diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2015-12-02 13:16:48 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-12-02 22:06:31 +0000 |
commit | 4ab78c9a125abc667a4166c58f9be2d72bdef5a7 (patch) | |
tree | d63ef292567f8fc6c1d6c88fe559b604b49f8a8a /src/render/io/qaxisalignedboundingbox_p.h | |
parent | 706e5e928022a407826b6f0c61ca2ff7cc2567a6 (diff) |
QAxisAlignedBoundingBox is used only in ObjLoader
Change-Id: Iee0c2b50985d6c87f196877544f501eab33f6d37
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/io/qaxisalignedboundingbox_p.h')
-rw-r--r-- | src/render/io/qaxisalignedboundingbox_p.h | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/src/render/io/qaxisalignedboundingbox_p.h b/src/render/io/qaxisalignedboundingbox_p.h new file mode 100644 index 000000000..fec3eb8f5 --- /dev/null +++ b/src/render/io/qaxisalignedboundingbox_p.h @@ -0,0 +1,155 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H +#define QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H + +#include <QMatrix4x4> +#include <QVector> +#include <QVector3D> + +QT_BEGIN_NAMESPACE + +class QDebug; + +namespace Qt3DRender { + +class QAxisAlignedBoundingBox +{ +public: + inline QAxisAlignedBoundingBox() + : m_center(), + m_radii() + {} + + inline explicit QAxisAlignedBoundingBox(const QVector<QVector3D> &points) + : m_center(), + m_radii() + { + update(points); + } + + void clear() + { + m_center = QVector3D(); + m_radii = QVector3D(); + } + + bool isNull() const { return m_center.isNull() && m_radii.isNull(); } + + void update(const QVector<QVector3D> &points); + + inline QVector3D center() const { return m_center; } + inline QVector3D radii() const { return m_radii; } + + inline QVector3D minPoint() const { return m_center - m_radii; } + inline QVector3D maxPoint() const { return m_center + m_radii; } + + inline float xExtent() const { return 2.0f * m_radii.x(); } + inline float yExtent() const { return 2.0f * m_radii.y(); } + inline float zExtent() const { return 2.0f * m_radii.z(); } + + inline float maxExtent() const { return qMax( xExtent(), qMax( yExtent(), zExtent() ) ); } + inline float minExtent() const { return qMin( xExtent(), qMin( yExtent(), zExtent() ) ); } + + inline bool contains( const QVector3D& pt ) const + { + QVector3D minP(minPoint()), maxP(maxPoint()); + if ((pt.x() < minP.x()) || (pt.x() > maxP.x()) || + (pt.y() < minP.y()) || (pt.y() > maxP.y()) || + (pt.z() < minP.z()) || (pt.z() > maxP.z()) ) + { + return false; + } + return true; + } + + inline void expandToContain(const QVector3D &pt) + { + QVector<QVector3D> pts = QVector<QVector3D>() << pt; + update(pts); + } + + inline void expandToContain(const QAxisAlignedBoundingBox &other) + { + QVector<QVector3D> pts = QVector<QVector3D>() << other.minPoint() << other.maxPoint(); + update(pts); + } + + inline QAxisAlignedBoundingBox transformBy(const QMatrix4x4 &mat) const + { + QAxisAlignedBoundingBox r; + r.m_center = mat.map(m_center); + r.m_radii = mat.map(m_radii); + return r; + } + + inline QAxisAlignedBoundingBox &transform(const QMatrix4x4 &mat) + { + m_center = mat.map(m_center); + m_radii = mat.map(m_radii); + return *this; + } + +private: + QVector3D m_center; + QVector3D m_radii; + + friend bool intersects(const QAxisAlignedBoundingBox &a, + const QAxisAlignedBoundingBox &b); +}; + +QDebug operator<<(QDebug dbg, const QAxisAlignedBoundingBox &c); + +inline bool intersects(const QAxisAlignedBoundingBox &a, + const QAxisAlignedBoundingBox &b) +{ + // Test y axis last as this is often the least discriminatory in OpenGL applications + // where worlds tend to be mostly in the xz-plane + if (qAbs(a.m_center[0] - b.m_center[0]) > a.m_radii[0] + b.m_radii[0]) + return false; + if (qAbs(a.m_center[2] - b.m_center[2]) > a.m_radii[2] + b.m_radii[2]) + return false; + if (qAbs(a.m_center[1] - b.m_center[1]) > a.m_radii[1] + b.m_radii[1]) + return false; + return true; +} + +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H |