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author | Sean Harmer <sean.harmer@kdab.com> | 2015-10-12 20:45:19 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 13:19:50 +0000 |
commit | 7c971e0e7791ab38d7d3d8ebc25468c44cbe49c5 (patch) | |
tree | 53197a9e5eb7501d6f5b497f70c25dad9c265a6f /src/render/jobs/renderviewjob.cpp | |
parent | 0bfd20ad3b8eb3edec8d6317af9eb5504f8c0871 (diff) |
Move Qt3DCore into Qt3DCore namespace
Update other aspects, tests and examples accordingly.
Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/jobs/renderviewjob.cpp')
-rw-r--r-- | src/render/jobs/renderviewjob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/jobs/renderviewjob.cpp b/src/render/jobs/renderviewjob.cpp index 962bcaaa7..750a2e8b7 100644 --- a/src/render/jobs/renderviewjob.cpp +++ b/src/render/jobs/renderviewjob.cpp @@ -53,7 +53,7 @@ void RenderViewJob::run() // Create a RenderView object // The RenderView are created from a QFrameAllocator stored in the current Thread local storage - Qt3D::QFrameAllocator *currentFrameAllocator = m_renderer->currentFrameAllocator(); + Qt3DCore::QFrameAllocator *currentFrameAllocator = m_renderer->currentFrameAllocator(); RenderView *renderView = currentFrameAllocator->allocate<RenderView>(); // RenderView should allocate heap resources using only the currentFrameAllocator |