diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-09-18 15:46:22 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 12:12:58 +0000 |
commit | 9ecf6ab9f8a59058a1171df47e837f5d2a1a9c1b (patch) | |
tree | 45ce990c7fdebaee75b614e9924a4edc08076d83 /src/render/materialsystem/materialsystem.pri | |
parent | 6eabacd020f61da647acd9e544111e028a6af188 (diff) |
Move material system into own directory
Change-Id: Iddc3a5d41dc0aff858d8bc3c5b2f7982bd693d00
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/materialsystem/materialsystem.pri')
-rw-r--r-- | src/render/materialsystem/materialsystem.pri | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/render/materialsystem/materialsystem.pri b/src/render/materialsystem/materialsystem.pri new file mode 100644 index 000000000..a52d2297f --- /dev/null +++ b/src/render/materialsystem/materialsystem.pri @@ -0,0 +1,52 @@ +INCLUDEPATH += $$PWD + +HEADERS += \ + $$PWD/annotation_p.h \ + $$PWD/effect_p.h \ + $$PWD/material_p.h \ + $$PWD/parameter_p.h \ + $$PWD/parametermapping_p.h \ + $$PWD/qannotation.h \ + $$PWD/qannotation_p.h \ + $$PWD/qeffect.h \ + $$PWD/qeffect_p.h \ + $$PWD/qmaterial.h \ + $$PWD/qmaterial_p.h \ + $$PWD/qopenglfilter.h \ + $$PWD/qparameter.h \ + $$PWD/qparameter_p.h \ + $$PWD/qparametermapping.h \ + $$PWD/qparametermapping_p.h \ + $$PWD/qrenderpass_p.h \ + $$PWD/qrenderpass.h \ + $$PWD/qshaderdata.h \ + $$PWD/qshaderdata_p.h \ + $$PWD/qshaderprogram.h \ + $$PWD/qshaderprogram_p.h \ + $$PWD/qtechnique.h \ + $$PWD/qtechnique_p.h \ + $$PWD/renderpass_p.h \ + $$PWD/shader_p.h \ + $$PWD/shaderdata_p.h \ + $$PWD/technique_p.h + +SOURCES += \ + $$PWD/annotation.cpp \ + $$PWD/effect.cpp \ + $$PWD/material.cpp \ + $$PWD/parameter.cpp \ + $$PWD/parametermapping.cpp \ + $$PWD/qannotation.cpp \ + $$PWD/qeffect.cpp \ + $$PWD/qmaterial.cpp \ + $$PWD/qopenglfilter.cpp \ + $$PWD/qparameter.cpp \ + $$PWD/qparametermapping.cpp \ + $$PWD/qrenderpass.cpp \ + $$PWD/qshaderdata.cpp \ + $$PWD/qshaderprogram.cpp \ + $$PWD/qtechnique.cpp \ + $$PWD/renderpass.cpp \ + $$PWD/shader.cpp \ + $$PWD/shaderdata.cpp \ + $$PWD/technique.cpp |