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author | Kevin Ottens <kevin.ottens@kdab.com> | 2016-04-27 12:39:15 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-04-28 11:28:56 +0000 |
commit | 42bc3d429a470ec678948a19da1af5a67fe0080c (patch) | |
tree | adf2a31505fc9f45ff0385e24490645fc7b82acc /src/render/lights/qspotlight_p.h | |
parent | 665afce109016328ce3702a9d116e250b250f6ef (diff) |
QAbstractLight now inherits directly QComponent
We are turning the relationship between QAbstractLight and QShaderData
from a "is-a" to a "has-a". For that we relay all the properties of the
light to its internal shader data dynamic properties.
Interestingly it also removes a couple of special handling for lights
which aren't needed anymore.
Change-Id: Ia937b8934f94ce318e02901d90ac340e172cbc75
Task-number: QTBUG-51489
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/lights/qspotlight_p.h')
-rw-r--r-- | src/render/lights/qspotlight_p.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/render/lights/qspotlight_p.h b/src/render/lights/qspotlight_p.h index 19a132b34..0bb0cb80f 100644 --- a/src/render/lights/qspotlight_p.h +++ b/src/render/lights/qspotlight_p.h @@ -64,14 +64,7 @@ class QSpotLightPrivate : public QAbstractLightPrivate public: QSpotLightPrivate(); - float m_constantAttenuation; - float m_linearAttenuation; - float m_quadraticAttenuation; - QVector3D m_localDirection; - float m_cutOffAngle; - Q_DECLARE_PUBLIC(QSpotLight) - }; } // namespace Qt3DRender |