diff options
author | Liang Qi <liang.qi@qt.io> | 2016-09-23 09:33:53 +0200 |
---|---|---|
committer | Liang Qi <liang.qi@qt.io> | 2016-09-23 09:33:53 +0200 |
commit | ec2c6c0f13004bc1bba92f14443228778da287a0 (patch) | |
tree | 5c4e2621091ad7bbd31e6ffb6a277c1aaee39b55 /src/render/materialsystem/parameter.cpp | |
parent | 5476bc6b4b6a12c921da502c24c4e078b04dd3b3 (diff) | |
parent | 0e3d54f8d7f9be26687afebcc9f456e4cefc2357 (diff) |
Merge remote-tracking branch 'origin/5.8' into devwip/particles
Change-Id: I4e1c528eb8e1c81aead51a5664635ca2becad397
Diffstat (limited to 'src/render/materialsystem/parameter.cpp')
-rw-r--r-- | src/render/materialsystem/parameter.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/render/materialsystem/parameter.cpp b/src/render/materialsystem/parameter.cpp index b13c0d5ae..2cd026422 100644 --- a/src/render/materialsystem/parameter.cpp +++ b/src/render/materialsystem/parameter.cpp @@ -68,7 +68,7 @@ void Parameter::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &ch const auto &data = typedChange->data; m_name = data.name; m_nameId = StringToInt::lookupId(m_name); - m_value = data.backendValue; + m_uniformValue = UniformValue::fromVariant(data.backendValue); } void Parameter::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) @@ -80,7 +80,7 @@ void Parameter::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) m_name = propertyChange->value().toString(); m_nameId = StringToInt::lookupId(m_name); } else if (propertyChange->propertyName() == QByteArrayLiteral("value")) { - m_value = propertyChange->value(); + m_uniformValue = UniformValue::fromVariant(propertyChange->value()); } markDirty(AbstractRenderer::AllDirty); } @@ -93,14 +93,14 @@ QString Parameter::name() const return m_name; } -QVariant Parameter::value() const +int Parameter::nameId() const Q_DECL_NOTHROW { - return m_value; + return m_nameId; } -int Parameter::nameId() const Q_DECL_NOTHROW +UniformValue Parameter::uniformValue() const { - return m_nameId; + return m_uniformValue; } } // namespace Render |