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author | Paul Lemire <paul.lemire@kdab.com> | 2016-09-05 09:03:05 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2016-09-07 14:18:10 +0000 |
commit | 73a386d4f62dcf83576d8f3e8b7ee7bb688b661d (patch) | |
tree | 1ac5c145c591eb3146f35a2c35238862eddc99b9 /src/render/jobs/renderviewjobutils.cpp | |
parent | c8531f512eda3074aa66d8a5c7f9525b3be7f75d (diff) |
ShaderData: add getter to retrieve transform type of properties
Replaces isPropertyToBeTransformed by propertyTransformType which returns the
TransformType (NoTransform) if the property isn't transformed.
Change-Id: Ib7d91bdcfe18409e6ad6d6f5bc119c46dd7fb143
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/jobs/renderviewjobutils.cpp')
-rw-r--r-- | src/render/jobs/renderviewjobutils.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/jobs/renderviewjobutils.cpp b/src/render/jobs/renderviewjobutils.cpp index 760e931dd..8ffd5ea10 100644 --- a/src/render/jobs/renderviewjobutils.cpp +++ b/src/render/jobs/renderviewjobutils.cpp @@ -465,7 +465,7 @@ void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(ShaderData * // If the property needs to be transformed, we transform it here as // the shaderdata cannot hold transformed properties for multiple // thread contexts at once - if (currentShaderData->isPropertyToBeTransformed(qmlPropertyName)) + if (currentShaderData->propertyTransformType(qmlPropertyName) != ShaderData::NoTransform) activeUniformNamesToValue.insert(StringToInt::lookupId(varName), currentShaderData->getTransformedProperty(qmlPropertyName, viewMatrix)); else |