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authorSean Harmer <sean.harmer@kdab.com>2015-09-18 16:03:24 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 12:13:01 +0000
commitc65de5cc688e09c50a470bc9d303734fd8b9858a (patch)
tree9145f1d657740dff863629abc66e0a95bdcef80b /src/render/lights/qspotlight.cpp
parent9ecf6ab9f8a59058a1171df47e837f5d2a1a9c1b (diff)
Move lights into their own directory
Change-Id: I4caecd5072dfc2c0ad11ec2a76f1e6be44d3ce8f Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/lights/qspotlight.cpp')
-rw-r--r--src/render/lights/qspotlight.cpp173
1 files changed, 173 insertions, 0 deletions
diff --git a/src/render/lights/qspotlight.cpp b/src/render/lights/qspotlight.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qspotlight.h"
+#include "qspotlight_p.h"
+#include <Qt3DCore/qscenepropertychange.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+
+/*
+ Expected Shader struct
+
+ \code
+
+ struct SpotLight
+ {
+ vec3 position;
+ vec3 direction;
+ vec4 color;
+ float intensity;
+ float cutOffAngle;
+ };
+
+ uniform SpotLight spotLights[10];
+
+ \endcode
+ */
+
+/*!
+ \class Qt3D::QSpotLightPrivate
+ \internal
+*/
+QSpotLightPrivate::QSpotLightPrivate()
+ : QAbstractLightPrivate()
+ , m_cutOffAngle(45.0f)
+{
+}
+
+/*!
+ \class QSpotLight
+ \inmodule Qt3DRenderer
+ \since 5.5
+
+ */
+
+/*!
+ \qmltype SpotLight
+ \instantiates Qt3D::QSpotLight
+ \inherits AbstractLight
+ \inqmlmodule Qt3D.Renderer
+ \since 5.5
+ \brief For OpenGL ...
+*/
+
+/*! \fn void Qt3D::QSpotLight::copy(const QNode *ref)
+ Copies the \a ref instance into this one.
+ */
+
+void QSpotLight::copy(const QNode *ref)
+{
+ const QSpotLight *light = static_cast<const QSpotLight*>(ref);
+ d_func()->m_direction = light->d_func()->m_direction;
+ d_func()->m_cutOffAngle = light->d_func()->m_cutOffAngle;
+ // This needs to be last otherwise, properties value won't be copied
+ // as we use shader introspection in QShaderData::copy
+ QAbstractLight::copy(ref);
+}
+
+
+/*!
+ \fn Qt3D::QSpotLight::QSpotLight(QNode *parent)
+ Constructs a new QSpotLight with the specified \a parent.
+ */
+QSpotLight::QSpotLight(QNode *parent)
+ : QAbstractLight(*new QSpotLightPrivate, parent)
+{
+}
+
+/*! \internal */
+QSpotLight::QSpotLight(QSpotLightPrivate &dd, QNode *parent)
+ : QAbstractLight(dd, parent)
+{
+}
+
+/*!
+ \qmlproperty vector3d Qt3D.Renderer::SpotLight::direction
+
+*/
+
+/*!
+ \property Qt3D::QSpotLight::direction
+
+ */
+
+ QVector3D QSpotLight::direction() const
+{
+ Q_D(const QSpotLight);
+ return d->m_direction;
+}
+
+
+/*!
+ \qmlproperty float Qt3D.Renderer::SpotLight::cutOffAngle
+
+*/
+
+/*!
+ \property Qt3D::QSpotLight::cutOffAngle
+
+ */
+float QSpotLight::cutOffAngle() const
+{
+ Q_D(const QSpotLight);
+ return d->m_cutOffAngle;
+}
+
+void QSpotLight::setDirection(const QVector3D &direction)
+{
+ Q_D(QSpotLight);
+ if (direction != d->m_direction) {
+ d->m_direction = direction;
+ emit directionChanged();
+ }
+}
+
+void QSpotLight::setCutOffAngle(float cutOffAngle)
+{
+ Q_D(QSpotLight);
+ if (d->m_cutOffAngle != cutOffAngle) {
+ d->m_cutOffAngle = cutOffAngle;
+ emit cutOffAngleChanged();
+ }
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE