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authorPaul Lemire <paul.lemire350@gmail.com>2016-05-15 10:48:07 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-07-03 08:54:04 +0000
commitb82968da210901aef95f30bc6141f0c238f398d1 (patch)
tree024c8b4e432e3381dd012df591cc2aa0469543cb /src/render/jobs/renderviewjob.cpp
parentbbc9f3b48007047106dad28a57639e7003255f3c (diff)
RenderViewJob: renamed to RenderViewInitializerJob
This will only take care of initializing the RenderView based on the FrameGraph branch it depends on. Change-Id: Ifac6de8eab814126a014e42fb4804850fb8a580a Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/jobs/renderviewjob.cpp')
-rw-r--r--src/render/jobs/renderviewjob.cpp157
1 files changed, 0 insertions, 157 deletions
diff --git a/src/render/jobs/renderviewjob.cpp b/src/render/jobs/renderviewjob.cpp
deleted file mode 100644
index 3f5784c12..000000000
--- a/src/render/jobs/renderviewjob.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "renderviewjob_p.h"
-
-#include <Qt3DRender/private/renderview_p.h>
-#include <Qt3DRender/private/renderer_p.h>
-#include <Qt3DRender/private/renderviewjobutils_p.h>
-#include <Qt3DRender/private/renderlogging_p.h>
-#include <Qt3DRender/private/job_common_p.h>
-
-#include <QElapsedTimer>
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3DRender {
-namespace Render {
-
-namespace {
-// only accessed in ctor and dtor of RenderViewJob
-// which are always being called in a non concurrent manner
-int renderViewInstanceCounter = 0;
-} // anonymous
-
-RenderViewJob::RenderViewJob()
- : m_renderer(0)
- , m_devicePixelRatio(1.)
- , m_fgLeaf(0)
- , m_index(0)
-{
- SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderView, renderViewInstanceCounter++);
-}
-
-RenderViewJob::~RenderViewJob()
-{
- renderViewInstanceCounter--;
-}
-
-void RenderViewJob::run()
-{
- qCDebug(Jobs) << Q_FUNC_INFO << m_index;
-#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS)
- QElapsedTimer timer;
- timer.start();
- qint64 gatherLightsTime;
- qint64 buildCommandsTime;
-#endif
-
- // Create a RenderView object
- // The RenderView are created from a QFrameAllocator stored in the current Thread local storage
-
- Qt3DCore::QFrameAllocator *currentFrameAllocator = m_renderer->currentFrameAllocator();
- RenderView *renderView = currentFrameAllocator->allocate<RenderView>();
-
- // RenderView should allocate heap resources using only the currentFrameAllocator
- renderView->setAllocator(currentFrameAllocator);
- renderView->setRenderer(m_renderer);
- renderView->setSurfaceSize(m_surfaceSize);
- renderView->setDevicePixelRatio(m_devicePixelRatio);
-
- // Populate the renderview's configuration from the framegraph
- setRenderViewConfigFromFrameGraphLeafNode(renderView, m_fgLeaf);
-#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS)
- qint64 gatherStateTime = timer.nsecsElapsed();
- timer.restart();
-#endif
-
- // Build RenderCommand should perform the culling as we have no way to determine
- // if a child has a mesh in the view frustum while its parent isn't contained in it.
- if (!renderView->noDraw()) {
- const QMatrix4x4 viewProjectionMatrix = renderView->viewProjectionMatrix();
-
- const Plane planes[6] = {
- Plane(viewProjectionMatrix.row(3) + viewProjectionMatrix.row(0)), // Left
- Plane(viewProjectionMatrix.row(3) - viewProjectionMatrix.row(0)), // Right
- Plane(viewProjectionMatrix.row(3) + viewProjectionMatrix.row(1)), // Top
- Plane(viewProjectionMatrix.row(3) - viewProjectionMatrix.row(1)), // Bottom
- Plane(viewProjectionMatrix.row(3) + viewProjectionMatrix.row(2)), // Front
- Plane(viewProjectionMatrix.row(3) - viewProjectionMatrix.row(2)), // Back
- };
-
- renderView->gatherLights(m_renderer->sceneRoot());
-#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS)
- gatherLightsTime = timer.nsecsElapsed();
- timer.restart();
-#endif
-
- renderView->buildRenderCommands(m_renderer->sceneRoot(), planes);
-#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS)
- buildCommandsTime = timer.nsecsElapsed();
- timer.restart();
-#endif
- }
-
-#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS)
- qint64 creationTime = timer.nsecsElapsed();
- timer.restart();
-#endif
-
- // Sorts RenderCommand
- renderView->sort();
-#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS)
- qint64 sortTime = timer.nsecsElapsed();
-#endif
-
-#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS)
- qDebug() << m_index
- << "state:" << gatherStateTime / 1.0e6
- << "lights:" << gatherLightsTime / 1.0e6
- << "build commands:" << buildCommandsTime / 1.0e6
- << "sort:" << sortTime / 1.0e6;
-#endif
-
- // Enqueue our fully populated RenderView with the RenderThread
- m_renderer->enqueueRenderView(renderView, m_index);
-}
-
-} // namespace Render
-} // namespace Qt3DRender
-
-QT_END_NAMESPACE