diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2015-12-03 14:49:40 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-12-10 17:44:50 +0000 |
commit | 5bab5d2f9023ecda899a2eb5b074e1e91cfb8045 (patch) | |
tree | e08d81fe1ef3a58c16714e3fd3f7be1a9c7230fc /src/render/jobs | |
parent | 04da7188665ce6f9550807e5cd9c52e3fa717745 (diff) |
Move all raycasting code as private in Qt3DRender
Change-Id: I871cbc57166493f30ea307305d8664e2f8a8873f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/jobs')
-rw-r--r-- | src/render/jobs/pickboundingvolumejob.cpp | 49 | ||||
-rw-r--r-- | src/render/jobs/pickboundingvolumejob_p.h | 11 |
2 files changed, 30 insertions, 30 deletions
diff --git a/src/render/jobs/pickboundingvolumejob.cpp b/src/render/jobs/pickboundingvolumejob.cpp index 1dc0b2575..768277ad4 100644 --- a/src/render/jobs/pickboundingvolumejob.cpp +++ b/src/render/jobs/pickboundingvolumejob.cpp @@ -48,11 +48,10 @@ #include <Qt3DRender/private/geometryrenderer_p.h> #include <Qt3DRender/private/trianglesextractor_p.h> #include <Qt3DRender/private/triangleboundingvolume_p.h> -#include <Qt3DRender/qraycastingservice.h> +#include <Qt3DRender/private/qraycastingservice_p.h> #include <Qt3DRender/qgeometryrenderer.h> #include <Qt3DCore/qservicelocator.h> #include <Qt3DCore/qray3d.h> -#include <Qt3DCore/qabstractcollisionqueryservice.h> #include <QSurface> QT_BEGIN_NAMESPACE @@ -124,9 +123,9 @@ public: }; -QVector<Qt3DCore::QBoundingVolume *> gatherBoundingVolumes(Entity *entity) +QVector<QBoundingVolume *> gatherBoundingVolumes(Entity *entity) { - QVector<Qt3DCore::QBoundingVolume *> volumes; + QVector<QBoundingVolume *> volumes; if (entity != Q_NULLPTR) { volumes.push_back(entity->worldBoundingVolume()); @@ -137,17 +136,17 @@ QVector<Qt3DCore::QBoundingVolume *> gatherBoundingVolumes(Entity *entity) return volumes; } -class SphereBoundingVolumesGatherer : public Qt3DCore::QBoundingVolumeProvider +class SphereBoundingVolumesGatherer : public QBoundingVolumeProvider { public: explicit SphereBoundingVolumesGatherer(Entity *root) - : Qt3DCore::QBoundingVolumeProvider() + : QBoundingVolumeProvider() , m_root(root) , m_needsRefresh(true) { } - QVector<Qt3DCore::QBoundingVolume *> boundingVolumes() const Q_DECL_FINAL + QVector<QBoundingVolume *> boundingVolumes() const Q_DECL_FINAL { if (m_needsRefresh) { m_volumes = gatherBoundingVolumes(m_root); @@ -158,16 +157,16 @@ public: private: Entity *m_root; - mutable QVector<Qt3DCore::QBoundingVolume *> m_volumes; + mutable QVector<QBoundingVolume *> m_volumes; mutable bool m_needsRefresh; }; -class TriangleVolumeGatherer : public Qt3DCore::QBoundingVolumeProvider +class TriangleVolumeGatherer : public QBoundingVolumeProvider { public: explicit TriangleVolumeGatherer(Entity *root, NodeManagers *manager) - : Qt3DCore::QBoundingVolumeProvider() + : QBoundingVolumeProvider() , m_root(root) , m_manager(manager) { @@ -179,21 +178,21 @@ public: qDeleteAll(m_volumes); } - QVector<Qt3DCore::QBoundingVolume *> boundingVolumes() const Q_DECL_FINAL + QVector<QBoundingVolume *> boundingVolumes() const Q_DECL_FINAL { return m_volumes; } private: - QVector<Qt3DCore::QBoundingVolume *> buildTriangleBoundingVolumes() + QVector<QBoundingVolume *> buildTriangleBoundingVolumes() { - QVector<Qt3DCore::QBoundingVolume *> volumes; + QVector<QBoundingVolume *> volumes; if (m_root) { GeometryRenderer *gRenderer = m_root->renderComponent<GeometryRenderer>(); if (gRenderer) { - const QVector<Qt3DCore::QBoundingVolume *> localVolumes = gRenderer->triangleData(); + const QVector<QBoundingVolume *> localVolumes = gRenderer->triangleData(); volumes.reserve(localVolumes.size()); - Q_FOREACH (const Qt3DCore::QBoundingVolume *v, localVolumes) { + Q_FOREACH (const QBoundingVolume *v, localVolumes) { TriangleBoundingVolume *worldVolume = new TriangleBoundingVolume(); *worldVolume = static_cast<const TriangleBoundingVolume *>(v)->transformed(*m_root->worldTransform()); volumes.push_back(worldVolume); @@ -205,7 +204,7 @@ private: Entity *m_root; NodeManagers *m_manager; - QVector<Qt3DCore::QBoundingVolume *> m_volumes; + QVector<QBoundingVolume *> m_volumes; }; } // anonymous @@ -240,7 +239,7 @@ void PickBoundingVolumeJob::run() if (m_mouseEvents.empty()) return; - Qt3DCore::QAbstractCollisionQueryService *rayCasting = m_renderer->renderAspect()->services()->service<Qt3DCore::QAbstractCollisionQueryService> + QAbstractCollisionQueryService *rayCasting = m_renderer->renderAspect()->services()->service<QAbstractCollisionQueryService> (Qt3DCore::QServiceLocator::CollisionService); if (rayCasting == Q_NULLPTR) { @@ -411,8 +410,8 @@ QRect PickBoundingVolumeJob::windowViewport(const QRectF &relativeViewport) cons QVector<Qt3DCore::QNodeId> PickBoundingVolumeJob::sphereHitsForViewportAndCamera(const QPoint &pos, const QRectF &relativeViewport, const Qt3DCore::QNodeId &cameraId, - Qt3DCore::QAbstractCollisionQueryService *rayCasting, - Qt3DCore::QBoundingVolumeProvider *volumeProvider) const + QAbstractCollisionQueryService *rayCasting, + QBoundingVolumeProvider *volumeProvider) const { QMatrix4x4 viewMatrix; QMatrix4x4 projectionMatrix; @@ -424,8 +423,8 @@ QVector<Qt3DCore::QNodeId> PickBoundingVolumeJob::sphereHitsForViewportAndCamera // In GL the y is inverted compared to Qt const QPoint glCorrectPos = s ? QPoint(pos.x(), s->size().height() - pos.y()) : pos; const Qt3DCore::QRay3D ray = intersectionRay(glCorrectPos, viewMatrix, projectionMatrix, viewport); - const Qt3DCore::QQueryHandle rayCastingHandle = rayCasting->query(ray, Qt3DCore::QAbstractCollisionQueryService::AllHits, volumeProvider); - const Qt3DCore::QCollisionQueryResult queryResult = rayCasting->fetchResult(rayCastingHandle); + const QQueryHandle rayCastingHandle = rayCasting->query(ray, QAbstractCollisionQueryService::AllHits, volumeProvider); + const QCollisionQueryResult queryResult = rayCasting->fetchResult(rayCastingHandle); return queryResult.entitiesHit(); } @@ -433,7 +432,7 @@ QVector<Qt3DCore::QNodeId> PickBoundingVolumeJob::triangleHitsForViewportAndCame const QRectF &relativeViewport, const Qt3DCore::QNodeId &cameraId, const Qt3DCore::QNodeId &entityId, - Qt3DCore::QAbstractCollisionQueryService *rayCasting) const + QAbstractCollisionQueryService *rayCasting) const { QMatrix4x4 viewMatrix; QMatrix4x4 projectionMatrix; @@ -450,10 +449,10 @@ QVector<Qt3DCore::QNodeId> PickBoundingVolumeJob::triangleHitsForViewportAndCame TriangleVolumeGatherer boundingVolumeProvider(m_manager->lookupResource<Entity, EntityManager>(entityId), m_manager); - const Qt3DCore::QQueryHandle rayCastingHandle = rayCasting->query(ray, - Qt3DCore::QAbstractCollisionQueryService::AllHits, + const QQueryHandle rayCastingHandle = rayCasting->query(ray, + QAbstractCollisionQueryService::AllHits, &boundingVolumeProvider); - const Qt3DCore::QCollisionQueryResult queryResult = rayCasting->fetchResult(rayCastingHandle); + const QCollisionQueryResult queryResult = rayCasting->fetchResult(rayCastingHandle); return queryResult.entitiesHit(); } diff --git a/src/render/jobs/pickboundingvolumejob_p.h b/src/render/jobs/pickboundingvolumejob_p.h index 685638a58..11a7a1596 100644 --- a/src/render/jobs/pickboundingvolumejob_p.h +++ b/src/render/jobs/pickboundingvolumejob_p.h @@ -49,7 +49,7 @@ // #include <Qt3DCore/qaspectjob.h> -#include <Qt3DCore/qboundingvolumeprovider.h> +#include <Qt3DRender/private/qboundingvolumeprovider_p.h> #include <Qt3DRender/private/handle_types_p.h> #include <Qt3DCore/qray3d.h> #include <QSharedPointer> @@ -59,11 +59,12 @@ QT_BEGIN_NAMESPACE namespace Qt3DCore { class QNodeId; -class QAbstractCollisionQueryService; } namespace Qt3DRender { +class QAbstractCollisionQueryService; + namespace Render { class Entity; @@ -97,13 +98,13 @@ private: QVector<Qt3DCore::QNodeId> sphereHitsForViewportAndCamera(const QPoint &pos, const QRectF &relativeViewport, const Qt3DCore::QNodeId &cameraId, - Qt3DCore::QAbstractCollisionQueryService *rayCasting, - Qt3DCore::QBoundingVolumeProvider *volumeProvider) const; + Qt3DRender::QAbstractCollisionQueryService *rayCasting, + Qt3DRender::QBoundingVolumeProvider *volumeProvider) const; QVector<Qt3DCore::QNodeId> triangleHitsForViewportAndCamera(const QPoint &pos, const QRectF &relativeViewport, const Qt3DCore::QNodeId &cameraId, const Qt3DCore::QNodeId &entityId, - Qt3DCore::QAbstractCollisionQueryService *rayCasting) const; + Qt3DRender::QAbstractCollisionQueryService *rayCasting) const; void clearPreviouslyHoveredPickers(); HObjectPicker m_currentPicker; QVector<HObjectPicker> m_hoveredPickers; |