diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-01-23 12:16:53 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-02-01 20:59:51 +0000 |
commit | bb548a48c0e5f9e07ccc84c69b4e7e38c8c751cf (patch) | |
tree | 5890cfcb15caef64fba278a3fad0318a1e52a448 /src/render/graphicshelpers | |
parent | 02ebfda6c3aaedd2becdc4f0ce4a39025e95b726 (diff) |
Compile failing shaders once only and avoid asserting on failure
This way a material with a broken shader will fail once (and won't be
retried unless the shader code gets changed), and the application will
continue gracefully, without asserting.
Task-number: QTBUG-65936
Change-Id: I7003e8c6f7d9094280d7757c1020b485f93e3b37
Reviewed-by: Svenn-Arne Dragly <svenn-arne.dragly@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/graphicshelpers')
-rw-r--r-- | src/render/graphicshelpers/graphicscontext.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/graphicshelpers/graphicscontext.cpp b/src/render/graphicshelpers/graphicscontext.cpp index 84163780d..0b6870c3a 100644 --- a/src/render/graphicshelpers/graphicscontext.cpp +++ b/src/render/graphicshelpers/graphicscontext.cpp @@ -511,14 +511,14 @@ void GraphicsContext::introspectShaderInterface(Shader *shader, QOpenGLShaderPro void GraphicsContext::loadShader(Shader *shader, ShaderManager *manager) { - QOpenGLShaderProgram *shaderProgram = m_shaderCache.getShaderProgramAndAddRef(shader->dna(), shader->peerId()); - if (!shaderProgram) { + bool wasPresent = false; + QOpenGLShaderProgram *shaderProgram = m_shaderCache.getShaderProgramAndAddRef(shader->dna(), shader->peerId(), &wasPresent); + if (!shaderProgram && !wasPresent) { // No matching QOpenGLShader in the cache so create one shaderProgram = createShaderProgram(shader); - // Store in cache - if (shaderProgram) - m_shaderCache.insert(shader->dna(), shader->peerId(), shaderProgram); + // Store in cache (even when failed and shaderProgram is null) + m_shaderCache.insert(shader->dna(), shader->peerId(), shaderProgram); } // Ensure the Shader node knows about the program interface |