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authorPaul Lemire <paul.lemire@kdab.com>2018-01-22 12:01:09 +0100
committerPaul Lemire <paul.lemire@kdab.com>2018-01-23 10:13:47 +0000
commit947d5aa3ffffbf3387f53259720459562b4109c8 (patch)
tree6a8b6c47db14a350a237f784d7b5eb3646489245 /src/render/io/scenemanager.cpp
parent3957f6c8a6c47b6712a2f0e552b23799b2a89b14 (diff)
SceneManager: rename pendingSceneLoaderJobs()
Renamed to takePendingSceneLoaderJobs() as the name better indicates we are resetting the vector of jobs internally. Change-Id: I68a16139994552b7b26f1cf88a206a61a30950e0 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/io/scenemanager.cpp')
-rw-r--r--src/render/io/scenemanager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/io/scenemanager.cpp b/src/render/io/scenemanager.cpp
index cdf8aae87..fddb814c4 100644
--- a/src/render/io/scenemanager.cpp
+++ b/src/render/io/scenemanager.cpp
@@ -78,7 +78,7 @@ void SceneManager::addSceneData(const QUrl &source,
m_pendingJobs.push_back(newJob);
}
-QVector<LoadSceneJobPtr> SceneManager::pendingSceneLoaderJobs()
+QVector<LoadSceneJobPtr> SceneManager::takePendingSceneLoaderJobs()
{
// Explicitly use std::move to clear the m_pendingJobs vector
return std::move(m_pendingJobs);