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authorSean Harmer <sean.harmer@kdab.com>2015-09-18 14:49:35 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 12:12:55 +0000
commit6eabacd020f61da647acd9e544111e028a6af188 (patch)
tree0457bd02b10dfa9b5ebf07ce024afd217486f4b7 /src/render/geometry/qcylindergeometry.cpp
parent9847869acceedab58db4862ebeebb74016eaaf23 (diff)
Move geometry related classes to their own directory
Change-Id: I74fdfceeeca4801c51fba3586404d5b5dab771b4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/geometry/qcylindergeometry.cpp')
-rw-r--r--src/render/geometry/qcylindergeometry.cpp452
1 files changed, 452 insertions, 0 deletions
diff --git a/src/render/geometry/qcylindergeometry.cpp b/src/render/geometry/qcylindergeometry.cpp
new file mode 100644
index 000000000..a1fff8a5f
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+++ b/src/render/geometry/qcylindergeometry.cpp
@@ -0,0 +1,452 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef _USE_MATH_DEFINES
+# define _USE_MATH_DEFINES // For MSVC
+#endif
+
+#include "qcylindergeometry.h"
+#include "qcylindergeometry_p.h"
+#include <Qt3DRenderer/qbuffer.h>
+#include <Qt3DRenderer/qbufferfunctor.h>
+#include <Qt3DRenderer/qattribute.h>
+#include <qmath.h>
+#include <QVector3D>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace {
+
+void createSidesVertices(float *&verticesPtr,
+ int rings,
+ int slices,
+ double radius,
+ double length)
+{
+ const float dY = length / static_cast<float>(rings - 1);
+ const float dTheta = (M_PI * 2) / static_cast<float>(slices);
+
+ for (int ring = 0; ring < rings; ++ring) {
+ const float y = -length / 2.0f + static_cast<float>(ring) * dY;
+
+ for (int slice = 0; slice <= slices; ++slice) {
+ const float theta = static_cast<float>(slice) * dTheta;
+ const float ct = qCos(theta);
+ const float st = qSin(theta);
+
+ *verticesPtr++ = radius * ct;
+ *verticesPtr++ = y;
+ *verticesPtr++ = radius * st;
+
+ *verticesPtr++ = (y + length / 2.0) / length;
+ *verticesPtr++ = theta / (M_PI * 2);
+
+ QVector3D n(ct, 0.0f, st);
+ n.normalize();
+ *verticesPtr++ = n.x();
+ *verticesPtr++ = n.y();
+ *verticesPtr++ = n.z();
+
+ if (slice == slices)
+ continue;
+ }
+ }
+}
+
+void createSidesIndices(quint16 *&indicesPtr, int rings, int slices)
+{
+ for (int ring = 0; ring < rings; ++ring) {
+ const int ringIndexStart = ring * (slices + 1);
+ const int nextRingIndexStart = (ring + 1) * (slices + 1);
+
+ for (int slice = 0; slice <= slices; ++slice) {
+ if (slice == slices)
+ continue;
+
+ const int nextSlice = slice + 1;
+
+ *indicesPtr++ = (ringIndexStart + slice);
+ *indicesPtr++ = (nextRingIndexStart + slice);
+ *indicesPtr++ = (ringIndexStart + nextSlice);
+ *indicesPtr++ = (ringIndexStart + nextSlice);
+ *indicesPtr++ = (nextRingIndexStart + slice);
+ *indicesPtr++ = (nextRingIndexStart + nextSlice);
+ }
+ }
+}
+
+void createDiscVertices(float *&verticesPtr,
+ int slices,
+ double radius,
+ double yPosition)
+{
+ const float dTheta = (M_PI * 2) / static_cast<float>(slices);
+ const double yNormal = (yPosition < 0.0f) ? -1.0f : 1.0f;
+
+ *verticesPtr++ = 0.0f;
+ *verticesPtr++ = yPosition;
+ *verticesPtr++ = 0.0f;
+
+ *verticesPtr++ = 1.0f;
+ *verticesPtr++ = 0.0f;
+
+ *verticesPtr++ = 0.0f;
+ *verticesPtr++ = yNormal;
+ *verticesPtr++ = 0.0f;
+
+ for (int slice = 0; slice <= slices; ++slice) {
+ const float theta = static_cast<float>(slice) * dTheta;
+ const float ct = qCos(theta);
+ const float st = qSin(theta);
+
+ *verticesPtr++ = radius * ct;
+ *verticesPtr++ = yPosition;
+ *verticesPtr++ = radius * st;
+
+ *verticesPtr++ = 1.0f;
+ *verticesPtr++ = theta / (M_PI * 2);
+
+ *verticesPtr++ = 0.0f;
+ *verticesPtr++ = yNormal;
+ *verticesPtr++ = 0.0f;
+
+ if (slice == slices)
+ continue;
+ }
+}
+
+void createDiscIndices(quint16 *&indicesPtr,
+ int discCenterIndex,
+ int slices,
+ double yPosition)
+{
+ const double yNormal = (yPosition < 0.0f) ? -1.0f : 1.0f;
+
+ for (int slice = 0; slice <= slices; ++slice) {
+ if (slice == slices)
+ continue;
+
+ const int nextSlice = slice + 1;
+
+ *indicesPtr++ = discCenterIndex;
+ *indicesPtr++ = (discCenterIndex + 1 + nextSlice);
+ *indicesPtr++ = (discCenterIndex + 1 + slice);
+
+ if (yNormal < 0.0f)
+ qSwap(*(indicesPtr -1), *(indicesPtr - 2));
+ }
+}
+
+} // anonymous
+
+
+class CylinderVertexDataFunctor : public QBufferFunctor
+{
+public:
+ CylinderVertexDataFunctor(int rings, int slices, float radius, float length)
+ : m_rings(rings)
+ , m_slices(slices)
+ , m_radius(radius)
+ , m_length(length)
+ {}
+
+ QByteArray operator ()() Q_DECL_OVERRIDE
+ {
+ const int verticesCount = (m_slices + 1) * m_rings + 2 * (m_slices + 1) + 2;
+ // vec3 pos, vec2 texCoord, vec3 normal
+ const quint32 vertexSize = (3 + 2 + 3) * sizeof(float);
+
+ QByteArray verticesData;
+ verticesData.resize(vertexSize * verticesCount);
+ float *verticesPtr = reinterpret_cast<float*>(verticesData.data());
+
+ createSidesVertices(verticesPtr, m_rings, m_slices, m_radius, m_length);
+ createDiscVertices(verticesPtr, m_slices, m_radius, -m_length * 0.5f);
+ createDiscVertices(verticesPtr, m_slices, m_radius, m_length * 0.5f);
+
+ return verticesData;
+ }
+
+ bool operator ==(const QBufferFunctor &other) const Q_DECL_OVERRIDE
+ {
+ const CylinderVertexDataFunctor *otherFunctor = functor_cast<CylinderVertexDataFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return (otherFunctor->m_rings == m_rings &&
+ otherFunctor->m_slices == m_slices &&
+ otherFunctor->m_radius == m_radius &&
+ otherFunctor->m_length == m_length);
+ return false;
+ }
+
+ QT3D_FUNCTOR(CylinderVertexDataFunctor)
+
+private:
+ int m_rings;
+ int m_slices;
+ float m_radius;
+ float m_length;
+};
+
+class CylinderIndexDataFunctor : public QBufferFunctor
+{
+public:
+ CylinderIndexDataFunctor(int rings, int slices, float length)
+ : m_rings(rings)
+ , m_slices(slices)
+ , m_length(length)
+ {
+ }
+
+ QByteArray operator ()() Q_DECL_OVERRIDE
+ {
+ const int facesCount = (m_slices * 2) * m_rings // two tris per side, for all rings
+ + m_slices * 2; // two caps
+ const int indicesCount = facesCount * 3;
+ const int indexSize = sizeof(quint16);
+ Q_ASSERT(indicesCount < 65536);
+
+ QByteArray indicesBytes;
+ indicesBytes.resize(indicesCount * indexSize);
+ quint16 *indicesPtr = reinterpret_cast<quint16*>(indicesBytes.data());
+
+ createSidesIndices(indicesPtr, m_rings, m_slices);
+ createDiscIndices(indicesPtr, m_rings * (m_slices + 1), m_slices, -m_length * 0.5);
+ createDiscIndices(indicesPtr, m_rings * (m_slices + 1) + m_slices + 2, m_slices, m_length * 0.5);
+
+ return indicesBytes;
+ }
+
+ bool operator ==(const QBufferFunctor &other) const Q_DECL_OVERRIDE
+ {
+ const CylinderIndexDataFunctor *otherFunctor = functor_cast<CylinderIndexDataFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return (otherFunctor->m_rings == m_rings &&
+ otherFunctor->m_slices == m_slices &&
+ otherFunctor->m_length == m_length);
+ return false;
+ }
+
+ QT3D_FUNCTOR(CylinderIndexDataFunctor)
+
+private:
+ int m_rings;
+ int m_slices;
+ float m_length;
+};
+
+
+QCylinderGeometryPrivate::QCylinderGeometryPrivate()
+ : QGeometryPrivate()
+ , m_rings(16)
+ , m_slices(16)
+ , m_radius(1.0f)
+ , m_length(1.0f)
+ , m_positionAttribute(Q_NULLPTR)
+ , m_normalAttribute(Q_NULLPTR)
+ , m_texCoordAttribute(Q_NULLPTR)
+ , m_indexAttribute(Q_NULLPTR)
+ , m_vertexBuffer(Q_NULLPTR)
+ , m_indexBuffer(Q_NULLPTR)
+{
+}
+
+void QCylinderGeometryPrivate::init()
+{
+ Q_Q(QCylinderGeometry);
+ m_positionAttribute = new QAttribute(q);
+ m_normalAttribute = new QAttribute(q);
+ m_texCoordAttribute = new QAttribute(q);
+ m_indexAttribute = new QAttribute(q);
+ m_vertexBuffer = new QBuffer(QBuffer::VertexBuffer, q);
+ m_indexBuffer = new QBuffer(QBuffer::IndexBuffer, q);
+
+ // vec3 pos, vec2 tex, vec3 normal
+ const quint32 elementSize = 3 + 2 + 3;
+ const quint32 stride = elementSize * sizeof(float);
+ const int nVerts = (m_slices + 1) * (m_rings + 1);
+ const int faces = (m_slices * 2) * m_rings + (2 * m_slices);
+
+ m_positionAttribute->setName(QAttribute::defaultPositionAttributeName());
+ m_positionAttribute->setDataType(QAttribute::Float);
+ m_positionAttribute->setDataSize(3);
+ m_positionAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_positionAttribute->setBuffer(m_vertexBuffer);
+ m_positionAttribute->setByteStride(stride);
+ m_positionAttribute->setCount(nVerts);
+
+ m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName());
+ m_texCoordAttribute->setDataType(QAttribute::Float);
+ m_texCoordAttribute->setDataSize(2);
+ m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_texCoordAttribute->setBuffer(m_vertexBuffer);
+ m_texCoordAttribute->setByteStride(stride);
+ m_texCoordAttribute->setByteOffset(3 * sizeof(float));
+ m_texCoordAttribute->setCount(nVerts);
+
+ m_normalAttribute->setName(QAttribute::defaultNormalAttributeName());
+ m_normalAttribute->setDataType(QAttribute::Float);
+ m_normalAttribute->setDataSize(3);
+ m_normalAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_normalAttribute->setBuffer(m_vertexBuffer);
+ m_normalAttribute->setByteStride(stride);
+ m_normalAttribute->setByteOffset(5 * sizeof(float));
+ m_normalAttribute->setCount(nVerts);
+
+ m_indexAttribute->setAttributeType(QAttribute::IndexAttribute);
+ m_indexAttribute->setDataType(QAttribute::UnsignedShort);
+ m_indexAttribute->setBuffer(m_indexBuffer);
+
+ m_indexAttribute->setCount(faces * 3);
+
+ m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CylinderVertexDataFunctor(m_rings, m_slices, m_radius, m_length)));
+ m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CylinderIndexDataFunctor(m_rings, m_slices, m_length)));
+
+ q->addAttribute(m_positionAttribute);
+ q->addAttribute(m_texCoordAttribute);
+ q->addAttribute(m_normalAttribute);
+ q->addAttribute(m_indexAttribute);
+}
+
+QCylinderGeometry::QCylinderGeometry(QNode *parent)
+ : QGeometry(*new QCylinderGeometryPrivate, parent)
+{
+ Q_D(QCylinderGeometry);
+ d->init();
+}
+
+QCylinderGeometry::QCylinderGeometry(QCylinderGeometryPrivate &dd, QNode *parent)
+ :QGeometry(dd, parent)
+{
+ Q_D(QCylinderGeometry);
+ d->init();
+}
+
+QCylinderGeometry::~QCylinderGeometry()
+{
+ QGeometry::cleanup();
+}
+
+void QCylinderGeometry::updateVertices()
+{
+ Q_D(QCylinderGeometry);
+ const int nVerts = (d->m_slices + 1) * (d->m_rings + 1);
+ d->m_positionAttribute->setCount(nVerts);
+ d->m_texCoordAttribute->setCount(nVerts);
+ d->m_normalAttribute->setCount(nVerts);
+
+ d->m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CylinderVertexDataFunctor(d->m_rings, d->m_slices, d->m_radius, d->m_length)));
+}
+
+void QCylinderGeometry::updateIndices()
+{
+ Q_D(QCylinderGeometry);
+ const int faces = (d->m_slices * 2) * d->m_rings + (2 * d->m_slices);
+ d->m_indexAttribute->setCount(faces * 3);
+ d->m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CylinderIndexDataFunctor(d->m_rings, d->m_slices, d->m_length)));
+}
+
+void QCylinderGeometry::setRings(int rings)
+{
+ Q_D(QCylinderGeometry);
+ if (rings != d->m_rings) {
+ d->m_rings = rings;
+ updateVertices();
+ updateIndices();
+ emit ringsChanged();
+ }
+}
+
+void QCylinderGeometry::setSlices(int slices)
+{
+ Q_D(QCylinderGeometry);
+ if (slices != d->m_slices) {
+ d->m_slices = slices;
+ updateVertices();
+ updateIndices();
+ emit slicesChanged();
+ }
+}
+
+void QCylinderGeometry::setRadius(float radius)
+{
+ Q_D(QCylinderGeometry);
+ if (radius != d->m_radius) {
+ d->m_radius = radius;
+ updateVertices();
+ emit radiusChanged();
+ }
+}
+
+void QCylinderGeometry::setLength(float length)
+{
+ Q_D(QCylinderGeometry);
+ if (length != d->m_length) {
+ d->m_length = length;
+ updateVertices();
+ updateIndices();
+ emit lengthChanged();
+ }
+}
+
+int QCylinderGeometry::rings() const
+{
+ Q_D(const QCylinderGeometry);
+ return d->m_rings;
+}
+
+int QCylinderGeometry::slices() const
+{
+ Q_D(const QCylinderGeometry);
+ return d->m_slices;
+}
+
+float QCylinderGeometry::radius() const
+{
+ Q_D(const QCylinderGeometry);
+ return d->m_radius;
+}
+
+float QCylinderGeometry::length() const
+{
+ Q_D(const QCylinderGeometry);
+ return d->m_length;
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE