diff options
author | Wieland Hagen <wieland.hagen@kdab.com> | 2016-07-05 19:15:44 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2016-11-14 13:55:28 +0000 |
commit | 3ec98c7990f70013e6ae3c1f0df66456de6c1da7 (patch) | |
tree | 610b60310ce74285bcc2ea5505112f3cf3616649 /src/render/jobs/loadtexturedatajob_p.h | |
parent | c419425e88cb62a4d9564228e6984d0cf669b970 (diff) |
Texture backend refactoring: LoadTextureDataJob is now slim
Texture property setting was done inside the LoadTextureDataJob.
Now it is properly done in GLTexture, where it belongs. This simplifies
the LoadTextureDataJob to its absolute minimum: load texture data.
Change-Id: I727bd1491cb7d7761f209a702a6172975f6bfa9a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/jobs/loadtexturedatajob_p.h')
-rw-r--r-- | src/render/jobs/loadtexturedatajob_p.h | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/render/jobs/loadtexturedatajob_p.h b/src/render/jobs/loadtexturedatajob_p.h index db2521354..36fdd950b 100644 --- a/src/render/jobs/loadtexturedatajob_p.h +++ b/src/render/jobs/loadtexturedatajob_p.h @@ -53,7 +53,8 @@ #include <Qt3DCore/qnodeid.h> #include <Qt3DCore/qaspectjob.h> -#include <Qt3DRender/qtextureimage.h> +#include <Qt3DRender/qtexturegenerator.h> +#include <Qt3DRender/qtextureimagedatagenerator.h> QT_BEGIN_NAMESPACE @@ -66,15 +67,19 @@ class NodeManagers; class LoadTextureDataJob : public Qt3DCore::QAspectJob { public: - explicit LoadTextureDataJob(Qt3DCore::QNodeId textureId); + LoadTextureDataJob(const QTextureGeneratorPtr &texGen); + LoadTextureDataJob(const QTextureImageDataGeneratorPtr &imgDataGen); ~LoadTextureDataJob(); + inline void setNodeManagers(NodeManagers *manager) { m_manager = manager; } protected: void run() Q_DECL_FINAL; private: - Qt3DCore::QNodeId m_textureId; + QTextureGeneratorPtr m_texGen; + QTextureImageDataGeneratorPtr m_imgDataGen; + NodeManagers *m_manager; }; |