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authorPaul Lemire <paul.lemire@kdab.com>2017-06-02 08:45:55 +0200
committerPaul Lemire <paul.lemire@kdab.com>2018-03-19 07:49:27 +0000
commit34f6d8a88677cffa44be05da7e1e2da0cfc2f3b4 (patch)
treed95b8632aa5a895b1eaa3cbb14891758923d93c9 /src/render/io
parente28192812168b676b57dc505b31eed3bfcba0e67 (diff)
Move Renderer specific classes into new folder
This is another step toward isolating the renderer from the render aspect Change-Id: I4031675b961d6645b65bbe05cf62d150993038b0 Task-number: QTBUG-61151 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/io')
-rw-r--r--src/render/io/glbuffer.cpp169
-rw-r--r--src/render/io/glbuffer_p.h110
-rw-r--r--src/render/io/io.pri2
3 files changed, 0 insertions, 281 deletions
diff --git a/src/render/io/glbuffer.cpp b/src/render/io/glbuffer.cpp
deleted file mode 100644
index f1b860f03..000000000
--- a/src/render/io/glbuffer.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "glbuffer_p.h"
-#include <private/graphicscontext_p.h>
-
-#if !defined(GL_UNIFORM_BUFFER)
-#define GL_UNIFORM_BUFFER 0x8A11
-#endif
-#if !defined(GL_ARRAY_BUFFER)
-#define GL_ARRAY_BUFFER 0x8892
-#endif
-#if !defined(GL_ELEMENT_ARRAY_BUFFER)
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#endif
-#if !defined(GL_SHADER_STORAGE_BUFFER)
-#define GL_SHADER_STORAGE_BUFFER 0x90D2
-#endif
-#if !defined(GL_PIXEL_PACK_BUFFER)
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#endif
-#if !defined(GL_PIXEL_UNPACK_BUFFER)
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#endif
-#if !defined(GL_DRAW_INDIRECT_BUFFER)
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#endif
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3DRender {
-
-namespace Render {
-
-// A UBO is created for each ShaderData Shader Pair
-// That means a UBO is unique to a shader/shaderdata
-
-namespace {
-
-GLenum glBufferTypes[] = {
- GL_ARRAY_BUFFER,
- GL_UNIFORM_BUFFER,
- GL_ELEMENT_ARRAY_BUFFER,
- GL_SHADER_STORAGE_BUFFER,
- GL_PIXEL_PACK_BUFFER,
- GL_PIXEL_UNPACK_BUFFER,
- GL_DRAW_INDIRECT_BUFFER
-};
-
-} // anonymous
-
-GLBuffer::GLBuffer()
- : m_bufferId(0)
- , m_isCreated(false)
- , m_bound(false)
- , m_lastTarget(GL_ARRAY_BUFFER)
-{
-}
-
-bool GLBuffer::bind(GraphicsContext *ctx, Type t)
-{
- if (m_bufferId == 0)
- return false;
- m_lastTarget = glBufferTypes[t];
- ctx->openGLContext()->functions()->glBindBuffer(m_lastTarget, m_bufferId);
- m_bound = true;
- return true;
-}
-
-bool GLBuffer::release(GraphicsContext *ctx)
-{
- m_bound = false;
- ctx->openGLContext()->functions()->glBindBuffer(m_lastTarget, 0);
- return true;
-}
-
-bool GLBuffer::create(GraphicsContext *ctx)
-{
- ctx->openGLContext()->functions()->glGenBuffers(1, &m_bufferId);
- m_isCreated = true;
- return m_bufferId != 0;
-}
-
-void GLBuffer::destroy(GraphicsContext *ctx)
-{
- ctx->openGLContext()->functions()->glDeleteBuffers(1, &m_bufferId);
- m_isCreated = false;
-}
-
-void GLBuffer::allocate(GraphicsContext *ctx, uint size, bool dynamic)
-{
- // Either GL_STATIC_DRAW OR GL_DYNAMIC_DRAW depending on the use case
- // TO DO: find a way to know how a buffer/QShaderData will be used to use the right usage
- ctx->openGLContext()->functions()->glBufferData(m_lastTarget, size, NULL, dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
-}
-
-void GLBuffer::allocate(GraphicsContext *ctx, const void *data, uint size, bool dynamic)
-{
- ctx->openGLContext()->functions()->glBufferData(m_lastTarget, size, data, dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
-}
-
-void GLBuffer::update(GraphicsContext *ctx, const void *data, uint size, int offset)
-{
- ctx->openGLContext()->functions()->glBufferSubData(m_lastTarget, offset, size, data);
-}
-
-QByteArray GLBuffer::download(GraphicsContext *ctx, uint size)
-{
- char *gpu_ptr = ctx->mapBuffer(m_lastTarget, size);
- QByteArray data;
- if (gpu_ptr != nullptr) {
- data.resize(size);
- std::copy(gpu_ptr, gpu_ptr+size, data.data());
- }
- ctx->unmapBuffer(m_lastTarget);
- return data;
-}
-
-void GLBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint, GLBuffer::Type t)
-{
- ctx->bindBufferBase(glBufferTypes[t], bindingPoint, m_bufferId);
-}
-
-void GLBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint)
-{
- ctx->bindBufferBase(m_lastTarget, bindingPoint, m_bufferId);
-}
-
-} // namespace Render
-
-} // namespace Qt3DRender
-
-QT_END_NAMESPACE
diff --git a/src/render/io/glbuffer_p.h b/src/render/io/glbuffer_p.h
deleted file mode 100644
index 731634b6b..000000000
--- a/src/render/io/glbuffer_p.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QT3DRENDER_RENDER_GLBUFFER_P_H
-#define QT3DRENDER_RENDER_GLBUFFER_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists for the convenience
-// of other Qt classes. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QOpenGLContext>
-#include <Qt3DCore/qnodeid.h>
-#include <qbytearray.h>
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3DRender {
-
-namespace Render {
-
-class GraphicsContext;
-
-class GLBuffer
-{
-public:
- GLBuffer();
-
- enum Type
- {
- ArrayBuffer = 0,
- UniformBuffer,
- IndexBuffer,
- ShaderStorageBuffer,
- PixelPackBuffer,
- PixelUnpackBuffer,
- DrawIndirectBuffer
- };
-
- bool bind(GraphicsContext *ctx, Type t);
- bool release(GraphicsContext *ctx);
- bool create(GraphicsContext *ctx);
- void destroy(GraphicsContext *ctx);
- void allocate(GraphicsContext *ctx, uint size, bool dynamic = true);
- void allocate(GraphicsContext *ctx, const void *data, uint size, bool dynamic = true);
- void update(GraphicsContext *ctx, const void *data, uint size, int offset = 0);
- QByteArray download(GraphicsContext *ctx, uint size);
- void bindBufferBase(GraphicsContext *ctx, int bindingPoint, Type t);
- void bindBufferBase(GraphicsContext *ctx, int bindingPoint);
-
- inline GLuint bufferId() const { return m_bufferId; }
- inline bool isCreated() const { return m_isCreated; }
- inline bool isBound() const { return m_bound; }
-
-private:
- GLuint m_bufferId;
- bool m_isCreated;
- bool m_bound;
- GLenum m_lastTarget;
-};
-
-} // namespace Render
-
-} // namespace Qt3DRender
-
-QT_END_NAMESPACE
-
-#endif // QT3DRENDER_RENDER_GLBUFFER_P_H
diff --git a/src/render/io/io.pri b/src/render/io/io.pri
index aca983d4b..6a48ebbc4 100644
--- a/src/render/io/io.pri
+++ b/src/render/io/io.pri
@@ -9,7 +9,6 @@ HEADERS += \
$$PWD/scenemanager_p.h \
$$PWD/qsceneimporter_p.h \
$$PWD/qsceneimportplugin_p.h \
- $$PWD/glbuffer_p.h \
$$PWD/qsceneimportfactory_p.h \
$$PWD/qsceneexportfactory_p.h \
$$PWD/qsceneexporter_p.h \
@@ -25,7 +24,6 @@ SOURCES += \
$$PWD/scenemanager.cpp \
$$PWD/qsceneimporter.cpp \
$$PWD/qsceneimportplugin.cpp \
- $$PWD/glbuffer.cpp \
$$PWD/qsceneimportfactory.cpp \
$$PWD/qsceneexportfactory.cpp \
$$PWD/qsceneexporter.cpp \