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authorPaul Lemire <paul.lemire@kdab.com>2016-07-05 16:18:41 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-09-07 12:58:07 +0000
commit6312ed63f8a72d7793fa314add9df86055be1ad6 (patch)
tree30ff44f34d4064cb6705cc552c35800a38d5cfa2 /src/render/graphicshelpers/graphicshelpergl3_3.cpp
parent8895c4cf2e822f8d173be1f3bc222bde616ff661 (diff)
GraphicHelpers: add helper methods to get UniformType from GLType
Change-Id: I7711345d4c9b9b9d2e542a57bae7151bc4fcec84 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/graphicshelpers/graphicshelpergl3_3.cpp')
-rw-r--r--src/render/graphicshelpers/graphicshelpergl3_3.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/render/graphicshelpers/graphicshelpergl3_3.cpp b/src/render/graphicshelpers/graphicshelpergl3_3.cpp
index e701887a9..5d2fbcc7f 100644
--- a/src/render/graphicshelpers/graphicshelpergl3_3.cpp
+++ b/src/render/graphicshelpers/graphicshelpergl3_3.cpp
@@ -1138,6 +1138,88 @@ void GraphicsHelperGL3_3::glUniformMatrix4x3fv(GLint location, GLsizei count, co
m_funcs->glUniformMatrix4x3fv(location, count, false, values);
}
+UniformType GraphicsHelperGL3_3::uniformTypeFromGLType(GLenum type)
+{
+ switch (type) {
+ case GL_FLOAT:
+ return UniformType::Float;
+ case GL_FLOAT_VEC2:
+ return UniformType::Vec2;
+ case GL_FLOAT_VEC3:
+ return UniformType::Vec3;
+ case GL_FLOAT_VEC4:
+ return UniformType::Vec4;
+ case GL_FLOAT_MAT2:
+ return UniformType::Mat2;
+ case GL_FLOAT_MAT3:
+ return UniformType::Mat3;
+ case GL_FLOAT_MAT4:
+ return UniformType::Mat4;
+ case GL_FLOAT_MAT2x3:
+ return UniformType::Mat2x3;
+ case GL_FLOAT_MAT3x2:
+ return UniformType::Mat3x2;
+ case GL_FLOAT_MAT2x4:
+ return UniformType::Mat2x4;
+ case GL_FLOAT_MAT4x2:
+ return UniformType::Mat4x2;
+ case GL_FLOAT_MAT3x4:
+ return UniformType::Mat3x4;
+ case GL_FLOAT_MAT4x3:
+ return UniformType::Mat4x3;
+ case GL_INT:
+ return UniformType::Int;
+ case GL_INT_VEC2:
+ return UniformType::IVec2;
+ case GL_INT_VEC3:
+ return UniformType::IVec3;
+ case GL_INT_VEC4:
+ return UniformType::IVec4;
+ case GL_BOOL:
+ return UniformType::Bool;
+ case GL_BOOL_VEC2:
+ return UniformType::BVec2;
+ case GL_BOOL_VEC3:
+ return UniformType::BVec3;
+ case GL_BOOL_VEC4:
+ return UniformType::BVec4;
+
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_2D_RECT:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_RECT_SHADOW:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_SAMPLER_2D_MULTISAMPLE:
+ case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_SAMPLER_3D:
+ case GL_INT_SAMPLER_1D:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_1D_ARRAY:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_1D:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ return UniformType::Sampler;
+ default:
+ Q_UNREACHABLE();
+ return UniformType::Float;
+ }
+}
+
} // namespace Render
} // namespace Qt3DRender