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author | Paul Lemire <paul.lemire350@gmail.com> | 2015-08-30 20:22:24 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-15 06:32:20 +0000 |
commit | 744744431cda925e5df2ed794db2156369e6dc98 (patch) | |
tree | 37aba47a7d6d052fc88b37d1d7d8be94f411a97a /src/render/geometry/qplanegeometry.cpp | |
parent | 2ae331ec73718558f2544c87d80b5560a8ec5c8e (diff) |
QPlaneGeometry refactored into a public class
Change-Id: I16e2a3a70f7f70c6ad42034a4d57bf2b6031400c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/geometry/qplanegeometry.cpp')
-rw-r--r-- | src/render/geometry/qplanegeometry.cpp | 378 |
1 files changed, 378 insertions, 0 deletions
diff --git a/src/render/geometry/qplanegeometry.cpp b/src/render/geometry/qplanegeometry.cpp new file mode 100644 index 000000000..58b87797b --- /dev/null +++ b/src/render/geometry/qplanegeometry.cpp @@ -0,0 +1,378 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qplanegeometry.h" +#include "qplanegeometry_p.h" +#include <Qt3DRenderer/qattribute.h> +#include <Qt3DRenderer/qbuffer.h> +#include <Qt3DRenderer/qbufferfunctor.h> +#include <limits> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace { + +QByteArray createPlaneVertexData(float w, float h, const QSize &resolution) +{ + Q_ASSERT(w > 0.0f); + Q_ASSERT(h > 0.0f); + Q_ASSERT(resolution.width() >= 2); + Q_ASSERT(resolution.height() >= 2); + + const int nVerts = resolution.width() * resolution.height(); + + // Populate a buffer with the interleaved per-vertex data with + // vec3 pos, vec2 texCoord, vec3 normal, vec4 tangent + const quint32 elementSize = 3 + 2 + 3 + 4; + const quint32 stride = elementSize * sizeof(float); + QByteArray bufferBytes; + bufferBytes.resize(stride * nVerts); + float* fptr = reinterpret_cast<float*>(bufferBytes.data()); + + const float x0 = -w / 2.0f; + const float z0 = -h / 2.0f; + const float dx = w / (resolution.width() - 1); + const float dz = h / (resolution.height() - 1); + const float du = 1.0 / (resolution.width() - 1); + const float dv = 1.0 / (resolution.height() - 1); + + // Iterate over z + for (int j = 0; j < resolution.height(); ++j) { + const float z = z0 + static_cast<float>(j) * dz; + const float v = static_cast<float>(j) * dv; + + // Iterate over x + for (int i = 0; i < resolution.width(); ++i) { + const float x = x0 + static_cast<float>(i) * dx; + const float u = static_cast<float>(i) * du; + + // position + *fptr++ = x; + *fptr++ = 0.0; + *fptr++ = z; + + // texture coordinates + *fptr++ = u; + *fptr++ = v; + + // normal + *fptr++ = 0.0f; + *fptr++ = 1.0f; + *fptr++ = 0.0f; + + // tangent + *fptr++ = 1.0f; + *fptr++ = 0.0f; + *fptr++ = 0.0f; + *fptr++ = 1.0f; + } + } + + return bufferBytes; +} + +QByteArray createPlaneIndexData(const QSize &resolution) +{ + // Create the index data. 2 triangles per rectangular face + const int faces = 2 * (resolution.width() - 1) * (resolution.height() - 1); + const int indices = 3 * faces; + Q_ASSERT(indices < std::numeric_limits<quint16>::max()); + QByteArray indexBytes; + indexBytes.resize(indices * sizeof(quint16)); + quint16* indexPtr = reinterpret_cast<quint16*>(indexBytes.data()); + + // Iterate over z + for (int j = 0; j < resolution.height() - 1; ++j) { + const int rowStartIndex = j * resolution.width(); + const int nextRowStartIndex = (j + 1) * resolution.width(); + + // Iterate over x + for (int i = 0; i < resolution.width() - 1; ++i) { + // Split quad into two triangles + *indexPtr++ = rowStartIndex + i; + *indexPtr++ = nextRowStartIndex + i; + *indexPtr++ = rowStartIndex + i + 1; + + *indexPtr++ = nextRowStartIndex + i; + *indexPtr++ = nextRowStartIndex + i + 1; + *indexPtr++ = rowStartIndex + i + 1; + } + } + + return indexBytes; +} + +} // anonymous + +class PlaneVertexBufferFunctor : public QBufferFunctor +{ +public: + explicit PlaneVertexBufferFunctor(float w, float h, const QSize &resolution) + : m_width(w) + , m_height(h) + , m_resolution(resolution) + {} + + ~PlaneVertexBufferFunctor() {} + + QByteArray operator()() Q_DECL_FINAL + { + return createPlaneVertexData(m_width, m_height, m_resolution); + } + + bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL + { + const PlaneVertexBufferFunctor *otherFunctor = functor_cast<PlaneVertexBufferFunctor>(&other); + if (otherFunctor != Q_NULLPTR) + return (otherFunctor->m_width == m_width && + otherFunctor->m_height == m_height && + otherFunctor->m_resolution == m_resolution); + return false; + } + + QT3D_FUNCTOR(PlaneVertexBufferFunctor) + + private: + float m_width; + float m_height; + QSize m_resolution; +}; + +class PlaneIndexBufferFunctor : public QBufferFunctor +{ +public: + explicit PlaneIndexBufferFunctor(const QSize &resolution) + : m_resolution(resolution) + {} + + ~PlaneIndexBufferFunctor() {} + + QByteArray operator()() Q_DECL_FINAL + { + return createPlaneIndexData(m_resolution); + } + + bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL + { + const PlaneIndexBufferFunctor *otherFunctor = functor_cast<PlaneIndexBufferFunctor>(&other); + if (otherFunctor != Q_NULLPTR) + return (otherFunctor->m_resolution == m_resolution); + return false; + } + + QT3D_FUNCTOR(PlaneIndexBufferFunctor) + + private: + QSize m_resolution; +}; + +QPlaneGeometry::QPlaneGeometry(QPlaneGeometry::QNode *parent) + : QGeometry(*new QPlaneGeometryPrivate(), parent) +{ + Q_D(QPlaneGeometry); + d->init(); +} + +QPlaneGeometry::QPlaneGeometry(QPlaneGeometryPrivate &dd, QNode *parent) + : QGeometry(dd, parent) +{ + Q_D(QPlaneGeometry); + d->init(); +} + +QPlaneGeometry::~QPlaneGeometry() +{ + QGeometry::cleanup(); +} + +void QPlaneGeometry::updateVertices() +{ + Q_D(QPlaneGeometry); + const int nVerts = d->m_meshResolution.width() * d->m_meshResolution.height(); + + d->m_positionAttribute->setCount(nVerts); + d->m_normalAttribute->setCount(nVerts); + d->m_texCoordAttribute->setCount(nVerts); + d->m_tangentAttribute->setCount(nVerts); + d->m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new PlaneVertexBufferFunctor(d->m_width, d->m_height, d->m_meshResolution))); +} + +void QPlaneGeometry::updateIndices() +{ + Q_D(QPlaneGeometry); + const int faces = 2 * (d->m_meshResolution.width() - 1) * (d->m_meshResolution.height() - 1); + // Each primitive has 3 vertices + d->m_indexAttribute->setCount(faces * 3); + d->m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new PlaneIndexBufferFunctor(d->m_meshResolution))); + +} + +void QPlaneGeometry::setResolution(const QSize &resolution) +{ + Q_D(QPlaneGeometry); + if (d->m_meshResolution == resolution) + return; + d->m_meshResolution = resolution; + updateVertices(); + updateIndices(); + emit resolutionChanged(); +} + +void QPlaneGeometry::setWidth(float width) +{ + Q_D(QPlaneGeometry); + if (width == d->m_width) + return; + d->m_width = width; + updateVertices(); + emit widthChanged(); +} + +void QPlaneGeometry::setHeight(float height) +{ + Q_D(QPlaneGeometry); + if (height == d->m_height) + return; + d->m_height = height; + updateVertices(); + emit heightChanged(); +} + +QSize QPlaneGeometry::resolution() const +{ + Q_D(const QPlaneGeometry); + return d->m_meshResolution; +} + +int QPlaneGeometry::width() const +{ + Q_D(const QPlaneGeometry); + return d->m_width; +} + +int QPlaneGeometry::height() const +{ + Q_D(const QPlaneGeometry); + return d->m_height; +} + +QPlaneGeometryPrivate::QPlaneGeometryPrivate() + : QGeometryPrivate() + , m_width(1.0f) + , m_height(1.0f) + , m_meshResolution(QSize(2, 2)) + , m_positionAttribute(Q_NULLPTR) + , m_normalAttribute(Q_NULLPTR) + , m_texCoordAttribute(Q_NULLPTR) + , m_tangentAttribute(Q_NULLPTR) + , m_indexAttribute(Q_NULLPTR) + , m_vertexBuffer(Q_NULLPTR) + , m_indexBuffer(Q_NULLPTR) +{ +} + +void QPlaneGeometryPrivate::init() +{ + Q_Q(QPlaneGeometry); + m_positionAttribute = new QAttribute(q); + m_normalAttribute = new QAttribute(q); + m_texCoordAttribute = new QAttribute(q); + m_tangentAttribute = new QAttribute(q); + m_indexAttribute = new QAttribute(q); + m_vertexBuffer = new QBuffer(QBuffer::VertexBuffer, q); + m_indexBuffer = new QBuffer(QBuffer::IndexBuffer, q); + + const int nVerts = m_meshResolution.width() * m_meshResolution.height(); + const int stride = (3 + 2 + 3 + 4) * sizeof(float); + const int faces = 2 * (m_meshResolution.width() - 1) * (m_meshResolution.height() - 1); + + m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); + m_positionAttribute->setDataType(QAttribute::Float); + m_positionAttribute->setDataSize(3); + m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); + m_positionAttribute->setBuffer(m_vertexBuffer); + m_positionAttribute->setByteStride(stride); + m_positionAttribute->setCount(nVerts); + + m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); + m_texCoordAttribute->setDataType(QAttribute::Float); + m_texCoordAttribute->setDataSize(2); + m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); + m_texCoordAttribute->setBuffer(m_vertexBuffer); + m_texCoordAttribute->setByteStride(stride); + m_texCoordAttribute->setByteOffset(3 * sizeof(float)); + m_texCoordAttribute->setCount(nVerts); + + m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); + m_normalAttribute->setDataType(QAttribute::Float); + m_normalAttribute->setDataSize(3); + m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); + m_normalAttribute->setBuffer(m_vertexBuffer); + m_normalAttribute->setByteStride(stride); + m_normalAttribute->setByteOffset(5 * sizeof(float)); + m_normalAttribute->setCount(nVerts); + + m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); + m_tangentAttribute->setDataType(QAttribute::Float); + m_tangentAttribute->setDataSize(4); + m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); + m_tangentAttribute->setBuffer(m_vertexBuffer); + m_tangentAttribute->setByteStride(stride); + m_tangentAttribute->setByteOffset(8 * sizeof(float)); + m_tangentAttribute->setCount(nVerts); + + m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); + m_indexAttribute->setDataType(QAttribute::UnsignedShort); + m_indexAttribute->setBuffer(m_indexBuffer); + + // Each primitive has 3 vertives + m_indexAttribute->setCount(faces * 3); + + m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new PlaneVertexBufferFunctor(m_width, m_height, m_meshResolution))); + m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new PlaneIndexBufferFunctor(m_meshResolution))); + + q->addAttribute(m_positionAttribute); + q->addAttribute(m_texCoordAttribute); + q->addAttribute(m_normalAttribute); + q->addAttribute(m_tangentAttribute); + q->addAttribute(m_indexAttribute); +} + +} // Qt3DRender + +QT_END_NAMESPACE |