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authorMichael Brasser <mbrasser@ford.com>2019-07-22 09:23:58 -0500
committerMichael Brasser <mbrasser@ford.com>2019-07-23 08:29:23 -0500
commit51c49dc6f0ade027ba390cb28a7424fc5903c069 (patch)
treed7c1f27ac3eba87d9202b56f20d59b37bea2caea /src/render/lights/qenvironmentlight.cpp
parent1bb43d7be48813ba318bc2613d020dc8a3b71746 (diff)
Provide more detail in *Light documentation
Change-Id: I8d56836f1f075c7239b262454131062c10058026 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/lights/qenvironmentlight.cpp')
-rw-r--r--src/render/lights/qenvironmentlight.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/render/lights/qenvironmentlight.cpp b/src/render/lights/qenvironmentlight.cpp
index 866905fb6..b3dac56ff 100644
--- a/src/render/lights/qenvironmentlight.cpp
+++ b/src/render/lights/qenvironmentlight.cpp
@@ -53,6 +53,9 @@ namespace Qt3DRender
* \instantiates Qt3DRender::QEnvironmentLight
* \brief Encapsulate an environment light object in a Qt 3D scene.
* \since 5.9
+ *
+ * EnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique
+ * often used in conjunction with physically-based rendering (PBR).
*/
QEnvironmentLightPrivate::QEnvironmentLightPrivate()
@@ -97,6 +100,9 @@ Qt3DCore::QNodeCreatedChangeBasePtr QEnvironmentLight::createNodeCreationChange(
\inmodule Qt3DRender
\brief Encapsulate an environment light object in a Qt 3D scene.
\since 5.9
+
+ EnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique
+ often used in conjunction with physically-based rendering (PBR).
*/
QEnvironmentLight::QEnvironmentLight(Qt3DCore::QNode *parent)