diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-05-02 11:24:56 +0200 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2017-07-05 13:39:55 +0000 |
commit | d81d4781431de1d1a02dc727d0bada620c6ee8e8 (patch) | |
tree | 3ba91157b549a7305ccbea2943ffdba3910b80bb /src/render/materialsystem/qshaderprogrambuilder.cpp | |
parent | a7b66c2f4ec736f3f9d3fc5641ccc2ed24470b52 (diff) |
Introduce QShaderProgramBuilder
This is the frontend class for building ShaderProgram content from graph
files.
Change-Id: Iae43d745473737537052a533653beee72506ea49
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/materialsystem/qshaderprogrambuilder.cpp')
-rw-r--r-- | src/render/materialsystem/qshaderprogrambuilder.cpp | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/src/render/materialsystem/qshaderprogrambuilder.cpp b/src/render/materialsystem/qshaderprogrambuilder.cpp new file mode 100644 index 000000000..0ca2ed407 --- /dev/null +++ b/src/render/materialsystem/qshaderprogrambuilder.cpp @@ -0,0 +1,304 @@ +/**************************************************************************** +** +** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qshaderprogrambuilder.h" +#include "qshaderprogrambuilder_p.h" +#include "qshaderprogram.h" +#include <Qt3DCore/qpropertyupdatedchange.h> +#include <Qt3DRender/private/qurlhelper_p.h> +#include <QDebug> +#include <QFile> +#include <QFileInfo> +#include <QUrl> + +/*! + \class Qt3DRender::QShaderProgramBuilder + \inmodule Qt3DRender + \brief Generates a Shader Program content from loaded graphs. + \inherits Qt3DCore::QNode + \since 5.10 + + A shader program builder consists of several different shader graphs + used to generate shader code. +*/ + +/*! + \qmltype ShaderProgramBuilder + \instantiates Qt3DRender::QShaderProgramBuilder + \inqmlmodule Qt3D.Render + \brief Generates a Shader Program content from loaded graphs. + \since 5.10 + + A shader program builder consists of several different shader graphs + used to generate shader code. +*/ + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +QShaderProgramBuilderPrivate::QShaderProgramBuilderPrivate() + : QNodePrivate(), + m_shaderProgram(nullptr) +{ +} + +QShaderProgramBuilder::QShaderProgramBuilder(QNode *parent) + : QNode(*new QShaderProgramBuilderPrivate, parent) +{ +} + +QShaderProgramBuilder::~QShaderProgramBuilder() +{ +} + +/*! \internal */ +QShaderProgramBuilder::QShaderProgramBuilder(QShaderProgramBuilderPrivate &dd, QNode *parent) + : QNode(dd, parent) +{ +} + +/*! + \qmlproperty string ShaderProgramBuilder::shaderProgram + + Holds the shader program on which this builder generates code. +*/ +/*! + \property QShaderProgramBuilder::shaderProgram + + Holds the shader program on which this builder generates code. +*/ +void QShaderProgramBuilder::setShaderProgram(QShaderProgram *program) +{ + Q_D(QShaderProgramBuilder); + if (program != d->m_shaderProgram) { + + if (d->m_shaderProgram) + d->unregisterDestructionHelper(d->m_shaderProgram); + + // We need to add it as a child of the current node if it has been declared inline + // Or not previously added as a child of the current node so that + // 1) The backend gets notified about it's creation + // 2) When the current node is destroyed, it gets destroyed as well + if (program && !program->parent()) + program->setParent(this); + d->m_shaderProgram = program; + + // Ensures proper bookkeeping + if (d->m_shaderProgram) + d->registerDestructionHelper(d->m_shaderProgram, &QShaderProgramBuilder::setShaderProgram, d->m_shaderProgram); + + emit shaderProgramChanged(program); + } +} + +QShaderProgram *QShaderProgramBuilder::shaderProgram() const +{ + Q_D(const QShaderProgramBuilder); + return d->m_shaderProgram; +} + +/*! + \qmlproperty string ShaderProgram::vertexShaderGraph + + Holds the URL to the vertex shader graph used by this shader program builder. +*/ +/*! + \property QShaderProgramBuilder::vertexShaderGraph + + Holds the URL to the vertex shader graph used by this shader program builder. +*/ +void QShaderProgramBuilder::setVertexShaderGraph(const QUrl &vertexShaderGraph) +{ + Q_D(QShaderProgramBuilder); + if (vertexShaderGraph != d->m_vertexShaderGraph) { + d->m_vertexShaderGraph = vertexShaderGraph; + emit vertexShaderGraphChanged(vertexShaderGraph); + } +} + +QUrl QShaderProgramBuilder::vertexShaderGraph() const +{ + Q_D(const QShaderProgramBuilder); + return d->m_vertexShaderGraph; +} + +/*! + \qmlproperty string ShaderProgram::tessellationControlShaderGraph + + Holds the URL to the tesselation control shader graph used by this shader program builder. +*/ +/*! + \property QShaderProgramBuilder::tessellationControlShaderGraph + + Holds the URL to the tesselation control shader graph used by this shader program builder. +*/ +void QShaderProgramBuilder::setTessellationControlShaderGraph(const QUrl &tessellationControlShaderGraph) +{ + Q_D(QShaderProgramBuilder); + if (tessellationControlShaderGraph != d->m_tessControlShaderGraph) { + d->m_tessControlShaderGraph = tessellationControlShaderGraph; + emit tessellationControlShaderGraphChanged(tessellationControlShaderGraph); + } +} + +QUrl QShaderProgramBuilder::tessellationControlShaderGraph() const +{ + Q_D(const QShaderProgramBuilder); + return d->m_tessControlShaderGraph; +} + +/*! + \qmlproperty string ShaderProgram::tessellationEvaluationShaderGraph + + Holds the URL to the tesselation evaluation shader graph used by this shader program builder. +*/ +/*! + \property QShaderProgramBuilder::tessellationEvaluationShaderGraph + + Holds the URL to the tesselation evaluation shader graph used by this shader program builder. +*/ +void QShaderProgramBuilder::setTessellationEvaluationShaderGraph(const QUrl &tessellationEvaluationShaderGraph) +{ + Q_D(QShaderProgramBuilder); + if (tessellationEvaluationShaderGraph != d->m_tessEvalShaderGraph) { + d->m_tessEvalShaderGraph = tessellationEvaluationShaderGraph; + emit tessellationEvaluationShaderGraphChanged(tessellationEvaluationShaderGraph); + } +} + +QUrl QShaderProgramBuilder::tessellationEvaluationShaderGraph() const +{ + Q_D(const QShaderProgramBuilder); + return d->m_tessEvalShaderGraph; +} + +/*! + \qmlproperty string ShaderProgram::geometryShaderGraph + + Holds the URL to the geometry shader graph used by this shader program builder. +*/ +/*! + \property QShaderProgramBuilder::geometryShaderGraph + + Holds the URL to the geometry shader graph used by this shader program builder. +*/ +void QShaderProgramBuilder::setGeometryShaderGraph(const QUrl &geometryShaderGraph) +{ + Q_D(QShaderProgramBuilder); + if (geometryShaderGraph != d->m_geometryShaderGraph) { + d->m_geometryShaderGraph = geometryShaderGraph; + emit geometryShaderGraphChanged(geometryShaderGraph); + } +} + +QUrl QShaderProgramBuilder::geometryShaderGraph() const +{ + Q_D(const QShaderProgramBuilder); + return d->m_geometryShaderGraph; +} + +/*! + \qmlproperty string ShaderProgram::fragmentShaderGraph + + Holds the URL to the fragment shader graph used by this shader program builder. +*/ +/*! + \property QShaderProgramBuilder::fragmentShaderGraph + + Holds the URL to the fragment shader graph used by this shader program builder. +*/ +void QShaderProgramBuilder::setFragmentShaderGraph(const QUrl &fragmentShaderGraph) +{ + Q_D(QShaderProgramBuilder); + if (fragmentShaderGraph != d->m_fragmentShaderGraph) { + d->m_fragmentShaderGraph = fragmentShaderGraph; + emit fragmentShaderGraphChanged(fragmentShaderGraph); + } +} + +QUrl QShaderProgramBuilder::fragmentShaderGraph() const +{ + Q_D(const QShaderProgramBuilder); + return d->m_fragmentShaderGraph; +} + +/*! + \qmlproperty string ShaderProgram::computeShaderGraph + + Holds the URL to the compute shader graph used by this shader program builder. +*/ +/*! + \property QShaderProgramBuilder::computeShaderGraph + + Holds the URL to the compute shader graph used by this shader program builder. +*/ +void QShaderProgramBuilder::setComputeShaderGraph(const QUrl &computeShaderGraph) +{ + Q_D(QShaderProgramBuilder); + if (computeShaderGraph != d->m_computeShaderGraph) { + d->m_computeShaderGraph = computeShaderGraph; + emit computeShaderGraphChanged(computeShaderGraph); + } +} + +QUrl QShaderProgramBuilder::computeShaderGraph() const +{ + Q_D(const QShaderProgramBuilder); + return d->m_computeShaderGraph; +} + +Qt3DCore::QNodeCreatedChangeBasePtr QShaderProgramBuilder::createNodeCreationChange() const +{ + auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QShaderProgramBuilderData>::create(this); + auto &data = creationChange->data; + Q_D(const QShaderProgramBuilder); + data.shaderProgramId = d->m_shaderProgram ? d->m_shaderProgram->id() : Qt3DCore::QNodeId(); + data.vertexShaderGraph = d->m_vertexShaderGraph; + data.tessellationControlShaderGraph = d->m_tessControlShaderGraph; + data.tessellationEvaluationShaderGraph = d->m_tessEvalShaderGraph; + data.geometryShaderGraph = d->m_geometryShaderGraph; + data.fragmentShaderGraph = d->m_fragmentShaderGraph; + data.computeShaderGraph = d->m_computeShaderGraph; + return creationChange; +} + +} // of namespace Qt3DRender + +QT_END_NAMESPACE |