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author | Sean Harmer <sean.harmer@kdab.com> | 2017-08-22 15:35:13 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2017-08-30 12:59:21 +0000 |
commit | 9fc405b68e8dd60ed2cd957d85147017621b85f9 (patch) | |
tree | ea78a77e7449f8402d0f5a836f095568ea4cb944 /src/render/geometry/skeletondata.cpp | |
parent | dab7c73e04cf850819827c3e4c4e7bea6e1a223c (diff) |
Factor out local poses into their own vector
To make it easier and more efficient to send all the local poses for
a skeleton between aspects.
Change-Id: I68bf374a7d466f606f8979fdbf84cb697a47a8a7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/geometry/skeletondata.cpp')
-rw-r--r-- | src/render/geometry/skeletondata.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/geometry/skeletondata.cpp b/src/render/geometry/skeletondata.cpp index 8196856b6..bbb59e82d 100644 --- a/src/render/geometry/skeletondata.cpp +++ b/src/render/geometry/skeletondata.cpp @@ -48,6 +48,7 @@ SkeletonData::SkeletonData() void SkeletonData::reserve(int size) { joints.reserve(size); + localPoses.reserve(size); jointNames.reserve(size); } |