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authorPaul Lemire <paul.lemire@kdab.com>2016-08-02 14:46:40 +0200
committerFrederik Gladhorn <frederik.gladhorn@qt.io>2016-10-12 17:21:20 +0000
commitcfd030f4b8e3daa9af346c4b3bbb3f7f887aa887 (patch)
treea7c234642e4d061243d9f5ceb3f3dfd8b407d06b /src/render/jobs/job_common_p.h
parent0dbe3992e2de28a4d92067844055cedab6c9928c (diff)
Rename FramePreparationJob to UpdateShaderDataTransformJob
Currently the FramePreparationJob updates shader data transforms and looks for meshes that needs to be converted to triangles for picking. These are two distinct processings that could take place concurrently. This is a first part of the split required to do so. Change-Id: I1dabf04c0498b9d092ca48343e8572b471ce86c4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/jobs/job_common_p.h')
-rw-r--r--src/render/jobs/job_common_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/jobs/job_common_p.h b/src/render/jobs/job_common_p.h
index a5a8bb8e2..a30e75408 100644
--- a/src/render/jobs/job_common_p.h
+++ b/src/render/jobs/job_common_p.h
@@ -64,7 +64,7 @@ namespace JobTypes {
enum JobType {
LoadBuffer = 1,
FrameCleanup,
- FramePreparation,
+ UpdateShaderDataTransform,
CalcBoundingVolume,
CalcTriangleVolume,
LoadGeometry,