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authorSean Harmer <sean.harmer@kdab.com>2015-09-18 16:03:24 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 12:13:01 +0000
commitc65de5cc688e09c50a470bc9d303734fd8b9858a (patch)
tree9145f1d657740dff863629abc66e0a95bdcef80b /src/render/lights
parent9ecf6ab9f8a59058a1171df47e837f5d2a1a9c1b (diff)
Move lights into their own directory
Change-Id: I4caecd5072dfc2c0ad11ec2a76f1e6be44d3ce8f Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/lights')
-rw-r--r--src/render/lights/lights.pri18
-rw-r--r--src/render/lights/qabstractlight.cpp160
-rw-r--r--src/render/lights/qabstractlight.h91
-rw-r--r--src/render/lights/qabstractlight_p.h64
-rw-r--r--src/render/lights/qdirectionallight.cpp110
-rw-r--r--src/render/lights/qdirectionallight.h75
-rw-r--r--src/render/lights/qdirectionallight_p.h61
-rw-r--r--src/render/lights/qpointlight.cpp103
-rw-r--r--src/render/lights/qpointlight.h65
-rw-r--r--src/render/lights/qpointlight_p.h60
-rw-r--r--src/render/lights/qspotlight.cpp173
-rw-r--r--src/render/lights/qspotlight.h80
-rw-r--r--src/render/lights/qspotlight_p.h60
13 files changed, 1120 insertions, 0 deletions
diff --git a/src/render/lights/lights.pri b/src/render/lights/lights.pri
new file mode 100644
index 000000000..e12428e9d
--- /dev/null
+++ b/src/render/lights/lights.pri
@@ -0,0 +1,18 @@
+INCLUDEPATH += $$PWD
+
+HEADERS += \
+ $$PWD/qabstractlight.h \
+ $$PWD/qabstractlight_p.h \
+ $$PWD/qdirectionallight.h \
+ $$PWD/qdirectionallight_p.h \
+ $$PWD/qpointlight.h \
+ $$PWD/qpointlight_p.h \
+ $$PWD/qspotlight.h \
+ $$PWD/qspotlight_p.h
+
+
+SOURCES += \
+ $$PWD/qabstractlight.cpp \
+ $$PWD/qdirectionallight.cpp \
+ $$PWD/qpointlight.cpp \
+ $$PWD/qspotlight.cpp
diff --git a/src/render/lights/qabstractlight.cpp b/src/render/lights/qabstractlight.cpp
new file mode 100644
index 000000000..82e1826be
--- /dev/null
+++ b/src/render/lights/qabstractlight.cpp
@@ -0,0 +1,160 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qabstractlight.h"
+#include "qabstractlight_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender
+{
+
+/*!
+ * \qmltype QAbstractLight
+ * \instantiates QAbstractLight
+ * \brief Encapsulate a QAbstractLight object in a Qt3D scene.
+ * \since 5.3
+ */
+
+
+/*!
+ \class Qt3D::QAbstractLightPrivate
+ \internal
+*/
+QAbstractLightPrivate::QAbstractLightPrivate()
+ : QShaderDataPrivate()
+ , m_color(QColor(255, 255, 255))
+ , m_intensity(1.0f)
+{}
+
+void QAbstractLight::copy(const QNode *ref)
+{
+ const QAbstractLight *light = static_cast<const QAbstractLight*>(ref);
+ d_func()->m_color = light->d_func()->m_color;
+ d_func()->m_intensity = light->d_func()->m_intensity;
+ // This needs to be last otherwise, properties value won't be copied
+ // as we use shader introspection in QShaderData::copy
+ QShaderData::copy(ref);
+}
+
+/*!
+ \class Qt3D::QAbstractLight
+ \inmodule Qt3DRender
+*/
+
+/*!
+ * Constructs a new QAbstractLight with the given \a parent.
+ */
+QAbstractLight::QAbstractLight(Qt3D::QNode *parent) :
+ QShaderData(*new QAbstractLightPrivate, parent)
+{
+}
+
+/*! \internal */
+QAbstractLight::QAbstractLight(QAbstractLightPrivate &dd, QNode *parent)
+ : QShaderData(dd, parent)
+{
+}
+
+
+/*!
+ * \property Qt3D::QAbstractLight::color
+ *
+ * Holds the current QAbstractLight color.
+ */
+QColor QAbstractLight::color() const
+{
+ Q_D(const QAbstractLight);
+ return d->m_color;
+}
+
+void QAbstractLight::setColor(const QColor &color)
+{
+ Q_D(QAbstractLight);
+ if (d->m_color != color) {
+ d->m_color = color;
+ emit colorChanged();
+ }
+}
+
+/*!
+ \property Qt3D::QAbstractLight::intensity
+
+ Holds the current QAbstractLight intensity.
+*/
+float QAbstractLight::intensity() const
+{
+ Q_D(const QAbstractLight);
+ return d->m_intensity;
+}
+
+void QAbstractLight::setIntensity(float intensity)
+{
+ Q_D(QAbstractLight);
+ if (d->m_intensity != intensity) {
+ d->m_intensity = intensity;
+ emit intensityChanged();
+ }
+}
+
+/*!
+ \property Qt3D::QAbstractLight::position
+
+ Holds the current QAbstractLight position.
+*/
+void QAbstractLight::setPosition(const QVector3D &position)
+{
+ Q_D(QAbstractLight);
+ if (d->m_position != position) {
+ d->m_position = position;
+ emit positionChanged();
+ }
+}
+
+QVector3D QAbstractLight::position() const
+{
+ Q_D(const QAbstractLight);
+ return d->m_position;
+}
+
+QShaderData::TransformType QAbstractLight::positionTransformed() const
+{
+ return QShaderData::ModelToEye;
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
diff --git a/src/render/lights/qabstractlight.h b/src/render/lights/qabstractlight.h
new file mode 100644
index 000000000..6f30fe955
--- /dev/null
+++ b/src/render/lights/qabstractlight.h
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QABSTRACTLIGHT_H
+#define QT3DRENDER_QABSTRACTLIGHT_H
+
+#include <Qt3DRenderer/qshaderdata.h>
+#include <Qt3DRenderer/qt3drenderer_global.h>
+
+#include <QVector3D>
+#include <QColor>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QAbstractLightPrivate;
+
+class QT3DRENDERERSHARED_EXPORT QAbstractLight : public QShaderData
+{
+ Q_OBJECT
+ Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
+ Q_PROPERTY(float intensity READ intensity WRITE setIntensity NOTIFY intensityChanged)
+ Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
+ Q_PROPERTY(TransformType positionTransformed READ positionTransformed CONSTANT)
+
+public :
+ explicit QAbstractLight(Qt3D::QNode *parent = 0);
+
+ QColor color() const;
+ void setColor(const QColor &color);
+
+ float intensity() const;
+ void setIntensity(float intensity);
+
+ void setPosition(const QVector3D &position);
+ QVector3D position() const;
+
+ TransformType positionTransformed() const;
+
+protected :
+ QAbstractLight(QAbstractLightPrivate &dd, Qt3D::QNode *parent = 0);
+ void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+
+Q_SIGNALS:
+ void colorChanged();
+ void intensityChanged();
+ void positionChanged();
+
+private:
+ Q_DECLARE_PRIVATE(QAbstractLight)
+};
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_LIGHT_H
diff --git a/src/render/lights/qabstractlight_p.h b/src/render/lights/qabstractlight_p.h
new file mode 100644
index 000000000..9d70d4bb9
--- /dev/null
+++ b/src/render/lights/qabstractlight_p.h
@@ -0,0 +1,64 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QABSTRACTLIGHT_P_H
+#define QT3DRENDER_QABSTRACTLIGHT_P_H
+
+#include <Qt3DRenderer/qt3drenderer_global.h>
+#include <private/qshaderdata_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QAbstractLight;
+
+class QT3DRENDERERSHARED_EXPORT QAbstractLightPrivate : public QShaderDataPrivate
+{
+public:
+ QAbstractLightPrivate();
+
+ Q_DECLARE_PUBLIC(QAbstractLight)
+ QColor m_color;
+ float m_intensity;
+ QVector3D m_position;
+};
+
+}
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QABSTRACTLIGHT_P_H
diff --git a/src/render/lights/qdirectionallight.cpp b/src/render/lights/qdirectionallight.cpp
new file mode 100644
index 000000000..ebdc1e170
--- /dev/null
+++ b/src/render/lights/qdirectionallight.cpp
@@ -0,0 +1,110 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdirectionallight.h"
+#include "qdirectionallight_p.h"
+#include <Qt3DCore/qscenepropertychange.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+/*!
+ *
+ * Expected Shader struct
+ *
+ * \code
+ *
+ * struct DirectionalLight
+ * {
+ * vec3 position;
+ * vec3 direction;
+ * vec4 color;
+ * float intensity;
+ * };
+ *
+ * uniform DirectionalLight directionalLights[10];
+ *
+ * \endcode
+ */
+
+/*!
+ \class Qt3D::QDirectionalLightPrivate
+ \internal
+*/
+QDirectionalLightPrivate::QDirectionalLightPrivate()
+ : QAbstractLightPrivate()
+{
+}
+
+void QDirectionalLight::copy(const QNode *ref)
+{
+ const QDirectionalLight *light = static_cast<const QDirectionalLight*>(ref);
+ d_func()->m_direction = light->d_func()->m_direction;
+ // This needs to be last otherwise, properties value won't be copied
+ // as we use shader introspection in QShaderData::copy
+ QAbstractLight::copy(ref);
+}
+
+QDirectionalLight::QDirectionalLight(QNode *parent)
+ : QAbstractLight(*new QDirectionalLightPrivate, parent)
+{
+}
+
+/*! \internal */
+QDirectionalLight::QDirectionalLight(QDirectionalLightPrivate &dd, QNode *parent)
+ : QAbstractLight(dd, parent)
+{
+}
+
+void QDirectionalLight::setDirection(const QVector3D &direction)
+{
+ Q_D(QDirectionalLight);
+ if (direction != d->m_direction) {
+ d->m_direction = direction;
+ emit directionChanged();
+ }
+}
+
+QVector3D QDirectionalLight::direction() const
+{
+ Q_D(const QDirectionalLight);
+ return d->m_direction;
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
diff --git a/src/render/lights/qdirectionallight.h b/src/render/lights/qdirectionallight.h
new file mode 100644
index 000000000..f626d4f6a
--- /dev/null
+++ b/src/render/lights/qdirectionallight.h
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QDIRECTIONALLIGHT_H
+#define QT3DRENDER_QDIRECTIONALLIGHT_H
+
+#include <Qt3DRenderer/qabstractlight.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QDirectionalLightPrivate;
+
+class QT3DRENDERERSHARED_EXPORT QDirectionalLight : public QAbstractLight
+{
+ Q_OBJECT
+ Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged)
+
+public:
+ explicit QDirectionalLight(Qt3D::QNode *parent = 0);
+
+ void setDirection(const QVector3D &direction);
+ QVector3D direction() const;
+
+Q_SIGNALS:
+ void directionChanged();
+
+protected:
+ QDirectionalLight(QDirectionalLightPrivate &dd, Qt3D::QNode *parent = 0);
+ void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+
+private:
+ Q_DECLARE_PRIVATE(QDirectionalLight)
+ QT3D_CLONEABLE(QDirectionalLight)
+};
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QDIRECTIONALLIGHT_H
diff --git a/src/render/lights/qdirectionallight_p.h b/src/render/lights/qdirectionallight_p.h
new file mode 100644
index 000000000..4cff5e192
--- /dev/null
+++ b/src/render/lights/qdirectionallight_p.h
@@ -0,0 +1,61 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QDIRECTIONALLIGHT_P_H
+#define QT3DRENDER_QDIRECTIONALLIGHT_P_H
+
+#include <private/qabstractlight_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QDirectionalLight;
+
+class QT3DRENDERERSHARED_EXPORT QDirectionalLightPrivate : QAbstractLightPrivate
+{
+public:
+ QDirectionalLightPrivate();
+
+ Q_DECLARE_PUBLIC(QDirectionalLight)
+ QVector3D m_direction;
+};
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QDIRECTIONALLIGHT_P_H
diff --git a/src/render/lights/qpointlight.cpp b/src/render/lights/qpointlight.cpp
new file mode 100644
index 000000000..94653ee41
--- /dev/null
+++ b/src/render/lights/qpointlight.cpp
@@ -0,0 +1,103 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qpointlight.h"
+#include "qpointlight_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+/*
+ Expected Shader struct
+
+ \code
+
+ struct PointLight
+ {
+ vec3 position;
+ vec4 color;
+ float intensity;
+ };
+
+ uniform PointLight pointLights[10];
+
+ \endcode
+ */
+
+/*!
+ \class Qt3DRender::QPointLightPrivate
+ \internal
+*/
+QPointLightPrivate::QPointLightPrivate()
+ : QAbstractLightPrivate()
+{
+}
+
+/*!
+ \class QPointLight
+ \inmodule Qt3DRenderer
+ \since 5.5
+
+ */
+
+/*!
+ \qmltype PointLight
+ \instantiates Qt3DRender::QPointLight
+ \inherits AbstractLight
+ \inqmlmodule Qt3D.Renderer
+ \since 5.5
+ \brief For OpenGL ...
+*/
+
+/*!
+ \fn Qt3DRender::QPointLight::QPointLight(QNode *parent)
+ Constructs a new QPointLight with the specified \a parent.
+ */
+QPointLight::QPointLight(QNode *parent)
+ : QAbstractLight(*new QPointLightPrivate, parent)
+{
+}
+
+/*! \internal */
+QPointLight::QPointLight(QPointLightPrivate &dd, QNode *parent)
+ : QAbstractLight(dd, parent)
+{
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
diff --git a/src/render/lights/qpointlight.h b/src/render/lights/qpointlight.h
new file mode 100644
index 000000000..076f8b3cd
--- /dev/null
+++ b/src/render/lights/qpointlight.h
@@ -0,0 +1,65 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QPOINTLIGHT_H
+#define QT3DRENDER_QPOINTLIGHT_H
+
+#include <Qt3DRenderer/qabstractlight.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QPointLightPrivate;
+
+class QT3DRENDERERSHARED_EXPORT QPointLight : public QAbstractLight
+{
+ Q_OBJECT
+
+public:
+ explicit QPointLight(Qt3D::QNode *parent = 0);
+
+protected:
+ Q_DECLARE_PRIVATE(QPointLight)
+ QPointLight(QPointLightPrivate &dd, Qt3D::QNode *parent);
+ QT3D_CLONEABLE(QPointLight)
+};
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QPOINTLIGHT_H
diff --git a/src/render/lights/qpointlight_p.h b/src/render/lights/qpointlight_p.h
new file mode 100644
index 000000000..f39daabee
--- /dev/null
+++ b/src/render/lights/qpointlight_p.h
@@ -0,0 +1,60 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QPOINTLIGHT_P_H
+#define QT3DRENDER_QPOINTLIGHT_P_H
+
+#include <private/qabstractlight_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QPointLight;
+
+class QT3DRENDERERSHARED_EXPORT QPointLightPrivate : public QAbstractLightPrivate
+{
+public:
+ QPointLightPrivate();
+
+ Q_DECLARE_PUBLIC(QPointLight)
+};
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QPOINTLIGHT_P_H
diff --git a/src/render/lights/qspotlight.cpp b/src/render/lights/qspotlight.cpp
new file mode 100644
index 000000000..191be0e62
--- /dev/null
+++ b/src/render/lights/qspotlight.cpp
@@ -0,0 +1,173 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qspotlight.h"
+#include "qspotlight_p.h"
+#include <Qt3DCore/qscenepropertychange.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+
+/*
+ Expected Shader struct
+
+ \code
+
+ struct SpotLight
+ {
+ vec3 position;
+ vec3 direction;
+ vec4 color;
+ float intensity;
+ float cutOffAngle;
+ };
+
+ uniform SpotLight spotLights[10];
+
+ \endcode
+ */
+
+/*!
+ \class Qt3D::QSpotLightPrivate
+ \internal
+*/
+QSpotLightPrivate::QSpotLightPrivate()
+ : QAbstractLightPrivate()
+ , m_cutOffAngle(45.0f)
+{
+}
+
+/*!
+ \class QSpotLight
+ \inmodule Qt3DRenderer
+ \since 5.5
+
+ */
+
+/*!
+ \qmltype SpotLight
+ \instantiates Qt3D::QSpotLight
+ \inherits AbstractLight
+ \inqmlmodule Qt3D.Renderer
+ \since 5.5
+ \brief For OpenGL ...
+*/
+
+/*! \fn void Qt3D::QSpotLight::copy(const QNode *ref)
+ Copies the \a ref instance into this one.
+ */
+
+void QSpotLight::copy(const QNode *ref)
+{
+ const QSpotLight *light = static_cast<const QSpotLight*>(ref);
+ d_func()->m_direction = light->d_func()->m_direction;
+ d_func()->m_cutOffAngle = light->d_func()->m_cutOffAngle;
+ // This needs to be last otherwise, properties value won't be copied
+ // as we use shader introspection in QShaderData::copy
+ QAbstractLight::copy(ref);
+}
+
+
+/*!
+ \fn Qt3D::QSpotLight::QSpotLight(QNode *parent)
+ Constructs a new QSpotLight with the specified \a parent.
+ */
+QSpotLight::QSpotLight(QNode *parent)
+ : QAbstractLight(*new QSpotLightPrivate, parent)
+{
+}
+
+/*! \internal */
+QSpotLight::QSpotLight(QSpotLightPrivate &dd, QNode *parent)
+ : QAbstractLight(dd, parent)
+{
+}
+
+/*!
+ \qmlproperty vector3d Qt3D.Renderer::SpotLight::direction
+
+*/
+
+/*!
+ \property Qt3D::QSpotLight::direction
+
+ */
+
+ QVector3D QSpotLight::direction() const
+{
+ Q_D(const QSpotLight);
+ return d->m_direction;
+}
+
+
+/*!
+ \qmlproperty float Qt3D.Renderer::SpotLight::cutOffAngle
+
+*/
+
+/*!
+ \property Qt3D::QSpotLight::cutOffAngle
+
+ */
+float QSpotLight::cutOffAngle() const
+{
+ Q_D(const QSpotLight);
+ return d->m_cutOffAngle;
+}
+
+void QSpotLight::setDirection(const QVector3D &direction)
+{
+ Q_D(QSpotLight);
+ if (direction != d->m_direction) {
+ d->m_direction = direction;
+ emit directionChanged();
+ }
+}
+
+void QSpotLight::setCutOffAngle(float cutOffAngle)
+{
+ Q_D(QSpotLight);
+ if (d->m_cutOffAngle != cutOffAngle) {
+ d->m_cutOffAngle = cutOffAngle;
+ emit cutOffAngleChanged();
+ }
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
diff --git a/src/render/lights/qspotlight.h b/src/render/lights/qspotlight.h
new file mode 100644
index 000000000..c22ef62e5
--- /dev/null
+++ b/src/render/lights/qspotlight.h
@@ -0,0 +1,80 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QSPOTLIGHT_H
+#define QT3DRENDER_QSPOTLIGHT_H
+
+#include <Qt3DRenderer/qabstractlight.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QSpotLightPrivate;
+
+class QT3DRENDERERSHARED_EXPORT QSpotLight : public QAbstractLight
+{
+ Q_OBJECT
+ Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged)
+ Q_PROPERTY(float cutOffAngle READ cutOffAngle WRITE setCutOffAngle NOTIFY cutOffAngleChanged)
+
+public:
+ explicit QSpotLight(Qt3D::QNode *parent = 0);
+
+ QVector3D direction() const;
+ float cutOffAngle() const;
+
+ void setDirection(const QVector3D &direction);
+ void setCutOffAngle(float cutOffAngle);
+
+Q_SIGNALS:
+ void directionChanged();
+ void cutOffAngleChanged();
+
+protected:
+ QSpotLight(QSpotLightPrivate &dd, Qt3D::QNode *parent = 0);
+ void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+
+private:
+ Q_DECLARE_PRIVATE(QSpotLight)
+ QT3D_CLONEABLE(QSpotLight)
+};
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QSPOTLIGHT_H
diff --git a/src/render/lights/qspotlight_p.h b/src/render/lights/qspotlight_p.h
new file mode 100644
index 000000000..673438a33
--- /dev/null
+++ b/src/render/lights/qspotlight_p.h
@@ -0,0 +1,60 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QSPOTLIGHT_P_H
+#define QT3DRENDER_QSPOTLIGHT_P_H
+
+#include <private/qabstractlight_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QT3DRENDERERSHARED_EXPORT QSpotLightPrivate : public QAbstractLightPrivate
+{
+public:
+ QSpotLightPrivate();
+
+ Q_DECLARE_PUBLIC(QSpotLight)
+ float m_cutOffAngle;
+ QVector3D m_direction;
+};
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QSPOTLIGHT_P_H