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author | Mike Krus <mike.krus@kdab.com> | 2019-10-24 14:59:58 +0100 |
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committer | Mike Krus <mike.krus@kdab.com> | 2019-10-25 10:58:24 +0100 |
commit | c48a542f685a2b73333ea340ea629d2827ccdc1d (patch) | |
tree | d35a332eec3951677b03a3d8416c71e0dedbb8a5 /src/render/jobs/loadskeletonjob.cpp | |
parent | 0d5f53df8ad7e2e20fcefb35272d1a4b31a5c036 (diff) |
Fix skeleton loading
Set the nodes created on the backend properly (assigning parent) so
that the backend nodes get created before the second round of updates.
Change-Id: Ia8ac9aacfc6bdb8938d07dbf714d471b5ddc4999
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/jobs/loadskeletonjob.cpp')
-rw-r--r-- | src/render/jobs/loadskeletonjob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/jobs/loadskeletonjob.cpp b/src/render/jobs/loadskeletonjob.cpp index ddd59f5d7..6f7bcd9b7 100644 --- a/src/render/jobs/loadskeletonjob.cpp +++ b/src/render/jobs/loadskeletonjob.cpp @@ -288,7 +288,7 @@ void LoadSkeletonJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) dloaderNode->setStatus(m_backendSkeleton->status()); if (m_loadedRootJoint) { - dloaderNode->m_rootJoint = m_loadedRootJoint; + dloaderNode->setRootJoint(m_loadedRootJoint); m_loadedRootJoint = nullptr; } } |