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authorSean Harmer <sean.harmer@kdab.com>2017-08-05 15:22:33 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-08-10 10:41:30 +0000
commit8103be87b5810f7dd30082844549a5192dd6d180 (patch)
treeb70a2238984791038c793734e5da6580929e2d2b /src/render/graphicshelpers
parente2e1a7986f92f76a2a2e79f911248de604af382f (diff)
Add wrappers for glEnableVertexAttrib and glVertexAttrib*Pointer
Needed to work around QTBUG-43199 to be able to specify integer vertex attributes such as joint indices. Change-Id: I39ab83e881b6afb75467c76b56125917013b3bca Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/graphicshelpers')
-rw-r--r--src/render/graphicshelpers/graphicshelperes2.cpp26
-rw-r--r--src/render/graphicshelpers/graphicshelperes2_p.h2
-rw-r--r--src/render/graphicshelpers/graphicshelperes3.cpp32
-rw-r--r--src/render/graphicshelpers/graphicshelperes3_p.h1
-rw-r--r--src/render/graphicshelpers/graphicshelpergl2.cpp28
-rw-r--r--src/render/graphicshelpers/graphicshelpergl2_p.h2
-rw-r--r--src/render/graphicshelpers/graphicshelpergl3_2.cpp37
-rw-r--r--src/render/graphicshelpers/graphicshelpergl3_2_p.h2
-rw-r--r--src/render/graphicshelpers/graphicshelpergl3_3.cpp37
-rw-r--r--src/render/graphicshelpers/graphicshelpergl3_3_p.h2
-rw-r--r--src/render/graphicshelpers/graphicshelpergl4.cpp44
-rw-r--r--src/render/graphicshelpers/graphicshelpergl4_p.h2
-rw-r--r--src/render/graphicshelpers/graphicshelperinterface_p.h2
13 files changed, 216 insertions, 1 deletions
diff --git a/src/render/graphicshelpers/graphicshelperes2.cpp b/src/render/graphicshelpers/graphicshelperes2.cpp
index 200b749ee..0c4239dc9 100644
--- a/src/render/graphicshelpers/graphicshelperes2.cpp
+++ b/src/render/graphicshelpers/graphicshelperes2.cpp
@@ -249,6 +249,27 @@ void GraphicsHelperES2::vertexAttribDivisor(GLuint index, GLuint divisor)
Q_UNUSED(divisor);
}
+void GraphicsHelperES2::vertexAttributePointer(GLenum shaderDataType,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const GLvoid *pointer)
+{
+ switch (shaderDataType) {
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
+ break;
+
+ default:
+ qCWarning(Render::Rendering) << "vertexAttribPointer: Unhandled type";
+ }
+}
+
void GraphicsHelperES2::blendEquation(GLenum mode)
{
m_funcs->glBlendEquation(mode);
@@ -530,6 +551,11 @@ void GraphicsHelperES2::enablePrimitiveRestart(int)
{
}
+void GraphicsHelperES2::enableVertexAttributeArray(int location)
+{
+ m_funcs->glEnableVertexAttribArray(location);
+}
+
void GraphicsHelperES2::disablePrimitiveRestart()
{
}
diff --git a/src/render/graphicshelpers/graphicshelperes2_p.h b/src/render/graphicshelpers/graphicshelperes2_p.h
index 28d58b368..d068b5307 100644
--- a/src/render/graphicshelpers/graphicshelperes2_p.h
+++ b/src/render/graphicshelpers/graphicshelperes2_p.h
@@ -106,6 +106,7 @@ public:
void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
void enablei(GLenum cap, GLuint index) Q_DECL_OVERRIDE;
void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE;
+ void enableVertexAttributeArray(int location) Q_DECL_OVERRIDE;
void frontFace(GLenum mode) Q_DECL_OVERRIDE;
QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE;
QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE;
@@ -127,6 +128,7 @@ public:
uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
void useProgram(GLuint programId) Q_DECL_OVERRIDE;
void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
+ void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) Q_DECL_OVERRIDE;
void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
diff --git a/src/render/graphicshelpers/graphicshelperes3.cpp b/src/render/graphicshelpers/graphicshelperes3.cpp
index 4c5ae4ec6..d970bcd74 100644
--- a/src/render/graphicshelpers/graphicshelperes3.cpp
+++ b/src/render/graphicshelpers/graphicshelperes3.cpp
@@ -184,6 +184,38 @@ void GraphicsHelperES3::vertexAttribDivisor(GLuint index, GLuint divisor)
m_extraFuncs->glVertexAttribDivisor(index, divisor);
}
+void GraphicsHelperES3::vertexAttributePointer(GLenum shaderDataType,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const GLvoid *pointer)
+{
+ switch (shaderDataType) {
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
+ break;
+
+ case GL_INT:
+ case GL_INT_VEC2:
+ case GL_INT_VEC3:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC4:
+ m_extraFuncs->glVertexAttribIPointer(index, size, type, stride, pointer);
+ break;
+
+ default:
+ qCWarning(Render::Rendering) << "vertexAttribPointer: Unhandled type";
+ }
+}
+
void GraphicsHelperES3::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment)
{
GLenum attr = GL_COLOR_ATTACHMENT0;
diff --git a/src/render/graphicshelpers/graphicshelperes3_p.h b/src/render/graphicshelpers/graphicshelperes3_p.h
index 0b12a0509..7a460895f 100644
--- a/src/render/graphicshelpers/graphicshelperes3_p.h
+++ b/src/render/graphicshelpers/graphicshelperes3_p.h
@@ -80,6 +80,7 @@ public:
bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
GLboolean unmapBuffer(GLenum target) Q_DECL_OVERRIDE;
void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
+ void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) Q_DECL_OVERRIDE;
UniformType uniformTypeFromGLType(GLenum glType) Q_DECL_OVERRIDE;
diff --git a/src/render/graphicshelpers/graphicshelpergl2.cpp b/src/render/graphicshelpers/graphicshelpergl2.cpp
index 6893760b1..ff16abc76 100644
--- a/src/render/graphicshelpers/graphicshelpergl2.cpp
+++ b/src/render/graphicshelpers/graphicshelpergl2.cpp
@@ -43,7 +43,7 @@
#include <private/attachmentpack_p.h>
#include <QtOpenGLExtensions/QOpenGLExtensions>
#include <private/qgraphicsutils_p.h>
-#include <QDebug>
+#include <Qt3DRender/private/renderlogging_p.h>
QT_BEGIN_NAMESPACE
@@ -227,6 +227,27 @@ void GraphicsHelperGL2::vertexAttribDivisor(GLuint index,
Q_UNUSED(divisor);
}
+void GraphicsHelperGL2::vertexAttributePointer(GLenum shaderDataType,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const GLvoid *pointer)
+{
+ switch (shaderDataType) {
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
+ break;
+
+ default:
+ qCWarning(Render::Rendering) << "vertexAttribPointer: Unhandled type";
+ }
+}
+
void GraphicsHelperGL2::blendEquation(GLenum mode)
{
m_funcs->glBlendEquation(mode);
@@ -541,6 +562,11 @@ void GraphicsHelperGL2::enablePrimitiveRestart(int)
{
}
+void GraphicsHelperGL2::enableVertexAttributeArray(int location)
+{
+ m_funcs->glEnableVertexAttribArray(location);
+}
+
void GraphicsHelperGL2::disablePrimitiveRestart()
{
}
diff --git a/src/render/graphicshelpers/graphicshelpergl2_p.h b/src/render/graphicshelpers/graphicshelpergl2_p.h
index a7450430e..7d617937d 100644
--- a/src/render/graphicshelpers/graphicshelpergl2_p.h
+++ b/src/render/graphicshelpers/graphicshelpergl2_p.h
@@ -106,6 +106,7 @@ public:
void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
void enablei(GLenum cap, GLuint index) Q_DECL_OVERRIDE;
void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE;
+ void enableVertexAttributeArray(int location) Q_DECL_OVERRIDE;
void frontFace(GLenum mode) Q_DECL_OVERRIDE;
QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE;
QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE;
@@ -127,6 +128,7 @@ public:
uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
void useProgram(GLuint programId) Q_DECL_OVERRIDE;
void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
+ void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) Q_DECL_OVERRIDE;
void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
diff --git a/src/render/graphicshelpers/graphicshelpergl3_2.cpp b/src/render/graphicshelpers/graphicshelpergl3_2.cpp
index bb3547dd7..e879e1ce6 100644
--- a/src/render/graphicshelpers/graphicshelpergl3_2.cpp
+++ b/src/render/graphicshelpers/graphicshelpergl3_2.cpp
@@ -279,6 +279,38 @@ void GraphicsHelperGL3_2::vertexAttribDivisor(GLuint index, GLuint divisor)
qCWarning(Render::Rendering) << "Vertex attribute divisor not available with OpenGL 3.2 core";
}
+void GraphicsHelperGL3_2::vertexAttributePointer(GLenum shaderDataType,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const GLvoid *pointer)
+{
+ switch (shaderDataType) {
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
+ break;
+
+ case GL_INT:
+ case GL_INT_VEC2:
+ case GL_INT_VEC3:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC4:
+ m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer);
+ break;
+
+ default:
+ qCWarning(Render::Rendering) << "vertexAttribPointer: Unhandled type";
+ }
+}
+
void GraphicsHelperGL3_2::blendEquation(GLenum mode)
{
m_funcs->glBlendEquation(mode);
@@ -822,6 +854,11 @@ void GraphicsHelperGL3_2::enablePrimitiveRestart(int primitiveRestartIndex)
m_funcs->glEnable(GL_PRIMITIVE_RESTART);
}
+void GraphicsHelperGL3_2::enableVertexAttributeArray(int location)
+{
+ m_funcs->glEnableVertexAttribArray(location);
+}
+
void GraphicsHelperGL3_2::disablePrimitiveRestart()
{
m_funcs->glDisable(GL_PRIMITIVE_RESTART);
diff --git a/src/render/graphicshelpers/graphicshelpergl3_2_p.h b/src/render/graphicshelpers/graphicshelpergl3_2_p.h
index 5595d1bc3..94ff4b4eb 100644
--- a/src/render/graphicshelpers/graphicshelpergl3_2_p.h
+++ b/src/render/graphicshelpers/graphicshelpergl3_2_p.h
@@ -108,6 +108,7 @@ public:
void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
void enablei(GLenum cap, GLuint index) Q_DECL_OVERRIDE;
void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE;
+ void enableVertexAttributeArray(int location) Q_DECL_OVERRIDE;
void frontFace(GLenum mode) Q_DECL_OVERRIDE;
QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE;
QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE;
@@ -129,6 +130,7 @@ public:
uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
void useProgram(GLuint programId) Q_DECL_OVERRIDE;
void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
+ void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) Q_DECL_OVERRIDE;
void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
diff --git a/src/render/graphicshelpers/graphicshelpergl3_3.cpp b/src/render/graphicshelpers/graphicshelpergl3_3.cpp
index abde62355..fbb1455c6 100644
--- a/src/render/graphicshelpers/graphicshelpergl3_3.cpp
+++ b/src/render/graphicshelpers/graphicshelpergl3_3.cpp
@@ -276,6 +276,38 @@ void GraphicsHelperGL3_3::vertexAttribDivisor(GLuint index, GLuint divisor)
m_funcs->glVertexAttribDivisor(index, divisor);
}
+void GraphicsHelperGL3_3::vertexAttributePointer(GLenum shaderDataType,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const GLvoid *pointer)
+{
+ switch (shaderDataType) {
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
+ break;
+
+ case GL_INT:
+ case GL_INT_VEC2:
+ case GL_INT_VEC3:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC4:
+ m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer);
+ break;
+
+ default:
+ qCWarning(Render::Rendering) << "vertexAttribPointer: Unhandled type";
+ }
+}
+
void GraphicsHelperGL3_3::blendEquation(GLenum mode)
{
m_funcs->glBlendEquation(mode);
@@ -819,6 +851,11 @@ void GraphicsHelperGL3_3::enablePrimitiveRestart(int primitiveRestartIndex)
m_funcs->glEnable(GL_PRIMITIVE_RESTART);
}
+void GraphicsHelperGL3_3::enableVertexAttributeArray(int location)
+{
+ m_funcs->glEnableVertexAttribArray(location);
+}
+
void GraphicsHelperGL3_3::disablePrimitiveRestart()
{
m_funcs->glDisable(GL_PRIMITIVE_RESTART);
diff --git a/src/render/graphicshelpers/graphicshelpergl3_3_p.h b/src/render/graphicshelpers/graphicshelpergl3_3_p.h
index 12ef374d3..3b03cf851 100644
--- a/src/render/graphicshelpers/graphicshelpergl3_3_p.h
+++ b/src/render/graphicshelpers/graphicshelpergl3_3_p.h
@@ -108,6 +108,7 @@ public:
void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
void enablei(GLenum cap, GLuint index) Q_DECL_OVERRIDE;
void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE;
+ void enableVertexAttributeArray(int location) Q_DECL_OVERRIDE;
void frontFace(GLenum mode) Q_DECL_OVERRIDE;
QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE;
QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE;
@@ -129,6 +130,7 @@ public:
uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
void useProgram(GLuint programId) Q_DECL_OVERRIDE;
void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
+ void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) Q_DECL_OVERRIDE;
void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
diff --git a/src/render/graphicshelpers/graphicshelpergl4.cpp b/src/render/graphicshelpers/graphicshelpergl4.cpp
index f428b667c..434ffd783 100644
--- a/src/render/graphicshelpers/graphicshelpergl4.cpp
+++ b/src/render/graphicshelpers/graphicshelpergl4.cpp
@@ -338,6 +338,45 @@ void GraphicsHelperGL4::vertexAttribDivisor(GLuint index, GLuint divisor)
m_funcs->glVertexAttribDivisor(index, divisor);
}
+void GraphicsHelperGL4::vertexAttributePointer(GLenum shaderDataType,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const GLvoid *pointer)
+{
+ switch (shaderDataType) {
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
+ break;
+
+ case GL_INT:
+ case GL_INT_VEC2:
+ case GL_INT_VEC3:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC4:
+ m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer);
+ break;
+
+ case GL_DOUBLE:
+ case GL_DOUBLE_VEC2:
+ case GL_DOUBLE_VEC3:
+ case GL_DOUBLE_VEC4:
+ m_funcs->glVertexAttribLPointer(index, size, type, stride, pointer);
+ break;
+
+ default:
+ qCWarning(Render::Rendering) << "vertexAttribPointer: Unhandled type";
+ }
+}
+
void GraphicsHelperGL4::glUniform1fv(GLint location, GLsizei count, const GLfloat *values)
{
m_funcs->glUniform1fv(location, count, values);
@@ -1071,6 +1110,11 @@ void GraphicsHelperGL4::enablePrimitiveRestart(int primitiveRestartIndex)
m_funcs->glEnable(GL_PRIMITIVE_RESTART);
}
+void GraphicsHelperGL4::enableVertexAttributeArray(int location)
+{
+ m_funcs->glEnableVertexAttribArray(location);
+}
+
void GraphicsHelperGL4::disablePrimitiveRestart()
{
m_funcs->glDisable(GL_PRIMITIVE_RESTART);
diff --git a/src/render/graphicshelpers/graphicshelpergl4_p.h b/src/render/graphicshelpers/graphicshelpergl4_p.h
index 8bb759b3b..e636832b3 100644
--- a/src/render/graphicshelpers/graphicshelpergl4_p.h
+++ b/src/render/graphicshelpers/graphicshelpergl4_p.h
@@ -106,6 +106,7 @@ public:
void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
void enablei(GLenum cap, GLuint index) Q_DECL_OVERRIDE;
void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE;
+ void enableVertexAttributeArray(int location) Q_DECL_OVERRIDE;
void frontFace(GLenum mode) Q_DECL_OVERRIDE;
QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE;
QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE;
@@ -127,6 +128,7 @@ public:
uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
void useProgram(GLuint programId) Q_DECL_OVERRIDE;
void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
+ void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) Q_DECL_OVERRIDE;
void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) Q_DECL_OVERRIDE;
diff --git a/src/render/graphicshelpers/graphicshelperinterface_p.h b/src/render/graphicshelpers/graphicshelperinterface_p.h
index 49bec44f1..45326eb91 100644
--- a/src/render/graphicshelpers/graphicshelperinterface_p.h
+++ b/src/render/graphicshelpers/graphicshelperinterface_p.h
@@ -123,6 +123,7 @@ public:
virtual void enableClipPlane(int clipPlane) = 0;
virtual void enablei(GLenum cap, GLuint index) = 0;
virtual void enablePrimitiveRestart(int primitiveRestartIndex) = 0;
+ virtual void enableVertexAttributeArray(int location) = 0;
virtual void frontFace(GLenum mode) = 0;
virtual QSize getRenderBufferDimensions(GLuint renderBufferId) = 0;
virtual QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) = 0;
@@ -144,6 +145,7 @@ public:
virtual uint uniformByteSize(const ShaderUniform &description) = 0;
virtual void useProgram(GLuint programId) = 0;
virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0;
+ virtual void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) = 0;
virtual void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) = 0;
virtual void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) = 0;