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authorRobert Brock <robert.brock@kdab.com>2016-04-04 11:32:36 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-04-05 10:13:28 +0000
commitca17ab2b0b50481973d3b6b5b4c76e7a2cf06f38 (patch)
tree789b068a0ee5d66f95fb2c6372c33678c0ab9a38 /src/render/lights/qpointlight.cpp
parent4f21333bb3029cf6843838ef578cc127080d9417 (diff)
QPointLight property changes
Removed QVector3D attenuation Added constantAttenuation Added linearAttenuation Added quadraticAttenuation Change-Id: I0ee9081493a09ec7133fd47207f41b76d4abd9b5 Task-number: QTBUG-51490 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/lights/qpointlight.cpp')
-rw-r--r--src/render/lights/qpointlight.cpp43
1 files changed, 15 insertions, 28 deletions
diff --git a/src/render/lights/qpointlight.cpp b/src/render/lights/qpointlight.cpp
index 68db07ecc..57b276c6f 100644
--- a/src/render/lights/qpointlight.cpp
+++ b/src/render/lights/qpointlight.cpp
@@ -63,7 +63,9 @@ namespace Qt3DRender {
QPointLightPrivate::QPointLightPrivate(QLight::Type type)
: QLightPrivate(type)
- , m_attenuation(0.0f, 0.0f, 0.002f)
+ , m_constantAttenuation(0.0f)
+ , m_linearAttenuation(0.0f)
+ , m_quadraticAttenuation(0.002f)
{
}
@@ -98,63 +100,48 @@ QPointLight::QPointLight(QPointLightPrivate &dd, QNode *parent)
{
}
-QVector3D QPointLight::attenuation() const
-{
- Q_D(const QPointLight);
- return d->m_attenuation;
-}
-
-void QPointLight::setAttenuation(const QVector3D &value)
-{
- Q_D(QPointLight);
- if (d->m_attenuation != value) {
- d->m_attenuation = value;
- emit attenuationChanged(value);
- }
-}
-
float QPointLight::constantAttenuation() const
{
Q_D(const QPointLight);
- return d->m_attenuation.x();
+ return d->m_constantAttenuation;
}
void QPointLight::setConstantAttenuation(float value)
{
Q_D(QPointLight);
- if (d->m_attenuation.x() != value) {
- d->m_attenuation.setX(value);
- emit attenuationChanged(d->m_attenuation);
+ if (d->m_constantAttenuation != value) {
+ d->m_constantAttenuation = value;
+ emit constantAttenuationChanged(value);
}
}
float QPointLight::linearAttenuation() const
{
Q_D(const QPointLight);
- return d->m_attenuation.y();
+ return d->m_linearAttenuation;
}
void QPointLight::setLinearAttenuation(float value)
{
Q_D(QPointLight);
- if (d->m_attenuation.y() != value) {
- d->m_attenuation.setY(value);
- emit attenuationChanged(d->m_attenuation);
+ if (d->m_linearAttenuation != value) {
+ d->m_linearAttenuation = value;
+ emit linearAttenuationChanged(value);
}
}
float QPointLight::quadraticAttenuation() const
{
Q_D(const QPointLight);
- return d->m_attenuation.z();
+ return d->m_quadraticAttenuation;
}
void QPointLight::setQuadraticAttenuation(float value)
{
Q_D(QPointLight);
- if (d->m_attenuation.z() != value) {
- d->m_attenuation.setZ(value);
- emit attenuationChanged(d->m_attenuation);
+ if (d->m_quadraticAttenuation != value) {
+ d->m_quadraticAttenuation = value;
+ emit quadraticAttenuationChanged(value);
}
}