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author | Andy Nichols <andy.nichols@theqtcompany.com> | 2015-11-03 18:21:58 +0100 |
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committer | Andy Nichols <andy.nichols@theqtcompany.com> | 2015-11-04 16:03:09 +0000 |
commit | 03d2259029cafe89c87d49c142131bd16d837c69 (patch) | |
tree | bdd7a21bbab058bb496a56a5528d5a6cc4abc56a /src/render/io/io.pri | |
parent | 6806287f41efdaacb1efb006c3cec0a760f64b68 (diff) |
Create proper plugin infrastructure for sceneloaders
Now Qt3D sceneloaders plugins follow the same pattern as the rest of Qt.
This also makes the loading much more standard and less error prone.
Change-Id: Ibb5aae0a16d9d197a9c34fe2885dd5435e68d7eb
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/io/io.pri')
-rw-r--r-- | src/render/io/io.pri | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/render/io/io.pri b/src/render/io/io.pri index 70f00ab9a..bba72c4c2 100644 --- a/src/render/io/io.pri +++ b/src/render/io/io.pri @@ -1,20 +1,24 @@ INCLUDEPATH += $$PWD HEADERS += \ - $$PWD/abstractsceneparser_p.h \ $$PWD/objloader_p.h \ $$PWD/qabstractsceneloader.h \ $$PWD/qabstractsceneloader_p.h \ $$PWD/qsceneloader.h \ $$PWD/scene_p.h \ $$PWD/scenemanager_p.h \ - $$PWD/uniformbuffer_p.h + $$PWD/uniformbuffer_p.h \ + $$PWD/qsceneparserfactory_p.h \ + $$PWD/qabstractsceneparser.h \ + $$PWD/qsceneparserplugin.h SOURCES += \ - $$PWD/abstractsceneparser.cpp \ $$PWD/objloader.cpp \ $$PWD/qabstractsceneloader.cpp \ $$PWD/qsceneloader.cpp \ $$PWD/scene.cpp \ $$PWD/scenemanager.cpp \ - $$PWD/uniformbuffer.cpp + $$PWD/uniformbuffer.cpp \ + $$PWD/qabstractsceneparser.cpp \ + $$PWD/qsceneparserplugin.cpp \ + $$PWD/qsceneparserfactory.cpp |