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author | Sean Harmer <sean.harmer@kdab.com> | 2015-09-18 16:03:24 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 12:13:01 +0000 |
commit | c65de5cc688e09c50a470bc9d303734fd8b9858a (patch) | |
tree | 9145f1d657740dff863629abc66e0a95bdcef80b /src/render/lights/qspotlight.cpp | |
parent | 9ecf6ab9f8a59058a1171df47e837f5d2a1a9c1b (diff) |
Move lights into their own directory
Change-Id: I4caecd5072dfc2c0ad11ec2a76f1e6be44d3ce8f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/lights/qspotlight.cpp')
-rw-r--r-- | src/render/lights/qspotlight.cpp | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/src/render/lights/qspotlight.cpp b/src/render/lights/qspotlight.cpp new file mode 100644 index 000000000..191be0e62 --- /dev/null +++ b/src/render/lights/qspotlight.cpp @@ -0,0 +1,173 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qspotlight.h" +#include "qspotlight_p.h" +#include <Qt3DCore/qscenepropertychange.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + + +/* + Expected Shader struct + + \code + + struct SpotLight + { + vec3 position; + vec3 direction; + vec4 color; + float intensity; + float cutOffAngle; + }; + + uniform SpotLight spotLights[10]; + + \endcode + */ + +/*! + \class Qt3D::QSpotLightPrivate + \internal +*/ +QSpotLightPrivate::QSpotLightPrivate() + : QAbstractLightPrivate() + , m_cutOffAngle(45.0f) +{ +} + +/*! + \class QSpotLight + \inmodule Qt3DRenderer + \since 5.5 + + */ + +/*! + \qmltype SpotLight + \instantiates Qt3D::QSpotLight + \inherits AbstractLight + \inqmlmodule Qt3D.Renderer + \since 5.5 + \brief For OpenGL ... +*/ + +/*! \fn void Qt3D::QSpotLight::copy(const QNode *ref) + Copies the \a ref instance into this one. + */ + +void QSpotLight::copy(const QNode *ref) +{ + const QSpotLight *light = static_cast<const QSpotLight*>(ref); + d_func()->m_direction = light->d_func()->m_direction; + d_func()->m_cutOffAngle = light->d_func()->m_cutOffAngle; + // This needs to be last otherwise, properties value won't be copied + // as we use shader introspection in QShaderData::copy + QAbstractLight::copy(ref); +} + + +/*! + \fn Qt3D::QSpotLight::QSpotLight(QNode *parent) + Constructs a new QSpotLight with the specified \a parent. + */ +QSpotLight::QSpotLight(QNode *parent) + : QAbstractLight(*new QSpotLightPrivate, parent) +{ +} + +/*! \internal */ +QSpotLight::QSpotLight(QSpotLightPrivate &dd, QNode *parent) + : QAbstractLight(dd, parent) +{ +} + +/*! + \qmlproperty vector3d Qt3D.Renderer::SpotLight::direction + +*/ + +/*! + \property Qt3D::QSpotLight::direction + + */ + + QVector3D QSpotLight::direction() const +{ + Q_D(const QSpotLight); + return d->m_direction; +} + + +/*! + \qmlproperty float Qt3D.Renderer::SpotLight::cutOffAngle + +*/ + +/*! + \property Qt3D::QSpotLight::cutOffAngle + + */ +float QSpotLight::cutOffAngle() const +{ + Q_D(const QSpotLight); + return d->m_cutOffAngle; +} + +void QSpotLight::setDirection(const QVector3D &direction) +{ + Q_D(QSpotLight); + if (direction != d->m_direction) { + d->m_direction = direction; + emit directionChanged(); + } +} + +void QSpotLight::setCutOffAngle(float cutOffAngle) +{ + Q_D(QSpotLight); + if (d->m_cutOffAngle != cutOffAngle) { + d->m_cutOffAngle = cutOffAngle; + emit cutOffAngleChanged(); + } +} + +} // namespace Qt3DRender + +QT_END_NAMESPACE |