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author | Paul Lemire <paul.lemire@kdab.com> | 2017-06-21 10:01:55 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2017-07-17 09:28:56 +0000 |
commit | d82620680292f40af522317bf360e48b4e1c7990 (patch) | |
tree | 7fc47be80369f2d7d18b6158925521e6dcf53d2e /src/render/graphicshelpers/graphicshelpergl3_3_p.h | |
parent | dc744a54ae6f2a58ff3f0e4b12ec336bcb1bf2d0 (diff) |
RenderCapture: read back from the correct framebuffer
Up until now, RenderCapture would read back from the back buffer. In cases
where it's used within a RenderTargetSelector, it should instead read back
from the ColorAttachment0 of the framebuffer.
Later on we might allow to specify the ColorAttachment.
Change-Id: I9ca94333184338b2fdb79c5c2668d5929ac8d405
Task-number: QTBUG-61547
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Diffstat (limited to 'src/render/graphicshelpers/graphicshelpergl3_3_p.h')
-rw-r--r-- | src/render/graphicshelpers/graphicshelpergl3_3_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/graphicshelpers/graphicshelpergl3_3_p.h b/src/render/graphicshelpers/graphicshelpergl3_3_p.h index c093c801e..a315c5ab1 100644 --- a/src/render/graphicshelpers/graphicshelpergl3_3_p.h +++ b/src/render/graphicshelpers/graphicshelpergl3_3_p.h @@ -75,7 +75,7 @@ public: void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE; void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE; void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE; - void bindFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE; + void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) Q_DECL_OVERRIDE; void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) Q_DECL_OVERRIDE; void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE; void blendEquation(GLenum mode) Q_DECL_OVERRIDE; |