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author | Paul Lemire <paul.lemire@kdab.com> | 2015-12-13 14:39:11 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2016-01-13 16:10:51 +0000 |
commit | 88c358e8c5970afdf15483ac982b481c895aaa7c (patch) | |
tree | 6d34ff781071a85d660664051318fc519e0a53fc /src/render/graphicshelpers/graphicshelperes2.cpp | |
parent | 65bbc12f88154ac9210c88f4fef5312e328b8647 (diff) |
GraphicsHelper: add dispatch compute function
Change-Id: I3c2614f0fc484d6f492d9302a3ec9335e827f741
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/graphicshelpers/graphicshelperes2.cpp')
-rw-r--r-- | src/render/graphicshelpers/graphicshelperes2.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/render/graphicshelpers/graphicshelperes2.cpp b/src/render/graphicshelpers/graphicshelperes2.cpp index 29fe849d7..dcbc3b764 100644 --- a/src/render/graphicshelpers/graphicshelperes2.cpp +++ b/src/render/graphicshelpers/graphicshelperes2.cpp @@ -601,6 +601,14 @@ QSize GraphicsHelperES2::getTextureDimensions(GLuint textureId, GLenum target, u return QSize(0, 0); } +void GraphicsHelperES2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) +{ + Q_UNUSED(wx); + Q_UNUSED(wy); + Q_UNUSED(wz); + qWarning() << "Compute Shaders are not supported by ES 2.0 (since ES 3.1)"; +} + } // namespace Render } // namespace Qt3DRender |