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author | Sean Harmer <sean.harmer@kdab.com> | 2016-05-09 11:35:22 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-10 19:08:08 +0000 |
commit | d52cfb9662a2bf193c3827b8f43a8c7ec74e953e (patch) | |
tree | e0745409bdafcec7ef96dbc7f506ac6704eabd0a /src/render/materialsystem/material.cpp | |
parent | ccb460bf3d6ea393bc114bc571c12875a37465f2 (diff) |
Rename NodeUpdated ChangeFlag to PropertyUpdated
This more correctly reflects the semantic meaning.
Task-number: QTBUG-51494
Change-Id: I3a230e959ea007f1d19808eae73b5d95b6f06514
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/materialsystem/material.cpp')
-rw-r--r-- | src/render/materialsystem/material.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/materialsystem/material.cpp b/src/render/materialsystem/material.cpp index 4c0116dee..90c6d79f0 100644 --- a/src/render/materialsystem/material.cpp +++ b/src/render/materialsystem/material.cpp @@ -86,7 +86,7 @@ void Material::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { switch (e->type()) { - case NodeUpdated: { + case PropertyUpdated: { const auto change = qSharedPointerCast<QNodePropertyChange>(e); if (change->propertyName() == QByteArrayLiteral("effect")) m_effectUuid = change->value().value<QNodeId>(); |