diff options
author | Paul Lemire <paul.lemire350@gmail.com> | 2015-10-14 23:13:10 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-10-24 14:05:14 +0000 |
commit | 1e01a80800d9a6f3f314a5dbfdea1afd5c2d00e3 (patch) | |
tree | ebd2a4a94a100dfbfd60ef1754b053c95381d214 /src/render/jobs/pickboundingvolumejob.cpp | |
parent | 99488983ba3517b8120d6c63240f9a64a43e1ac1 (diff) |
PickBoundingVolumeJob added
Change-Id: I600c83c4414ff221f7c720241cf85a3a2ce9f43f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/jobs/pickboundingvolumejob.cpp')
-rw-r--r-- | src/render/jobs/pickboundingvolumejob.cpp | 283 |
1 files changed, 283 insertions, 0 deletions
diff --git a/src/render/jobs/pickboundingvolumejob.cpp b/src/render/jobs/pickboundingvolumejob.cpp new file mode 100644 index 000000000..d3125b641 --- /dev/null +++ b/src/render/jobs/pickboundingvolumejob.cpp @@ -0,0 +1,283 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "pickboundingvolumejob_p.h" +#include <Qt3DRender/private/renderer_p.h> +#include <Qt3DRender/private/framegraphnode_p.h> +#include <Qt3DRender/private/cameralens_p.h> +#include <Qt3DRender/private/cameraselectornode_p.h> +#include <Qt3DRender/private/viewportnode_p.h> +#include <Qt3DRender/private/entity_p.h> +#include <Qt3DRender/private/objectpicker_p.h> +#include <Qt3DRender/private/managers_p.h> +#include <Qt3DRender/sphere.h> +#include <Qt3DRender/qraycastingservice.h> +#include <Qt3DCore/qservicelocator.h> +#include <Qt3DCore/qray3d.h> +#include <Qt3DCore/qabstractcollisionqueryservice.h> +#include <QSurface> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +namespace { + +struct ViewportCameraPair +{ + Qt3DCore::QNodeId cameraId; + QRectF viewport; +}; + +class ViewportCameraGatherer { + +private: + QVector<FrameGraphNode *> m_leaves; + + void visit(FrameGraphNode *node) + { + Q_FOREACH (Render::FrameGraphNode *n, node->children()) + visit(n); + if (node->childrenHandles().empty()) + m_leaves.push_back(node); + } + + ViewportCameraPair gatherUpViewportCameras(Render::FrameGraphNode *node) const + { + ViewportCameraPair vc; + + while (node) { + if (node->isEnabled()) { + switch (node->nodeType()) { + case FrameGraphNode::CameraSelector: + vc.cameraId = static_cast<const CameraSelector *>(node)->cameraUuid(); + break; + case FrameGraphNode::Viewport: + vc.viewport = computeViewport(vc.viewport, static_cast<const ViewportNode *>(node)); + break; + default: + break; + } + } + node = node->parent(); + } + return vc; + } + +public: + QVector<ViewportCameraPair> gather(FrameGraphNode *root) + { + // Retrieve all leaves + visit(root); + QVector<ViewportCameraPair> vcPairs; + vcPairs.reserve(m_leaves.count()); + + // Find all viewport/camera pairs by traversing from leaf to root + Q_FOREACH (Render::FrameGraphNode *leaf, m_leaves) { + ViewportCameraPair vcPair = gatherUpViewportCameras(leaf); + if (!vcPair.cameraId.isNull()) + vcPairs.push_back(vcPair); + } + return vcPairs; + } + +}; + +} // anonymous + +PickBoundingVolumeJob::PickBoundingVolumeJob(Renderer *renderer) + : m_renderer(renderer) + , m_node(Q_NULLPTR) +{ +} + +void PickBoundingVolumeJob::setRoot(Entity *root) +{ + m_node = root; +} + +void PickBoundingVolumeJob::setMouseEvents(const QList<QMouseEvent> &mouseEvents) +{ + m_mouseEvents = mouseEvents; +} + +QVector<Qt3DCore::QBoundingVolume *> PickBoundingVolumeJob::boundingVolumes() const +{ + return gatherBoundingVolumes(m_node); +} + +void PickBoundingVolumeJob::run() +{ + if (m_mouseEvents.empty()) + return; + + Qt3DCore::QAbstractCollisionQueryService *rayCasting = m_renderer->rendererAspect()->services()->service<Qt3DCore::QAbstractCollisionQueryService> + (Qt3DCore::QServiceLocator::CollisionService); + + if (rayCasting == Q_NULLPTR) { + Qt3DRender::QRayCastingService *rayCastingService = new QRayCastingService(this); + m_renderer->rendererAspect()->services()->registerServiceProvider(Qt3DCore::QServiceLocator::CollisionService, rayCastingService); + rayCasting = rayCastingService; + } + + if (rayCasting != Q_NULLPTR) { + ViewportCameraGatherer vcGatherer; + const QVector<ViewportCameraPair> vcPairs = vcGatherer.gather(m_renderer->frameGraphRoot()); + + if (!vcPairs.empty()) { + // Note we may want to keep all the pressed / hovered nodes + // so that we know when to call the release / exited events + + Q_FOREACH (const QMouseEvent &event, m_mouseEvents) { + Q_FOREACH (const ViewportCameraPair &vc, vcPairs) { + QMatrix4x4 viewMatrix; + QMatrix4x4 projectionMatrix; + viewMatrixForCamera(vc.cameraId, viewMatrix, projectionMatrix); + const QRect viewport = windowViewport(vc.viewport); + + QVector3D nearPos = QVector3D(event.pos().x(), event.pos().y(), 0.0f); + nearPos.unproject(viewMatrix, projectionMatrix, viewport); + QVector3D farPos = QVector3D(event.pos().x(), event.pos().y(), 1.0f); + farPos.unproject(viewMatrix, projectionMatrix, viewport); + + Qt3DCore::QRay3D ray; + ray.setOrigin(nearPos); + ray.setDirection(farPos); + + const Qt3DCore::QQueryHandle rayCastingHandle = rayCasting->query(ray, Qt3DCore::QAbstractCollisionQueryService::FirstHit); + const Qt3DCore::QCollisionQueryResult queryResult = rayCasting->fetchResult(rayCastingHandle); + + Q_FOREACH (const Qt3DCore::QNodeId &entityId, queryResult.entitiesHit()) { + Entity *entity = m_renderer->renderNodesManager()->lookupResource(entityId); + HObjectPicker objectPickerHandle = entity->componentHandle<ObjectPicker, 16>(); + ObjectPicker *objectPicker = m_renderer->objectPickerManager()->data(objectPickerHandle); + if (objectPicker != Q_NULLPTR) { + // Send the correspond event + switch (event.type()) { + case QEvent::MouseButtonPress: { + // Store pressed object handle + if (objectPickerHandle != m_currentPicker) { + // Send release event to m_currentPicker + m_currentPicker = objectPickerHandle; + // Send pressed event to m_currentPicker + } + break; + } + + case QEvent::MouseButtonRelease: { + // Send release event to m_currentPicker + break; + } + + case QEvent::MouseMove: { + if (objectPickerHandle != m_currentPicker) { + // Send exited event to m_currentPicker + // if m_currentPick hoverEnabled + m_currentPicker = objectPickerHandle; + // Send entered event to m_currentPicker + // if m_currentPick hoverEnabled + } else { + // Send mose event to m_currentPick + // if m_currentPick hoverEnabled + } + break; + } + + default: + break; + } + } + } + } + } + } + } + + // Clear mouse events so that they aren't processed again for the next frame + m_mouseEvents.clear(); +} + +QVector<Qt3DCore::QBoundingVolume *> PickBoundingVolumeJob::gatherBoundingVolumes(Entity *entity) const +{ + QVector<Qt3DCore::QBoundingVolume *> volumes; + + volumes.push_back(entity->worldBoundingVolume()); + + // Traverse children + Q_FOREACH (Entity *child, m_node->children()) + volumes += gatherBoundingVolumes(child); + + return volumes; +} + +void PickBoundingVolumeJob::viewMatrixForCamera(const Qt3DCore::QNodeId &cameraId, + QMatrix4x4 &viewMatrix, + QMatrix4x4 &projectionMatrix) const +{ + Render::CameraLens *lens = Q_NULLPTR; + Entity *camNode = m_renderer->renderNodesManager()->lookupResource(cameraId); + if (camNode != Q_NULLPTR && + (lens = camNode->renderComponent<CameraLens>()) != Q_NULLPTR && + lens->isEnabled()) { + viewMatrix = *camNode->worldTransform(); + projectionMatrix = lens->projection(); + } +} + +QRect PickBoundingVolumeJob::windowViewport(const QRectF &relativeViewport) +{ + // TO DO: find another way to retrieve the size since this won't work with Scene3D + QSurface *s = m_renderer->surface(); + + if (s) { + const int surfaceWidth = s->size().width(); + const int surfaceHeight = s->size().height(); + return QRect(relativeViewport.x() * surfaceWidth, + (1.0 - relativeViewport.y() - relativeViewport.height()) * surfaceHeight, + relativeViewport.width() * surfaceWidth, + relativeViewport.height() * surfaceHeight); + } + return relativeViewport.toRect(); +} + +} // namespace Render + +} // namespace Qt3DRender + +QT_END_NAMESPACE + |