - QSize m_xyFaceResolution; -}; - -class CuboidIndexBufferFunctor : public QBufferFunctor -{ -public: - explicit CuboidIndexBufferFunctor(const QSize &yzResolution, - const QSize &xzResolution, - const QSize &xyResolution) - : m_yzFaceResolution(yzResolution) - , m_xzFaceResolution(xzResolution) - , m_xyFaceResolution(xyResolution) - {} - - ~CuboidIndexBufferFunctor() {} - - QByteArray operator()() Q_DECL_FINAL - { - return createCuboidIndexData(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution); - } - - bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL - { - const CuboidIndexBufferFunctor *otherFunctor = functor_cast<CuboidIndexBufferFunctor>(&other); - if (otherFunctor != Q_NULLPTR) - return (otherFunctor->m_yzFaceResolution == m_yzFaceResolution && - otherFunctor->m_xzFaceResolution == m_xzFaceResolution && - otherFunctor->m_xyFaceResolution == m_xyFaceResolution); - return false; - } - - QT3D_FUNCTOR(CuboidIndexBufferFunctor) - -private: - QSize m_yzFaceResolution; - QSize m_xzFaceResolution; - QSize m_xyFaceResolution; -}; - -/*! - \class Qt3DRender::QCuboidMeshPrivate - \internal -*/ -class CuboidGeometry : public QGeometry -{ - Q_OBJECT - -public: - explicit CuboidGeometry(QNode *parent = 0) - : QGeometry(parent) - , m_xExtent(1.0f) - , m_yExtent(1.0f) - , m_zExtent(1.0f) - , m_yzFaceResolution(2, 2) - , m_xzFaceResolution(2, 2) - , m_xyFaceResolution(2, 2) - , m_positionAttribute(new QAttribute(this)) - , m_normalAttribute(new QAttribute(this)) - , m_texCoordAttribute(new QAttribute(this)) - , m_tangentAttribute(new QAttribute(this)) - , m_indexAttribute(new QAttribute(this)) - , m_vertexBuffer(new QBuffer(QBuffer::VertexBuffer, this)) - , m_indexBuffer(new QBuffer(QBuffer::IndexBuffer, this)) - { - // vec3 pos vec2 tex vec3 normal vec4 tangent - const quint32 stride = (3 + 2 + 3 + 4) * sizeof(float); - const int yzIndices = 2 * 3 * (m_yzFaceResolution.width() - 1) * (m_yzFaceResolution.height() - 1); - const int xzIndices = 2 * 3 * (m_xzFaceResolution.width() - 1) * (m_xzFaceResolution.height() - 1); - const int xyIndices = 2 * 3 * (m_xyFaceResolution.width() - 1) * (m_xyFaceResolution.height() - 1); - const int yzVerts = m_yzFaceResolution.width() * m_yzFaceResolution.height(); - const int xzVerts = m_xzFaceResolution.width() * m_xzFaceResolution.height(); - const int xyVerts = m_xyFaceResolution.width() * m_xyFaceResolution.height(); - - const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); - const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); - - m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); - m_positionAttribute->setDataType(QAttribute::Float); - m_positionAttribute->setDataSize(3); - m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); - m_positionAttribute->setBuffer(m_vertexBuffer); - m_positionAttribute->setByteStride(stride); - m_positionAttribute->setCount(nVerts); - - m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); - m_texCoordAttribute->setDataType(QAttribute::Float); - m_texCoordAttribute->setDataSize(2); - m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); - m_texCoordAttribute->setBuffer(m_vertexBuffer); - m_texCoordAttribute->setByteStride(stride); - m_texCoordAttribute->setByteOffset(3 * sizeof(float)); - m_texCoordAttribute->setCount(nVerts); - - m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); - m_normalAttribute->setDataType(QAttribute::Float); - m_normalAttribute->setDataSize(3); - m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); - m_normalAttribute->setBuffer(m_vertexBuffer); - m_normalAttribute->setByteStride(stride); - m_normalAttribute->setByteOffset(5 * sizeof(float)); - m_normalAttribute->setCount(nVerts); - - m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); - m_tangentAttribute->setDataType(QAttribute::Float); - m_tangentAttribute->setDataSize(4); - m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); - m_tangentAttribute->setBuffer(m_vertexBuffer); - m_tangentAttribute->setByteStride(stride); - m_tangentAttribute->setByteOffset(8 * sizeof(float)); - m_tangentAttribute->setCount(nVerts); - - m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); - m_indexAttribute->setDataType(QAttribute::UnsignedShort); - m_indexAttribute->setBuffer(m_indexBuffer); - - m_indexAttribute->setCount(indexCount); - - m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidVertexBufferFunctor(m_xExtent, m_yExtent, m_zExtent, - m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution))); - m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidIndexBufferFunctor(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution))); - - addAttribute(m_positionAttribute); - addAttribute(m_texCoordAttribute); - addAttribute(m_normalAttribute); - addAttribute(m_tangentAttribute); - addAttribute(m_indexAttribute); - } - - ~CuboidGeometry() - { - QGeometry::cleanup(); - } - - void updateIndices() - { - const int yzIndices = 2 * 3 * (m_yzFaceResolution.width() - 1) * (m_yzFaceResolution.height() - 1); - const int xzIndices = 2 * 3 * (m_xzFaceResolution.width() - 1) * (m_xzFaceResolution.height() - 1); - const int xyIndices = 2 * 3 * (m_xyFaceResolution.width() - 1) * (m_xyFaceResolution.height() - 1); - const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); - - m_indexAttribute->setCount(indexCount); - m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidIndexBufferFunctor(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution))); - } - - void updateVertices() - { - const int yzVerts = m_yzFaceResolution.width() * m_yzFaceResolution.height(); - const int xzVerts = m_xzFaceResolution.width() * m_xzFaceResolution.height(); - const int xyVerts = m_xyFaceResolution.width() * m_xyFaceResolution.height(); - const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); - - m_positionAttribute->setCount(nVerts); - m_normalAttribute->setCount(nVerts); - m_texCoordAttribute->setCount(nVerts); - m_tangentAttribute->setCount(nVerts); - - m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidVertexBufferFunctor(m_xExtent, m_yExtent, m_zExtent, - m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution))); - } - - void setXExtent(float xExtent) - { - if (m_xExtent != xExtent) { - m_xExtent = xExtent; - updateVertices(); - emit xExtentChanged(); - } - } - - void setYExtent(float yExtent) - { - if (m_yExtent != yExtent) { - m_yExtent = yExtent; - updateVertices(); - emit yExtentChanged(); - } - } - - void setZExtent(float zExtent) - { - if (m_zExtent != zExtent) { - m_zExtent = zExtent; - updateVertices(); - emit zExtentChanged(); - } - } - - void setYZMeshResolution(const QSize &resolution) - { - if (m_yzFaceResolution != resolution) { - m_yzFaceResolution = resolution; - updateVertices(); - updateIndices(); - emit yzMeshResolutionChanged(); - } - } - - void setXZMeshResolution(const QSize &resolution) - { - if (m_xzFaceResolution != resolution) { - m_xzFaceResolution = resolution; - updateVertices(); - updateIndices(); - emit xzMeshResolutionChanged(); - } - } - - - void setXYMeshResolution(const QSize &resolution) - { - if (m_xyFaceResolution != resolution) { - m_xyFaceResolution = resolution; - updateVertices(); - updateIndices(); - emit xyMeshResolutionChanged(); - } - } - - float xExtent() const { return m_xExtent; } - float yExtent() const { return m_yExtent; } - float zExtent() const { return m_zExtent; } - QSize yzMeshResolution() const { return m_yzFaceResolution; } - QSize xyMeshResolution() const { return m_xyFaceResolution; } - QSize xzMeshResolution() const { return m_xzFaceResolution; } - -Q_SIGNALS: - void xExtentChanged(); - void yExtentChanged(); - void zExtentChanged(); - - void yzMeshResolutionChanged(); - void xzMeshResolutionChanged(); - void xyMeshResolutionChanged(); - -private: - // Dimensions - float m_xExtent; - float m_yExtent; - float m_zExtent; - - // Resolutions of faces with normal x, y, and z - QSize m_yzFaceResolution; - QSize m_xzFaceResolution; - QSize m_xyFaceResolution; - - QAttribute *m_positionAttribute; - QAttribute *m_normalAttribute; - QAttribute *m_texCoordAttribute; - QAttribute *m_tangentAttribute; - QAttribute *m_indexAttribute; - QBuffer *m_vertexBuffer; - QBuffer *m_indexBuffer; -}; - QCuboidMesh::QCuboidMesh(QNode *parent) : QGeometryRenderer(parent) { - CuboidGeometry *geometry = new CuboidGeometry(this); - QObject::connect(geometry, &CuboidGeometry::xExtentChanged, this, &QCuboidMesh::xExtentChanged); - QObject::connect(geometry, &CuboidGeometry::yExtentChanged, this, &QCuboidMesh::yExtentChanged); - QObject::connect(geometry, &CuboidGeometry::zExtentChanged, this, &QCuboidMesh::zExtentChanged); - QObject::connect(geometry, &CuboidGeometry::xyMeshResolutionChanged, this, &QCuboidMesh::xyMeshResolutionChanged); - QObject::connect(geometry, &CuboidGeometry::xzMeshResolutionChanged, this, &QCuboidMesh::xzMeshResolutionChanged); - QObject::connect(geometry, &CuboidGeometry::yzMeshResolutionChanged, this, &QCuboidMesh::yzMeshResolutionChanged); + QCuboidGeometry *geometry = new QCuboidGeometry(this); + QObject::connect(geometry, &QCuboidGeometry::xExtentChanged, this, &QCuboidMesh::xExtentChanged); + QObject::connect(geometry, &QCuboidGeometry::yExtentChanged, this, &QCuboidMesh::yExtentChanged); + QObject::connect(geometry, &QCuboidGeometry::zExtentChanged, this, &QCuboidMesh::zExtentChanged); + QObject::connect(geometry, &QCuboidGeometry::xyMeshResolutionChanged, this, &QCuboidMesh::xyMeshResolutionChanged); + QObject::connect(geometry, &QCuboidGeometry::xzMeshResolutionChanged, this, &QCuboidMesh::xzMeshResolutionChanged); + QObject::connect(geometry, &QCuboidGeometry::yzMeshResolutionChanged, this, &QCuboidMesh::yzMeshResolutionChanged); QGeometryRenderer::setGeometry(geometry); } @@ -632,66 +61,64 @@ QCuboidMesh::~QCuboidMesh() void QCuboidMesh::setXExtent(float xExtent) { - static_cast<CuboidGeometry *>(geometry())->setXExtent(xExtent); + static_cast<QCuboidGeometry *>(geometry())->setXExtent(xExtent); } float QCuboidMesh::xExtent() const { - return static_cast<CuboidGeometry *>(geometry())->xExtent(); + return static_cast<QCuboidGeometry *>(geometry())->xExtent(); } void QCuboidMesh::setYExtent(float yExtent) { - static_cast<CuboidGeometry *>(geometry())->setYExtent(yExtent); + static_cast<QCuboidGeometry *>(geometry())->setYExtent(yExtent); } float QCuboidMesh::yExtent() const { - return static_cast<CuboidGeometry *>(geometry())->yExtent(); + return static_cast<QCuboidGeometry *>(geometry())->yExtent(); } void QCuboidMesh::setZExtent(float zExtent) { - static_cast<CuboidGeometry *>(geometry())->setZExtent(zExtent); + static_cast<QCuboidGeometry *>(geometry())->setZExtent(zExtent); } float QCuboidMesh::zExtent() const { - return static_cast<CuboidGeometry *>(geometry())->zExtent(); + return static_cast<QCuboidGeometry *>(geometry())->zExtent(); } void QCuboidMesh::setYZMeshResolution(const QSize &resolution) { - static_cast<CuboidGeometry *>(geometry())->setYZMeshResolution(resolution); + static_cast<QCuboidGeometry *>(geometry())->setYZMeshResolution(resolution); } QSize QCuboidMesh::yzMeshResolution() const { - return static_cast<CuboidGeometry *>(geometry())->yzMeshResolution(); + return static_cast<QCuboidGeometry *>(geometry())->yzMeshResolution(); } void QCuboidMesh::setXZMeshResolution(const QSize &resolution) { - static_cast<CuboidGeometry *>(geometry())->setXZMeshResolution(resolution); + static_cast<QCuboidGeometry *>(geometry())->setXZMeshResolution(resolution); } QSize QCuboidMesh::xzMeshResolution() const { - return static_cast<CuboidGeometry *>(geometry())->xzMeshResolution(); + return static_cast<QCuboidGeometry *>(geometry())->xzMeshResolution(); } void QCuboidMesh::setXYMeshResolution(const QSize &resolution) { - static_cast<CuboidGeometry *>(geometry())->setXYMeshResolution(resolution); + static_cast<QCuboidGeometry *>(geometry())->setXYMeshResolution(resolution); } QSize QCuboidMesh::xyMeshResolution() const { - return static_cast<CuboidGeometry *>(geometry())->xyMeshResolution(); + return static_cast<QCuboidGeometry *>(geometry())->xyMeshResolution(); } } // namespace Qt3DRender QT_END_NAMESPACE - -#include "qcuboidmesh.moc" |