summaryrefslogtreecommitdiffstats
path: root/src/render/io
diff options
context:
space:
mode:
authorKevin Ottens <kevin.ottens@kdab.com>2015-12-02 13:16:48 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-12-02 22:06:31 +0000
commit4ab78c9a125abc667a4166c58f9be2d72bdef5a7 (patch)
treed63ef292567f8fc6c1d6c88fe559b604b49f8a8a /src/render/io
parent706e5e928022a407826b6f0c61ca2ff7cc2567a6 (diff)
QAxisAlignedBoundingBox is used only in ObjLoader
Change-Id: Iee0c2b50985d6c87f196877544f501eab33f6d37 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/io')
-rw-r--r--src/render/io/io.pri2
-rw-r--r--src/render/io/objloader.cpp4
-rw-r--r--src/render/io/qaxisalignedboundingbox.cpp94
-rw-r--r--src/render/io/qaxisalignedboundingbox_p.h155
4 files changed, 253 insertions, 2 deletions
diff --git a/src/render/io/io.pri b/src/render/io/io.pri
index bba72c4c2..e6e05ef29 100644
--- a/src/render/io/io.pri
+++ b/src/render/io/io.pri
@@ -4,6 +4,7 @@ HEADERS += \
$$PWD/objloader_p.h \
$$PWD/qabstractsceneloader.h \
$$PWD/qabstractsceneloader_p.h \
+ $$PWD/qaxisalignedboundingbox_p.h \
$$PWD/qsceneloader.h \
$$PWD/scene_p.h \
$$PWD/scenemanager_p.h \
@@ -15,6 +16,7 @@ HEADERS += \
SOURCES += \
$$PWD/objloader.cpp \
$$PWD/qabstractsceneloader.cpp \
+ $$PWD/qaxisalignedboundingbox.cpp \
$$PWD/qsceneloader.cpp \
$$PWD/scene.cpp \
$$PWD/scenemanager.cpp \
diff --git a/src/render/io/objloader.cpp b/src/render/io/objloader.cpp
index 7e58ae738..87085c1de 100644
--- a/src/render/io/objloader.cpp
+++ b/src/render/io/objloader.cpp
@@ -39,7 +39,7 @@
#include "qmesh.h"
#include "qbuffer.h"
#include "qattribute.h"
-#include <Qt3DCore/qaxisalignedboundingbox.h>
+#include <Qt3DRender/private/qaxisalignedboundingbox_p.h>
#include <Qt3DRender/private/renderlogging_p.h>
#include <QFile>
@@ -458,7 +458,7 @@ void ObjLoader::center( QVector<QVector3D>& points )
if ( points.isEmpty() )
return;
- Qt3DCore::QAxisAlignedBoundingBox bb(points);
+ QAxisAlignedBoundingBox bb(points);
QVector3D center = bb.center();
// Translate center of the AABB to the origin
diff --git a/src/render/io/qaxisalignedboundingbox.cpp b/src/render/io/qaxisalignedboundingbox.cpp
new file mode 100644
index 000000000..8e7aac191
--- /dev/null
+++ b/src/render/io/qaxisalignedboundingbox.cpp
@@ -0,0 +1,94 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qaxisalignedboundingbox_p.h"
+
+#include <QDebug>
+#include <QMatrix4x4>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+void QAxisAlignedBoundingBox::update(const QVector<QVector3D> &points)
+{
+ if (points.isEmpty()) {
+ m_center = QVector3D();
+ m_radii = QVector3D();
+ return;
+ }
+
+ QVector3D minPoint = points.at( 0 );
+ QVector3D maxPoint = points.at( 0 );
+
+ for (int i = 1; i < points.size(); ++i)
+ {
+ const QVector3D &point = points.at(i);
+ if (point.x() > maxPoint.x())
+ maxPoint.setX(point.x());
+ if (point.y() > maxPoint.y())
+ maxPoint.setY(point.y());
+ if (point.z() > maxPoint.z())
+ maxPoint.setZ(point.z());
+ if (point.x() < minPoint.x())
+ minPoint.setX(point.x());
+ if (point.y() < minPoint.y())
+ minPoint.setY(point.y());
+ if (point.z() < minPoint.z())
+ minPoint.setZ(point.z());
+ }
+
+ m_center = 0.5 * (minPoint + maxPoint);
+ m_radii = 0.5 * (maxPoint - minPoint);
+#if 0
+ qDebug() << "AABB:";
+ qDebug() << " min =" << minPoint;
+ qDebug() << " max =" << maxPoint;
+ qDebug() << " center =" << m_center;
+ qDebug() << " radii =" << m_radii;
+#endif
+}
+
+QDebug operator<<(QDebug dbg, const QAxisAlignedBoundingBox &c)
+{
+ QDebugStateSaver saver(dbg);
+ dbg.nospace() << "AABB ( min:" << c.minPoint() << ", max:" << c.maxPoint() << ')';
+ return dbg;
+}
+
+} //namespace Qt3DRender
+
+QT_END_NAMESPACE
diff --git a/src/render/io/qaxisalignedboundingbox_p.h b/src/render/io/qaxisalignedboundingbox_p.h
new file mode 100644
index 000000000..fec3eb8f5
--- /dev/null
+++ b/src/render/io/qaxisalignedboundingbox_p.h
@@ -0,0 +1,155 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H
+#define QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H
+
+#include <QMatrix4x4>
+#include <QVector>
+#include <QVector3D>
+
+QT_BEGIN_NAMESPACE
+
+class QDebug;
+
+namespace Qt3DRender {
+
+class QAxisAlignedBoundingBox
+{
+public:
+ inline QAxisAlignedBoundingBox()
+ : m_center(),
+ m_radii()
+ {}
+
+ inline explicit QAxisAlignedBoundingBox(const QVector<QVector3D> &points)
+ : m_center(),
+ m_radii()
+ {
+ update(points);
+ }
+
+ void clear()
+ {
+ m_center = QVector3D();
+ m_radii = QVector3D();
+ }
+
+ bool isNull() const { return m_center.isNull() && m_radii.isNull(); }
+
+ void update(const QVector<QVector3D> &points);
+
+ inline QVector3D center() const { return m_center; }
+ inline QVector3D radii() const { return m_radii; }
+
+ inline QVector3D minPoint() const { return m_center - m_radii; }
+ inline QVector3D maxPoint() const { return m_center + m_radii; }
+
+ inline float xExtent() const { return 2.0f * m_radii.x(); }
+ inline float yExtent() const { return 2.0f * m_radii.y(); }
+ inline float zExtent() const { return 2.0f * m_radii.z(); }
+
+ inline float maxExtent() const { return qMax( xExtent(), qMax( yExtent(), zExtent() ) ); }
+ inline float minExtent() const { return qMin( xExtent(), qMin( yExtent(), zExtent() ) ); }
+
+ inline bool contains( const QVector3D& pt ) const
+ {
+ QVector3D minP(minPoint()), maxP(maxPoint());
+ if ((pt.x() < minP.x()) || (pt.x() > maxP.x()) ||
+ (pt.y() < minP.y()) || (pt.y() > maxP.y()) ||
+ (pt.z() < minP.z()) || (pt.z() > maxP.z()) )
+ {
+ return false;
+ }
+ return true;
+ }
+
+ inline void expandToContain(const QVector3D &pt)
+ {
+ QVector<QVector3D> pts = QVector<QVector3D>() << pt;
+ update(pts);
+ }
+
+ inline void expandToContain(const QAxisAlignedBoundingBox &other)
+ {
+ QVector<QVector3D> pts = QVector<QVector3D>() << other.minPoint() << other.maxPoint();
+ update(pts);
+ }
+
+ inline QAxisAlignedBoundingBox transformBy(const QMatrix4x4 &mat) const
+ {
+ QAxisAlignedBoundingBox r;
+ r.m_center = mat.map(m_center);
+ r.m_radii = mat.map(m_radii);
+ return r;
+ }
+
+ inline QAxisAlignedBoundingBox &transform(const QMatrix4x4 &mat)
+ {
+ m_center = mat.map(m_center);
+ m_radii = mat.map(m_radii);
+ return *this;
+ }
+
+private:
+ QVector3D m_center;
+ QVector3D m_radii;
+
+ friend bool intersects(const QAxisAlignedBoundingBox &a,
+ const QAxisAlignedBoundingBox &b);
+};
+
+QDebug operator<<(QDebug dbg, const QAxisAlignedBoundingBox &c);
+
+inline bool intersects(const QAxisAlignedBoundingBox &a,
+ const QAxisAlignedBoundingBox &b)
+{
+ // Test y axis last as this is often the least discriminatory in OpenGL applications
+ // where worlds tend to be mostly in the xz-plane
+ if (qAbs(a.m_center[0] - b.m_center[0]) > a.m_radii[0] + b.m_radii[0])
+ return false;
+ if (qAbs(a.m_center[2] - b.m_center[2]) > a.m_radii[2] + b.m_radii[2])
+ return false;
+ if (qAbs(a.m_center[1] - b.m_center[1]) > a.m_radii[1] + b.m_radii[1])
+ return false;
+ return true;
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H