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authorKevin Funk <kfunk@kde.org>2017-09-20 20:57:27 +0200
committerSean Harmer <sean.harmer@kdab.com>2017-09-25 10:42:42 +0000
commit43542ef59ac9324106a0690da3b808b23d5ab3a9 (patch)
tree2b632ce1cba8aed2c99c5a88297da8120f5940bb /src/render/graphicshelpers/graphicshelpergl3_3_p.h
parentc9eac1f67bda96bd8ff5205027bbfb70ad2807d7 (diff)
Replace Q_DECL_OVERRIDE with override
Change-Id: I92c955068e233c50043ad7d06a32300dd386c24d Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/graphicshelpers/graphicshelpergl3_3_p.h')
-rw-r--r--src/render/graphicshelpers/graphicshelpergl3_3_p.h178
1 files changed, 89 insertions, 89 deletions
diff --git a/src/render/graphicshelpers/graphicshelpergl3_3_p.h b/src/render/graphicshelpers/graphicshelpergl3_3_p.h
index d36386a73..0ecdd3620 100644
--- a/src/render/graphicshelpers/graphicshelpergl3_3_p.h
+++ b/src/render/graphicshelpers/graphicshelpergl3_3_p.h
@@ -71,95 +71,95 @@ public:
~GraphicsHelperGL3_3();
// QGraphicHelperInterface interface
- void alphaTest(GLenum mode1, GLenum mode2) Q_DECL_OVERRIDE;
- void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE;
- void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE;
- bool frameBufferNeedsRenderBuffer(const Attachment &attachment) Q_DECL_OVERRIDE;
- void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE;
- void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) Q_DECL_OVERRIDE;
- void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) Q_DECL_OVERRIDE;
- void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) Q_DECL_OVERRIDE;
- void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE;
- void blendEquation(GLenum mode) Q_DECL_OVERRIDE;
- void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) Q_DECL_OVERRIDE;
- void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) Q_DECL_OVERRIDE;
- void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Q_DECL_OVERRIDE;
- GLuint boundFrameBufferObject() Q_DECL_OVERRIDE;
- void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE;
- bool checkFrameBufferComplete() Q_DECL_OVERRIDE;
- void clearBufferf(GLint drawbuffer, const QVector4D &values) Q_DECL_OVERRIDE;
- GLuint createFrameBufferObject() Q_DECL_OVERRIDE;
- void depthMask(GLenum mode) Q_DECL_OVERRIDE;
- void depthTest(GLenum mode) Q_DECL_OVERRIDE;
- void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- void disablei(GLenum cap, GLuint index) Q_DECL_OVERRIDE;
- void disablePrimitiveRestart() Q_DECL_OVERRIDE;
- void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) Q_DECL_OVERRIDE;
- char *mapBuffer(GLenum target, GLsizeiptr size) Q_DECL_OVERRIDE;
- GLboolean unmapBuffer(GLenum target) Q_DECL_OVERRIDE;
- void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE;
- void drawArraysIndirect(GLenum mode,void *indirect) Q_DECL_OVERRIDE;
- void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE;
- void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) Q_DECL_OVERRIDE;
- void drawBuffers(GLsizei n, const int *bufs) Q_DECL_OVERRIDE;
- void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE;
- void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) Q_DECL_OVERRIDE;
- void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE;
- void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- void enablei(GLenum cap, GLuint index) Q_DECL_OVERRIDE;
- void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE;
- void enableVertexAttributeArray(int location) Q_DECL_OVERRIDE;
- void frontFace(GLenum mode) Q_DECL_OVERRIDE;
- QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE;
- QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE;
- void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE;
- void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE;
- GLint maxClipPlaneCount() Q_DECL_OVERRIDE;
- void memoryBarrier(QMemoryBarrier::Operations barriers) Q_DECL_OVERRIDE;
- QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) Q_DECL_OVERRIDE;
- void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
- void setMSAAEnabled(bool enable) Q_DECL_OVERRIDE;
- void setAlphaCoverageEnabled(bool enable) Q_DECL_OVERRIDE;
- void setClipPlane(int clipPlane, const QVector3D &normal, float distance) Q_DECL_OVERRIDE;
- void setSeamlessCubemap(bool enable) Q_DECL_OVERRIDE;
- void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE;
- bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
- uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
- void useProgram(GLuint programId) Q_DECL_OVERRIDE;
- void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
- void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) Q_DECL_OVERRIDE;
- void readBuffer(GLenum mode) Q_DECL_OVERRIDE;
- void drawBuffer(GLenum mode) Q_DECL_OVERRIDE;
-
- void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
- void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
- void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
- void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
-
- void glUniform1iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE;
- void glUniform2iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE;
- void glUniform3iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE;
- void glUniform4iv(GLint location, GLsizei count, const GLint *value) Q_DECL_OVERRIDE;
-
- void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE;
- void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE;
- void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE;
- void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) Q_DECL_OVERRIDE;
-
- void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
- void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
- void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
- void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
- void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
- void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
- void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
- void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
- void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
-
- UniformType uniformTypeFromGLType(GLenum glType) Q_DECL_OVERRIDE;
+ void alphaTest(GLenum mode1, GLenum mode2) override;
+ void bindBufferBase(GLenum target, GLuint index, GLuint buffer) override;
+ void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) override;
+ bool frameBufferNeedsRenderBuffer(const Attachment &attachment) override;
+ void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) override;
+ void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) override;
+ void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) override;
+ void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) override;
+ void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
+ void blendEquation(GLenum mode) override;
+ void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) override;
+ void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) override;
+ void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override;
+ GLuint boundFrameBufferObject() override;
+ void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override;
+ bool checkFrameBufferComplete() override;
+ void clearBufferf(GLint drawbuffer, const QVector4D &values) override;
+ GLuint createFrameBufferObject() override;
+ void depthMask(GLenum mode) override;
+ void depthTest(GLenum mode) override;
+ void disableClipPlane(int clipPlane) override;
+ void disablei(GLenum cap, GLuint index) override;
+ void disablePrimitiveRestart() override;
+ void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) override;
+ char *mapBuffer(GLenum target, GLsizeiptr size) override;
+ GLboolean unmapBuffer(GLenum target) override;
+ void drawArrays(GLenum primitiveType, GLint first, GLsizei count) override;
+ void drawArraysIndirect(GLenum mode,void *indirect) override;
+ void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override;
+ void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override;
+ void drawBuffers(GLsizei n, const int *bufs) override;
+ void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override;
+ void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override;
+ void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override;
+ void enableClipPlane(int clipPlane) override;
+ void enablei(GLenum cap, GLuint index) override;
+ void enablePrimitiveRestart(int primitiveRestartIndex) override;
+ void enableVertexAttributeArray(int location) override;
+ void frontFace(GLenum mode) override;
+ QSize getRenderBufferDimensions(GLuint renderBufferId) override;
+ QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) override;
+ void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) override;
+ void pointSize(bool programmable, GLfloat value) override;
+ GLint maxClipPlaneCount() override;
+ void memoryBarrier(QMemoryBarrier::Operations barriers) override;
+ QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) override;
+ QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) override;
+ QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) override;
+ QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) override;
+ void releaseFrameBufferObject(GLuint frameBufferId) override;
+ void setMSAAEnabled(bool enable) override;
+ void setAlphaCoverageEnabled(bool enable) override;
+ void setClipPlane(int clipPlane, const QVector3D &normal, float distance) override;
+ void setSeamlessCubemap(bool enable) override;
+ void setVerticesPerPatch(GLint verticesPerPatch) override;
+ bool supportsFeature(Feature feature) const override;
+ uint uniformByteSize(const ShaderUniform &description) override;
+ void useProgram(GLuint programId) override;
+ void vertexAttribDivisor(GLuint index, GLuint divisor) override;
+ void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) override;
+ void readBuffer(GLenum mode) override;
+ void drawBuffer(GLenum mode) override;
+
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) override;
+
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value) override;
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value) override;
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value) override;
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value) override;
+
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) override;
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) override;
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) override;
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) override;
+
+ void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) override;
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) override;
+
+ UniformType uniformTypeFromGLType(GLenum glType) override;
private:
QOpenGLFunctions_3_3_Core *m_funcs;