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authorMike Krus <mike.krus@kdab.com>2015-12-10 15:58:05 +0000
committerMike Krus <mike.krus@kdab.com>2016-01-25 14:13:13 +0000
commit28ec1ca1883e0fe9b8b0e0de4049564ae652bd90 (patch)
tree3722809fc54b75d08b08fb68bd5d9d56fbe24342 /src/render/jobs/calcboundingvolumejob.cpp
parent4ad00b344bc79e34f2ba2f8355e65c7948791389 (diff)
Refactor picking to use one thread per entity
Added triangle visitor by refactor the triangle volume extractor Added ability to do a ray intersection with a single volume without using a thread Added entity collector Use one thread for each entity Ignore entities that don’t have a pick object Removed list of triangle volumes stored on each entity Use triangle visitor to test each triangle by creating a single volume on the stack Added triangle and 3 vertex index to the pick event Change-Id: Id3fd53549bf3ea07805426ef868df174f30e176b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/jobs/calcboundingvolumejob.cpp')
-rw-r--r--src/render/jobs/calcboundingvolumejob.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/jobs/calcboundingvolumejob.cpp b/src/render/jobs/calcboundingvolumejob.cpp
index feeb7c422..ccffe2c84 100644
--- a/src/render/jobs/calcboundingvolumejob.cpp
+++ b/src/render/jobs/calcboundingvolumejob.cpp
@@ -123,9 +123,11 @@ void calculateLocalBoundingVolume(NodeManagers *manager, Entity *node)
const int stride = pickVolumeAttribute->byteStride() ? pickVolumeAttribute->byteStride() : sizeof(float) * pickVolumeAttribute->dataSize();
QVector<QVector3D> vertices(pickVolumeAttribute->count());
+ // TODO avoid copying the vertices
for (int c = 0, vC = vertices.size(); c < vC; ++c) {
QVector3D v;
const float *fptr = reinterpret_cast<const float*>(rawBuffer);
+ // TODO unwrap loop (switch?)
for (uint i = 0, m = qMin(pickVolumeAttribute->dataSize(), 3U); i < m; ++i)
v[i] = fptr[i];
vertices[c] = v;