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authorSean Harmer <sean.harmer@kdab.com>2015-09-18 15:46:22 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 12:12:58 +0000
commit9ecf6ab9f8a59058a1171df47e837f5d2a1a9c1b (patch)
tree45ce990c7fdebaee75b614e9924a4edc08076d83 /src/render/materialsystem/materialsystem.pri
parent6eabacd020f61da647acd9e544111e028a6af188 (diff)
Move material system into own directory
Change-Id: Iddc3a5d41dc0aff858d8bc3c5b2f7982bd693d00 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/materialsystem/materialsystem.pri')
-rw-r--r--src/render/materialsystem/materialsystem.pri52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/render/materialsystem/materialsystem.pri b/src/render/materialsystem/materialsystem.pri
new file mode 100644
index 000000000..a52d2297f
--- /dev/null
+++ b/src/render/materialsystem/materialsystem.pri
@@ -0,0 +1,52 @@
+INCLUDEPATH += $$PWD
+
+HEADERS += \
+ $$PWD/annotation_p.h \
+ $$PWD/effect_p.h \
+ $$PWD/material_p.h \
+ $$PWD/parameter_p.h \
+ $$PWD/parametermapping_p.h \
+ $$PWD/qannotation.h \
+ $$PWD/qannotation_p.h \
+ $$PWD/qeffect.h \
+ $$PWD/qeffect_p.h \
+ $$PWD/qmaterial.h \
+ $$PWD/qmaterial_p.h \
+ $$PWD/qopenglfilter.h \
+ $$PWD/qparameter.h \
+ $$PWD/qparameter_p.h \
+ $$PWD/qparametermapping.h \
+ $$PWD/qparametermapping_p.h \
+ $$PWD/qrenderpass_p.h \
+ $$PWD/qrenderpass.h \
+ $$PWD/qshaderdata.h \
+ $$PWD/qshaderdata_p.h \
+ $$PWD/qshaderprogram.h \
+ $$PWD/qshaderprogram_p.h \
+ $$PWD/qtechnique.h \
+ $$PWD/qtechnique_p.h \
+ $$PWD/renderpass_p.h \
+ $$PWD/shader_p.h \
+ $$PWD/shaderdata_p.h \
+ $$PWD/technique_p.h
+
+SOURCES += \
+ $$PWD/annotation.cpp \
+ $$PWD/effect.cpp \
+ $$PWD/material.cpp \
+ $$PWD/parameter.cpp \
+ $$PWD/parametermapping.cpp \
+ $$PWD/qannotation.cpp \
+ $$PWD/qeffect.cpp \
+ $$PWD/qmaterial.cpp \
+ $$PWD/qopenglfilter.cpp \
+ $$PWD/qparameter.cpp \
+ $$PWD/qparametermapping.cpp \
+ $$PWD/qrenderpass.cpp \
+ $$PWD/qshaderdata.cpp \
+ $$PWD/qshaderprogram.cpp \
+ $$PWD/qtechnique.cpp \
+ $$PWD/renderpass.cpp \
+ $$PWD/shader.cpp \
+ $$PWD/shaderdata.cpp \
+ $$PWD/technique.cpp