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authorSean Harmer <sean.harmer@kdab.com>2017-08-22 15:35:13 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-08-30 12:59:21 +0000
commit9fc405b68e8dd60ed2cd957d85147017621b85f9 (patch)
treeea78a77e7449f8402d0f5a836f095568ea4cb944 /src/render/geometry/skeletondata.cpp
parentdab7c73e04cf850819827c3e4c4e7bea6e1a223c (diff)
Factor out local poses into their own vector
To make it easier and more efficient to send all the local poses for a skeleton between aspects. Change-Id: I68bf374a7d466f606f8979fdbf84cb697a47a8a7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/geometry/skeletondata.cpp')
-rw-r--r--src/render/geometry/skeletondata.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/geometry/skeletondata.cpp b/src/render/geometry/skeletondata.cpp
index 8196856b6..bbb59e82d 100644
--- a/src/render/geometry/skeletondata.cpp
+++ b/src/render/geometry/skeletondata.cpp
@@ -48,6 +48,7 @@ SkeletonData::SkeletonData()
void SkeletonData::reserve(int size)
{
joints.reserve(size);
+ localPoses.reserve(size);
jointNames.reserve(size);
}