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authorSean Harmer <sean.harmer@kdab.com>2015-09-18 18:04:22 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 12:13:09 +0000
commitb6756277908e1d8e15dd3e35da72c42569494152 (patch)
tree237ea333015f4479f9fbafd4184b89789983a304 /src/render/jobs/loadtexturedatajob.cpp
parent9c1281f56317bfb8c050d0c464a5a1da1ca885bd (diff)
Final batch of file moves for now
Change-Id: I0c9e83e3142e6b083feb2cbcabcc4279de64b95b Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/jobs/loadtexturedatajob.cpp')
-rw-r--r--src/render/jobs/loadtexturedatajob.cpp132
1 files changed, 132 insertions, 0 deletions
diff --git a/src/render/jobs/loadtexturedatajob.cpp b/src/render/jobs/loadtexturedatajob.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "loadtexturedatajob_p.h"
+#include <Qt3DRenderer/private/renderer_p.h>
+#include <Qt3DRenderer/private/managers_p.h>
+#include <Qt3DRenderer/private/texturedatamanager_p.h>
+#include <QThread>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+
+LoadTextureDataJob::LoadTextureDataJob(const Qt3D::QNodeId &textureId)
+ : m_textureId(textureId)
+{
+}
+
+LoadTextureDataJob::~LoadTextureDataJob()
+{
+}
+
+void LoadTextureDataJob::run()
+{
+ qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread();
+
+ Texture *txt = m_renderer->textureManager()->lookupResource(m_textureId);
+
+ if (txt != Q_NULLPTR) {
+ // Load update each TextureImage
+ Q_FOREACH (HTextureImage texImgHandle, txt->textureImages()) {
+ TextureImage *texImg = m_renderer->textureImageManager()->data(texImgHandle);
+ if (texImg != Q_NULLPTR && texImg->isDirty() && !texImg->dataFunctor().isNull()) {
+ QTextureDataFunctorPtr functor = texImg->dataFunctor();
+ HTextureData textureDataHandle;
+ TexImageData *data = Q_NULLPTR;
+
+ // scoped for locker
+ {
+ QMutexLocker locker(m_renderer->textureDataManager()->mutex());
+ // We don't want to take the chance of having two jobs uploading the same functor
+ // because of sync issues
+ textureDataHandle = m_renderer->textureDataManager()->textureDataFromFunctor(functor);
+
+ // Texture data handle isn't null == there's already a matching TextureData
+ if (!textureDataHandle.isNull()) {
+ data = m_renderer->textureDataManager()->data(textureDataHandle);
+ } else {
+ TexImageDataPtr dataPtr = functor->operator ()();
+ if (dataPtr.isNull()) {
+ qCDebug(Jobs) << Q_FUNC_INFO << "Texture has no raw data";
+ } else {
+ // Save the TexImageDataPtr with it's functor as a key
+ textureDataHandle = m_renderer->textureDataManager()->acquire();
+ data = m_renderer->textureDataManager()->data(textureDataHandle);
+ *data = *(dataPtr.data());
+ m_renderer->textureDataManager()->addTextureDataForFunctor(textureDataHandle, functor);
+ }
+ }
+
+ // Update HTextureImage Functor to release TextureData when needed
+ m_renderer->textureDataManager()->assignFunctorToTextureImage(functor, texImgHandle);
+ }
+
+ // Set texture size of texture if the first layer / level / face has a valid size
+ // otherwise assume the size was set on the texture itself
+ if (texImg->layer() == 0 && texImg->mipmapLevel() == 0 &&
+ texImg->face() == QAbstractTextureProvider::CubeMapPositiveX) {
+
+ if (data == Q_NULLPTR) {
+ qWarning() << "Texture data is null, texture data failed to load";
+ } else {
+ // Set the size of the texture based on the layer 0 / level 0
+ // if the functor provides something valid. Otherwise we assume the texture
+ // already has the correct size
+ if (data->width() != -1 && data->height() != -1 && data->depth() != -1) {
+ txt->setSize(data->width(), data->height(), data->depth());
+ }
+ // Set the format of the texture if the texture format is set to Automatic
+ if (txt->format() == QAbstractTextureProvider::Automatic) {
+ txt->setFormat(static_cast<QAbstractTextureProvider::TextureFormat>(data->format()));
+ }
+ }
+ }
+ // Set the textureDataHandle on the texture image
+ texImg->setTextureDataHandle(textureDataHandle);
+ }
+ }
+ // Tell the renderer to reload the TextureImage for the Texture
+ // next frame
+ txt->requestTextureDataUpdate();
+ }
+}
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE