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authorSean Harmer <sean.harmer@kdab.com>2016-05-09 11:35:22 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-10 19:08:08 +0000
commitd52cfb9662a2bf193c3827b8f43a8c7ec74e953e (patch)
treee0745409bdafcec7ef96dbc7f506ac6704eabd0a /src/render/materialsystem/material.cpp
parentccb460bf3d6ea393bc114bc571c12875a37465f2 (diff)
Rename NodeUpdated ChangeFlag to PropertyUpdated
This more correctly reflects the semantic meaning. Task-number: QTBUG-51494 Change-Id: I3a230e959ea007f1d19808eae73b5d95b6f06514 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/materialsystem/material.cpp')
-rw-r--r--src/render/materialsystem/material.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/materialsystem/material.cpp b/src/render/materialsystem/material.cpp
index 4c0116dee..90c6d79f0 100644
--- a/src/render/materialsystem/material.cpp
+++ b/src/render/materialsystem/material.cpp
@@ -86,7 +86,7 @@ void Material::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
switch (e->type()) {
- case NodeUpdated: {
+ case PropertyUpdated: {
const auto change = qSharedPointerCast<QNodePropertyChange>(e);
if (change->propertyName() == QByteArrayLiteral("effect"))
m_effectUuid = change->value().value<QNodeId>();