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authorKevin Ottens <kevin.ottens@kdab.com>2015-12-02 13:16:48 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-12-02 22:06:31 +0000
commit4ab78c9a125abc667a4166c58f9be2d72bdef5a7 (patch)
treed63ef292567f8fc6c1d6c88fe559b604b49f8a8a /src/render/io/qaxisalignedboundingbox_p.h
parent706e5e928022a407826b6f0c61ca2ff7cc2567a6 (diff)
QAxisAlignedBoundingBox is used only in ObjLoader
Change-Id: Iee0c2b50985d6c87f196877544f501eab33f6d37 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H
+#define QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H
+
+#include <QMatrix4x4>
+#include <QVector>
+#include <QVector3D>
+
+QT_BEGIN_NAMESPACE
+
+class QDebug;
+
+namespace Qt3DRender {
+
+class QAxisAlignedBoundingBox
+{
+public:
+ inline QAxisAlignedBoundingBox()
+ : m_center(),
+ m_radii()
+ {}
+
+ inline explicit QAxisAlignedBoundingBox(const QVector<QVector3D> &points)
+ : m_center(),
+ m_radii()
+ {
+ update(points);
+ }
+
+ void clear()
+ {
+ m_center = QVector3D();
+ m_radii = QVector3D();
+ }
+
+ bool isNull() const { return m_center.isNull() && m_radii.isNull(); }
+
+ void update(const QVector<QVector3D> &points);
+
+ inline QVector3D center() const { return m_center; }
+ inline QVector3D radii() const { return m_radii; }
+
+ inline QVector3D minPoint() const { return m_center - m_radii; }
+ inline QVector3D maxPoint() const { return m_center + m_radii; }
+
+ inline float xExtent() const { return 2.0f * m_radii.x(); }
+ inline float yExtent() const { return 2.0f * m_radii.y(); }
+ inline float zExtent() const { return 2.0f * m_radii.z(); }
+
+ inline float maxExtent() const { return qMax( xExtent(), qMax( yExtent(), zExtent() ) ); }
+ inline float minExtent() const { return qMin( xExtent(), qMin( yExtent(), zExtent() ) ); }
+
+ inline bool contains( const QVector3D& pt ) const
+ {
+ QVector3D minP(minPoint()), maxP(maxPoint());
+ if ((pt.x() < minP.x()) || (pt.x() > maxP.x()) ||
+ (pt.y() < minP.y()) || (pt.y() > maxP.y()) ||
+ (pt.z() < minP.z()) || (pt.z() > maxP.z()) )
+ {
+ return false;
+ }
+ return true;
+ }
+
+ inline void expandToContain(const QVector3D &pt)
+ {
+ QVector<QVector3D> pts = QVector<QVector3D>() << pt;
+ update(pts);
+ }
+
+ inline void expandToContain(const QAxisAlignedBoundingBox &other)
+ {
+ QVector<QVector3D> pts = QVector<QVector3D>() << other.minPoint() << other.maxPoint();
+ update(pts);
+ }
+
+ inline QAxisAlignedBoundingBox transformBy(const QMatrix4x4 &mat) const
+ {
+ QAxisAlignedBoundingBox r;
+ r.m_center = mat.map(m_center);
+ r.m_radii = mat.map(m_radii);
+ return r;
+ }
+
+ inline QAxisAlignedBoundingBox &transform(const QMatrix4x4 &mat)
+ {
+ m_center = mat.map(m_center);
+ m_radii = mat.map(m_radii);
+ return *this;
+ }
+
+private:
+ QVector3D m_center;
+ QVector3D m_radii;
+
+ friend bool intersects(const QAxisAlignedBoundingBox &a,
+ const QAxisAlignedBoundingBox &b);
+};
+
+QDebug operator<<(QDebug dbg, const QAxisAlignedBoundingBox &c);
+
+inline bool intersects(const QAxisAlignedBoundingBox &a,
+ const QAxisAlignedBoundingBox &b)
+{
+ // Test y axis last as this is often the least discriminatory in OpenGL applications
+ // where worlds tend to be mostly in the xz-plane
+ if (qAbs(a.m_center[0] - b.m_center[0]) > a.m_radii[0] + b.m_radii[0])
+ return false;
+ if (qAbs(a.m_center[2] - b.m_center[2]) > a.m_radii[2] + b.m_radii[2])
+ return false;
+ if (qAbs(a.m_center[1] - b.m_center[1]) > a.m_radii[1] + b.m_radii[1])
+ return false;
+ return true;
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H