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author | Paul Lemire <paul.lemire@kdab.com> | 2017-03-15 10:17:05 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2018-02-02 13:58:34 +0000 |
commit | 437a33de9336a5c50711e63dd6dfcd86ad28d5a5 (patch) | |
tree | 6f6cbf6fa5285a79cda6a849a0b96e744ec840c6 /src/render/jobs/updatelevelofdetailjob_p.h | |
parent | 46319648436814afb5a77755dde6681e304befaf (diff) |
Render: Use SIMD Vectors and Matrices in the backend
Change-Id: I19b3b2f8fcb06eb2bc600ebe370465dd15a8eabc
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/jobs/updatelevelofdetailjob_p.h')
-rw-r--r-- | src/render/jobs/updatelevelofdetailjob_p.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/jobs/updatelevelofdetailjob_p.h b/src/render/jobs/updatelevelofdetailjob_p.h index c29501a09..71c7d003d 100644 --- a/src/render/jobs/updatelevelofdetailjob_p.h +++ b/src/render/jobs/updatelevelofdetailjob_p.h @@ -84,6 +84,7 @@ private: void updateEntityLod(Entity *entity); void updateEntityLodByDistance(Entity *entity, LevelOfDetail *lod); void updateEntityLodByScreenArea(Entity *entity, LevelOfDetail *lod); + QRect windowViewport(const QSize &area, const QRectF &relativeViewport) const; NodeManagers *m_manager; |