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authorPaul Lemire <paul.lemire@kdab.com>2015-12-09 16:17:53 +0100
committerPaul Lemire <paul.lemire@kdab.com>2016-01-13 16:10:24 +0000
commit9add600584ab87c80d439c0d5571994d72af3477 (patch)
treea71c20c3764732ea5769043d351e3fb1facb476e /src/render/graphicshelpers
parentd0ab2359f5b4b23dcd017ed6abb2c063deb98a85 (diff)
Rename QUniformPack to ShaderParameterPack
This will make it more clear that it also contains other things like UBO/SSBO which are pure Uniform values. Change-Id: I641246798b8c868d7bfdfde381221d9a97ed2d35 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/graphicshelpers')
-rw-r--r--src/render/graphicshelpers/graphicscontext.cpp4
-rw-r--r--src/render/graphicshelpers/graphicscontext_p.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/render/graphicshelpers/graphicscontext.cpp b/src/render/graphicshelpers/graphicscontext.cpp
index ad13b2812..b91692adc 100644
--- a/src/render/graphicshelpers/graphicscontext.cpp
+++ b/src/render/graphicshelpers/graphicscontext.cpp
@@ -844,7 +844,7 @@ void GraphicsContext::setRenderer(Renderer *renderer)
// It will be easier if the QGraphicContext applies the QUniformPack
// than the other way around
-void GraphicsContext::setUniforms(QUniformPack &uniforms)
+void GraphicsContext::setUniforms(ShaderParameterPack &uniforms)
{
// Activate textures and update TextureUniform in the pack
// with the correct textureUnit
@@ -857,7 +857,7 @@ void GraphicsContext::setUniforms(QUniformPack &uniforms)
// Update the uniforms with the correct texture unit id's
const QHash<QString, const QUniformValue *> &uniformValues = uniforms.uniforms();
for (int i = 0; i < uniforms.textures().size(); ++i) {
- const QUniformPack::NamedTexture &namedTex = uniforms.textures().at(i);
+ const ShaderParameterPack::NamedTexture &namedTex = uniforms.textures().at(i);
Texture *t = manager->lookupResource<Texture, TextureManager>(namedTex.texId);
const TextureUniform *texUniform = Q_NULLPTR;
// TO DO : Rework the way textures are loaded
diff --git a/src/render/graphicshelpers/graphicscontext_p.h b/src/render/graphicshelpers/graphicscontext_p.h
index 845beaf5b..3a4150ea9 100644
--- a/src/render/graphicshelpers/graphicscontext_p.h
+++ b/src/render/graphicshelpers/graphicscontext_p.h
@@ -144,7 +144,7 @@ public:
void specifyIndices(Buffer *buffer);
void updateBuffer(Buffer *buffer);
- void setUniforms(QUniformPack &uniforms);
+ void setUniforms(ShaderParameterPack &uniforms);
/**
* @brief glBufferFor - given a client-side (CPU) buffer, provide the