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authorPaul Lemire <paul.lemire@kdab.com>2016-04-11 14:58:17 +0200
committerSimon Hausmann <simon.hausmann@theqtcompany.com>2016-04-23 11:14:30 +0000
commit0542f1614aa6d50c4c9809fb0ce5f1adb5666d67 (patch)
tree77a1ed41c16262f5cc7aa9ddb2d66d3f9b61a719 /src/render/geometry/qcylindergeometry.cpp
parent8677f62fa690efa29fbb6f870af1ea2b4e7111cf (diff)
Move defaults and geometries out of Qt3DRender and into Qt3DExtras
QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on. Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/geometry/qcylindergeometry.cpp')
-rw-r--r--src/render/geometry/qcylindergeometry.cpp583
1 files changed, 0 insertions, 583 deletions
diff --git a/src/render/geometry/qcylindergeometry.cpp b/src/render/geometry/qcylindergeometry.cpp
deleted file mode 100644
index 1ea16bf37..000000000
--- a/src/render/geometry/qcylindergeometry.cpp
+++ /dev/null
@@ -1,583 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef _USE_MATH_DEFINES
-# define _USE_MATH_DEFINES // For MSVC
-#endif
-
-#include "qcylindergeometry.h"
-#include "qcylindergeometry_p.h"
-#include <Qt3DRender/qbuffer.h>
-#include <Qt3DRender/qbufferdatagenerator.h>
-#include <Qt3DRender/qattribute.h>
-#include <qmath.h>
-#include <QVector3D>
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3DRender {
-
-namespace {
-
-void createSidesVertices(float *&verticesPtr,
- int rings,
- int slices,
- double radius,
- double length)
-{
- const float dY = length / static_cast<float>(rings - 1);
- const float dTheta = (M_PI * 2) / static_cast<float>(slices);
-
- for (int ring = 0; ring < rings; ++ring) {
- const float y = -length / 2.0f + static_cast<float>(ring) * dY;
-
- for (int slice = 0; slice <= slices; ++slice) {
- const float theta = static_cast<float>(slice) * dTheta;
- const float ct = qCos(theta);
- const float st = qSin(theta);
-
- *verticesPtr++ = radius * ct;
- *verticesPtr++ = y;
- *verticesPtr++ = radius * st;
-
- *verticesPtr++ = (y + length / 2.0) / length;
- *verticesPtr++ = theta / (M_PI * 2);
-
- QVector3D n(ct, 0.0f, st);
- n.normalize();
- *verticesPtr++ = n.x();
- *verticesPtr++ = n.y();
- *verticesPtr++ = n.z();
- }
- }
-}
-
-void createSidesIndices(quint16 *&indicesPtr, int rings, int slices)
-{
- for (int ring = 0; ring < rings - 1; ++ring) {
- const int ringIndexStart = ring * (slices + 1);
- const int nextRingIndexStart = (ring + 1) * (slices + 1);
-
- for (int slice = 0; slice < slices; ++slice) {
- const int nextSlice = slice + 1;
-
- *indicesPtr++ = (ringIndexStart + slice);
- *indicesPtr++ = (nextRingIndexStart + slice);
- *indicesPtr++ = (ringIndexStart + nextSlice);
- *indicesPtr++ = (ringIndexStart + nextSlice);
- *indicesPtr++ = (nextRingIndexStart + slice);
- *indicesPtr++ = (nextRingIndexStart + nextSlice);
- }
- }
-}
-
-void createDiscVertices(float *&verticesPtr,
- int slices,
- double radius,
- double yPosition)
-{
- const float dTheta = (M_PI * 2) / static_cast<float>(slices);
- const double yNormal = (yPosition < 0.0f) ? -1.0f : 1.0f;
-
- *verticesPtr++ = 0.0f;
- *verticesPtr++ = yPosition;
- *verticesPtr++ = 0.0f;
-
- *verticesPtr++ = 1.0f;
- *verticesPtr++ = 0.0f;
-
- *verticesPtr++ = 0.0f;
- *verticesPtr++ = yNormal;
- *verticesPtr++ = 0.0f;
-
- for (int slice = 0; slice <= slices; ++slice) {
- const float theta = static_cast<float>(slice) * dTheta;
- const float ct = qCos(theta);
- const float st = qSin(theta);
-
- *verticesPtr++ = radius * ct;
- *verticesPtr++ = yPosition;
- *verticesPtr++ = radius * st;
-
- *verticesPtr++ = 1.0f;
- *verticesPtr++ = theta / (M_PI * 2);
-
- *verticesPtr++ = 0.0f;
- *verticesPtr++ = yNormal;
- *verticesPtr++ = 0.0f;
- }
-}
-
-void createDiscIndices(quint16 *&indicesPtr,
- int discCenterIndex,
- int slices,
- double yPosition)
-{
- const double yNormal = (yPosition < 0.0f) ? -1.0f : 1.0f;
-
- for (int slice = 0; slice < slices; ++slice) {
- const int nextSlice = slice + 1;
-
- *indicesPtr++ = discCenterIndex;
- *indicesPtr++ = (discCenterIndex + 1 + nextSlice);
- *indicesPtr++ = (discCenterIndex + 1 + slice);
-
- if (yNormal < 0.0f)
- qSwap(*(indicesPtr -1), *(indicesPtr - 2));
- }
-}
-
-} // anonymous
-
-
-class CylinderVertexDataFunctor : public QBufferDataGenerator
-{
-public:
- CylinderVertexDataFunctor(int rings, int slices, float radius, float length)
- : m_rings(rings)
- , m_slices(slices)
- , m_radius(radius)
- , m_length(length)
- {}
-
- QByteArray operator ()() Q_DECL_OVERRIDE
- {
- const int verticesCount = (m_slices + 1) * m_rings + 2 * (m_slices + 1) + 2;
- // vec3 pos, vec2 texCoord, vec3 normal
- const quint32 vertexSize = (3 + 2 + 3) * sizeof(float);
-
- QByteArray verticesData;
- verticesData.resize(vertexSize * verticesCount);
- float *verticesPtr = reinterpret_cast<float*>(verticesData.data());
-
- createSidesVertices(verticesPtr, m_rings, m_slices, m_radius, m_length);
- createDiscVertices(verticesPtr, m_slices, m_radius, -m_length * 0.5f);
- createDiscVertices(verticesPtr, m_slices, m_radius, m_length * 0.5f);
-
- return verticesData;
- }
-
- bool operator ==(const QBufferDataGenerator &other) const Q_DECL_OVERRIDE
- {
- const CylinderVertexDataFunctor *otherFunctor = functor_cast<CylinderVertexDataFunctor>(&other);
- if (otherFunctor != Q_NULLPTR)
- return (otherFunctor->m_rings == m_rings &&
- otherFunctor->m_slices == m_slices &&
- otherFunctor->m_radius == m_radius &&
- otherFunctor->m_length == m_length);
- return false;
- }
-
- QT3D_FUNCTOR(CylinderVertexDataFunctor)
-
-private:
- int m_rings;
- int m_slices;
- float m_radius;
- float m_length;
-};
-
-class CylinderIndexDataFunctor : public QBufferDataGenerator
-{
-public:
- CylinderIndexDataFunctor(int rings, int slices, float length)
- : m_rings(rings)
- , m_slices(slices)
- , m_length(length)
- {
- }
-
- QByteArray operator ()() Q_DECL_OVERRIDE
- {
- const int facesCount = (m_slices * 2) * (m_rings - 1) // two tris per side, for each pair of adjacent rings
- + m_slices * 2; // two caps
- const int indicesCount = facesCount * 3;
- const int indexSize = sizeof(quint16);
- Q_ASSERT(indicesCount < 65536);
-
- QByteArray indicesBytes;
- indicesBytes.resize(indicesCount * indexSize);
- quint16 *indicesPtr = reinterpret_cast<quint16*>(indicesBytes.data());
-
- createSidesIndices(indicesPtr, m_rings, m_slices);
- createDiscIndices(indicesPtr, m_rings * (m_slices + 1), m_slices, -m_length * 0.5);
- createDiscIndices(indicesPtr, m_rings * (m_slices + 1) + m_slices + 2, m_slices, m_length * 0.5);
-
- return indicesBytes;
- }
-
- bool operator ==(const QBufferDataGenerator &other) const Q_DECL_OVERRIDE
- {
- const CylinderIndexDataFunctor *otherFunctor = functor_cast<CylinderIndexDataFunctor>(&other);
- if (otherFunctor != Q_NULLPTR)
- return (otherFunctor->m_rings == m_rings &&
- otherFunctor->m_slices == m_slices &&
- otherFunctor->m_length == m_length);
- return false;
- }
-
- QT3D_FUNCTOR(CylinderIndexDataFunctor)
-
-private:
- int m_rings;
- int m_slices;
- float m_length;
-};
-
-
-QCylinderGeometryPrivate::QCylinderGeometryPrivate()
- : QGeometryPrivate()
- , m_rings(16)
- , m_slices(16)
- , m_radius(1.0f)
- , m_length(1.0f)
- , m_positionAttribute(Q_NULLPTR)
- , m_normalAttribute(Q_NULLPTR)
- , m_texCoordAttribute(Q_NULLPTR)
- , m_indexAttribute(Q_NULLPTR)
- , m_vertexBuffer(Q_NULLPTR)
- , m_indexBuffer(Q_NULLPTR)
-{
-}
-
-void QCylinderGeometryPrivate::init()
-{
- Q_Q(QCylinderGeometry);
- m_positionAttribute = new QAttribute(q);
- m_normalAttribute = new QAttribute(q);
- m_texCoordAttribute = new QAttribute(q);
- m_indexAttribute = new QAttribute(q);
- m_vertexBuffer = new QBuffer(QBuffer::VertexBuffer, q);
- m_indexBuffer = new QBuffer(QBuffer::IndexBuffer, q);
-
- // vec3 pos, vec2 tex, vec3 normal
- const quint32 elementSize = 3 + 2 + 3;
- const quint32 stride = elementSize * sizeof(float);
- const int nVerts = (m_slices + 1) * m_rings + 2 * (m_slices + 1) + 2;
- const int faces = (m_slices * 2) * (m_rings - 1) + (m_slices * 2);
-
- m_positionAttribute->setName(QAttribute::defaultPositionAttributeName());
- m_positionAttribute->setDataType(QAttribute::Float);
- m_positionAttribute->setDataSize(3);
- m_positionAttribute->setAttributeType(QAttribute::VertexAttribute);
- m_positionAttribute->setBuffer(m_vertexBuffer);
- m_positionAttribute->setByteStride(stride);
- m_positionAttribute->setCount(nVerts);
-
- m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName());
- m_texCoordAttribute->setDataType(QAttribute::Float);
- m_texCoordAttribute->setDataSize(2);
- m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute);
- m_texCoordAttribute->setBuffer(m_vertexBuffer);
- m_texCoordAttribute->setByteStride(stride);
- m_texCoordAttribute->setByteOffset(3 * sizeof(float));
- m_texCoordAttribute->setCount(nVerts);
-
- m_normalAttribute->setName(QAttribute::defaultNormalAttributeName());
- m_normalAttribute->setDataType(QAttribute::Float);
- m_normalAttribute->setDataSize(3);
- m_normalAttribute->setAttributeType(QAttribute::VertexAttribute);
- m_normalAttribute->setBuffer(m_vertexBuffer);
- m_normalAttribute->setByteStride(stride);
- m_normalAttribute->setByteOffset(5 * sizeof(float));
- m_normalAttribute->setCount(nVerts);
-
- m_indexAttribute->setAttributeType(QAttribute::IndexAttribute);
- m_indexAttribute->setDataType(QAttribute::UnsignedShort);
- m_indexAttribute->setBuffer(m_indexBuffer);
-
- m_indexAttribute->setCount(faces * 3);
-
- m_vertexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new CylinderVertexDataFunctor(m_rings, m_slices, m_radius, m_length)));
- m_indexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new CylinderIndexDataFunctor(m_rings, m_slices, m_length)));
-
- q->addAttribute(m_positionAttribute);
- q->addAttribute(m_texCoordAttribute);
- q->addAttribute(m_normalAttribute);
- q->addAttribute(m_indexAttribute);
-}
-
-/*!
- * \qmltype CylinderGeometry
- * \instantiates Qt3DRender::QCylinderGeometry
- * \inqmlmodule Qt3D.Render
- */
-
-/*!
- * \qmlproperty int CylinderGeometry::rings
- *
- * Holds the number of rings in the cylinder.
- */
-
-/*!
- * \qmlproperty int CylinderGeometry::slices
- *
- * Holds the number of slices in the cylinder.
- */
-
-/*!
- * \qmlproperty float CylinderGeometry::radius
- *
- * Holds the radius of the cylinder.
- */
-
-/*!
- * \qmlproperty float CylinderGeometry::length
- *
- * Holds the length of the cylinder.
- */
-
-/*!
- * \qmlproperty Attribute CylinderGeometry::positionAttribute
- *
- * Holds the geometry position attribute.
- */
-
-/*!
- * \qmlproperty Attribute CylinderGeometry::normalAttribute
- *
- * Holds the geometry normal attribute.
- */
-
-/*!
- * \qmlproperty Attribute CylinderGeometry::texCoordAttribute
- *
- * Holds the geometry texture coordinate attribute.
- */
-
-/*!
- * \qmlproperty Attribute CylinderGeometry::indexAttribute
- *
- * Holds the geometry index attribute.
- */
-
-/*!
- * \class Qt3DRender::QCylinderGeometry
- * \inmodule Qt3DRender
- *
- * \inherits Qt3DRender::QGeometry
- */
-
-/*!
- * Constructs a new QCylinderMesh with \a parent.
- */
-QCylinderGeometry::QCylinderGeometry(QNode *parent)
- : QGeometry(*new QCylinderGeometryPrivate, parent)
-{
- Q_D(QCylinderGeometry);
- d->init();
-}
-
-/*!
- * \internal
- */
-QCylinderGeometry::QCylinderGeometry(QCylinderGeometryPrivate &dd, QNode *parent)
- :QGeometry(dd, parent)
-{
- Q_D(QCylinderGeometry);
- d->init();
-}
-
-/*!
- * Destroys the geometry.
- */
-QCylinderGeometry::~QCylinderGeometry()
-{
- QGeometry::cleanup();
-}
-
-/*!
- * Updates the vertices based on rings and slices.
- */
-void QCylinderGeometry::updateVertices()
-{
- Q_D(QCylinderGeometry);
- const int nVerts = (d->m_slices + 1) * (d->m_rings + 1);
- d->m_positionAttribute->setCount(nVerts);
- d->m_texCoordAttribute->setCount(nVerts);
- d->m_normalAttribute->setCount(nVerts);
-
- d->m_vertexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new CylinderVertexDataFunctor(d->m_rings, d->m_slices, d->m_radius, d->m_length)));
-}
-
-/*!
- * Updates the indices based on rings and slices.
- */
-void QCylinderGeometry::updateIndices()
-{
- Q_D(QCylinderGeometry);
- const int faces = (d->m_slices * 2) * d->m_rings + (2 * d->m_slices);
- d->m_indexAttribute->setCount(faces * 3);
- d->m_indexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new CylinderIndexDataFunctor(d->m_rings, d->m_slices, d->m_length)));
-}
-
-void QCylinderGeometry::setRings(int rings)
-{
- Q_D(QCylinderGeometry);
- if (rings != d->m_rings) {
- d->m_rings = rings;
- updateVertices();
- updateIndices();
- emit ringsChanged(rings);
- }
-}
-
-void QCylinderGeometry::setSlices(int slices)
-{
- Q_D(QCylinderGeometry);
- if (slices != d->m_slices) {
- d->m_slices = slices;
- updateVertices();
- updateIndices();
- emit slicesChanged(slices);
- }
-}
-
-void QCylinderGeometry::setRadius(float radius)
-{
- Q_D(QCylinderGeometry);
- if (radius != d->m_radius) {
- d->m_radius = radius;
- updateVertices();
- emit radiusChanged(radius);
- }
-}
-
-void QCylinderGeometry::setLength(float length)
-{
- Q_D(QCylinderGeometry);
- if (length != d->m_length) {
- d->m_length = length;
- updateVertices();
- updateIndices();
- emit lengthChanged(length);
- }
-}
-
-/*!
- * \property QCylinderGeometry::rings
- *
- * Holds the number of rings in the cylinder.
- */
-int QCylinderGeometry::rings() const
-{
- Q_D(const QCylinderGeometry);
- return d->m_rings;
-}
-
-/*!
- * \property QCylinderGeometry::slices
- *
- * Holds the number of slices in the cylinder.
- */
-int QCylinderGeometry::slices() const
-{
- Q_D(const QCylinderGeometry);
- return d->m_slices;
-}
-
-/*!
- * \property QCylinderGeometry::radius
- *
- * Holds the radius of the cylinder.
- */
-float QCylinderGeometry::radius() const
-{
- Q_D(const QCylinderGeometry);
- return d->m_radius;
-}
-
-/*!
- * \property QCylinderGeometry::length
- *
- * Holds the length of the cylinder.
- */
-float QCylinderGeometry::length() const
-{
- Q_D(const QCylinderGeometry);
- return d->m_length;
-}
-
-/*!
- * \property QCylinderGeometry::positionAttribute
- *
- * Holds the geometry position attribute.
- */
-QAttribute *QCylinderGeometry::positionAttribute() const
-{
- Q_D(const QCylinderGeometry);
- return d->m_positionAttribute;
-}
-
-/*!
- * \property QCylinderGeometry::normalAttribute
- *
- * Holds the geometry normal attribute.
- */
-QAttribute *QCylinderGeometry::normalAttribute() const
-{
- Q_D(const QCylinderGeometry);
- return d->m_normalAttribute;
-}
-
-/*!
- * \property QCylinderGeometry::texCoordAttribute
- *
- * Holds the geometry texture coordinate attribute.
- */
-QAttribute *QCylinderGeometry::texCoordAttribute() const
-{
- Q_D(const QCylinderGeometry);
- return d->m_texCoordAttribute;
-}
-
-/*!
- * \property QCylinderGeometry::indexAttribute
- *
- * Holds the geometry index attribute.
- */
-QAttribute *QCylinderGeometry::indexAttribute() const
-{
- Q_D(const QCylinderGeometry);
- return d->m_indexAttribute;
-}
-
-} // namespace Qt3DRender
-
-QT_END_NAMESPACE