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authorPaul Lemire <paul.lemire@kdab.com>2016-02-22 20:04:59 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-02-22 21:17:52 +0000
commit382a79d92be025056ded362571b17ece9965edff (patch)
treeebbd0a9f089f89df924879827b70549e4c581a42 /src/render/io/scenemanager_p.h
parent799bd03f73815a67ab6c394ff49e523731fe2c86 (diff)
const QNodeId & -> QNodeId
Change-Id: Ia672918cbae3b950e20e68bfbfd6982676a5981e Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/io/scenemanager_p.h')
-rw-r--r--src/render/io/scenemanager_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/io/scenemanager_p.h b/src/render/io/scenemanager_p.h
index b39ea45dc..27f1da66b 100644
--- a/src/render/io/scenemanager_p.h
+++ b/src/render/io/scenemanager_p.h
@@ -74,7 +74,7 @@ class SceneManager : public Qt3DCore::QResourceManager<Scene,
public:
SceneManager();
- void addSceneData(const QUrl &source, const Qt3DCore::QNodeId &sceneUuid);
+ void addSceneData(const QUrl &source, Qt3DCore::QNodeId sceneUuid);
QVector<LoadSceneJobPtr> pendingSceneLoaderJobs();
void addLoadedSceneTree(const QUrl &source, Qt3DCore::QEntity *tree);